CourtT wrote: »
First time in a while I've tried out some hand painted wood.
All in all not bad, I think. But I could definitely use some advice on how to make it really pop. Here is just the flat texture.
I would really appreciate any help I can get from all you awesome people.
mryogesh123 wrote: »
Just a little something I've been trying to finish off.
spasmart wrote: »
Concept for a Chara I'll do in 3D
CourtT wrote: »
Ok. Finally had some time to re-work this and here it is. Wood!
Thanks to the advice from you awesome people, I think it is greatly improved. Any other tips would be appreciated.
teaandcigarettes wrote: »
Been trying a different approach to my Metroidvania/platformer thingie. Made a new set of modular pieces, this time much larger and less rigid in their shape. I think this is probably a much more interesting direction to take this in.
Here's the old thing for reference: https://www.youtube.com/watch?v=qrRSg0QXH_I
AlecMoody wrote: »
Thanks. I just started doing work for them and I am overhauling a lot of the intro stuff.
Mallaria wrote: »
If thats ok with you i let myself to overpain your texture, im not the pro or anything, but here w go.]
This time I was going for a stylized wood. There's lots of information for doing stylized wood, not so much for realistic. But I like the idea of adding more colors. Thanks for the tip.:thumbup:
MrBFox wrote: »
did a few renders of some models from a few months ago. Revisting them I see that I could If I ever redid them with id do so with better topology and keeping a lower polycount
VladimirSomov wrote: »
My latest 3D endeavor.
Design inspiration and surfaces reference comes from f-35 lightning helmet as well as some older soviet helmets.
It was modeled entirely in Zbrush R6.
Rendering and material set up in KeyShot 5, textures come from dDo2.