Week 22 of my New Years Adventure.
A subject revisit to an earlier fanart of Swat Kats.
It took approximately the same amount of time for that and this new one.
Nice to some improvements has been made, even though it is not that big.
I've been working on running and walking and dashing animations and blending for Dead Static Drive
Bah dude... every update is looking better and better. How is it working with the animation blending in Unity, I haven't had a need for it yet but it looks super powerful (the state graph etc.)
Nice looks just like them, I always liked them also and wanted to make them but now i don't got to, continue.
I have to say you have to make the jet now. :poly121:
Week 22 of my New Years Adventure.
A subject revisit to an earlier fanart of Swat Kats.
It took approximately the same amount of time for that and this new one.
Nice to some improvements has been made, even though it is not that big.
this looks familiar! did they fly planes or something? great show from my childhood haha
Bah dude... every update is looking better and better. How is it working with the animation blending in Unity, I haven't had a need for it yet but it looks super powerful (the state graph etc.)
Thanks so much Jason! I'm using Unreal and the animation blending is really great. But you have to invest a bit of time learning it so you can properly design the way everything should piece together because it's got a state graph as well as buttloads of ways to blend animations together. I'm definitely not done learning it and improving but I'm getting better at getting results I like
So I think I finally got my spark back. After not really doing anything game-art related for nearly 2 years, I finally worked on something again. Had the last 4 hours lots of fun trying handpainted style.
Not really calling this finished, but probably will just take what I've learned from this and move on to another one. Hopefully start a scene in the upcoming weeks.
Edit: oh and here is the diffuse map, in the rare case anyone should be interested:
I'm currently working on a scene to practice and learn new stuff. It's still pretty early in the process and everything is pretty heavy WIP right now. Critique is welcome. (It's just a quick grab from one of the cameras I've placed by now)
Hi there, here is my last project: a warrior with handpainted style textures, i have planned to do a mount and weapon for him . Hope you like!
Concept by Kuzinskiy titled as Our Shore.
Sculpting Leona from LoL. I got a Cintiq this weekend, and so this was my first sculpt on that. It makes sculpting in Zbrush so much nicer, was good fun.
Hey, just wanted to say my girlfriend is sooo high about it. She's like the biggest fan of sakura card captor and sailor moon. She bought the skin right away, pretending the skin has been made just for her haha. I must say her fx are mad. Great job as usual !
Hello everyone! Shameless crosspost from my last Montly Community Noob Challenge!
I'm super happy with the result, especially since this is my first time doing props/hardsurface/weapons!
Getting out of your confort zone is hard but rewarding
Hi There!! This is my first time posting here and also my first model. From Zbrush to Keyshot and composited in Photoshop, Comment and Critique are welcome, thanks for your time
Replies
A subject revisit to an earlier fanart of Swat Kats.
It took approximately the same amount of time for that and this new one.
Nice to some improvements has been made, even though it is not that big.
Bah dude... every update is looking better and better. How is it working with the animation blending in Unity, I haven't had a need for it yet but it looks super powerful (the state graph etc.)
And the animation:
[ame]https://www.youtube.com/watch?v=g0kInwiTUSQ[/ame]
I hope you will appreciate it, and don't hesitate to share it !
Chac
Nice looks just like them, I always liked them also and wanted to make them but now i don't got to, continue.
I have to say you have to make the jet now. :poly121:
Possibly will arrive at a solution by tomorrow night.
this looks familiar! did they fly planes or something? great show from my childhood haha
Check the picture in full resolution!
So I've been working on this water tower for a week now, and I'm about to call it done!
screens are direct captures from Substance Painter viewport.
Finished the high poly for the MP5K! Wanna add some welding stuff but yeah!
Thanks so much Jason! I'm using Unreal and the animation blending is really great. But you have to invest a bit of time learning it so you can properly design the way everything should piece together because it's got a state graph as well as buttloads of ways to blend animations together. I'm definitely not done learning it and improving but I'm getting better at getting results I like
I would like to share my headsculpt practice based on Meijun Chen concept/sketch.
x-post from my progress thread http://www.polycount.com/forum/showthread.php?p=2305113#post2305113
Not really calling this finished, but probably will just take what I've learned from this and move on to another one. Hopefully start a scene in the upcoming weeks.
Edit: oh and here is the diffuse map, in the rare case anyone should be interested:
I'm currently working on a scene to practice and learn new stuff. It's still pretty early in the process and everything is pretty heavy WIP right now. Critique is welcome. (It's just a quick grab from one of the cameras I've placed by now)
dude that looks awsuumm.
still wiping textuahs http://www.polycount.com/forum/showthread.php?t=152692
Looks great Josh! Can't wait to see more
Concept by Kuzinskiy titled as Our Shore.
[SKETCHFAB]f195a050a81d4a0c82c9262131db3a27[/SKETCHFAB]
the final piece:
Crosspost from here.
Critique is always welcome!
Crosspost from here.
Based on this: http://en.wikipedia.org/wiki/Lion_Gate
Sculpting Leona from LoL. I got a Cintiq this weekend, and so this was my first sculpt on that. It makes sculpting in Zbrush so much nicer, was good fun.
Hey, just wanted to say my girlfriend is sooo high about it. She's like the biggest fan of sakura card captor and sailor moon. She bought the skin right away, pretending the skin has been made just for her haha. I must say her fx are mad. Great job as usual !
More images on: https://www.artstation.com/artist/felixb
I'm super happy with the result, especially since this is my first time doing props/hardsurface/weapons!
Getting out of your confort zone is hard but rewarding
Rendered in Marmoset, overpainted in PS.
HighPoly mainly using the new ZModeler.
Low in Maya.
Everybody loves gifs.
[SKETCHFAB]ca24e9a5123b4dd68f976774656ebb54[/SKETCHFAB]
Also in Artstation.
Those eyes are going to kill your model. Currently they're too big and are taking the model into that, 'cartoony' look and feel.
You should make them smaller to increase the intensity of the character.
Thanks guys!!
Breakdown:
I made a venetian mask with max,zbrush and substance painter 8)