I've been working on two environments for the most part, which I have links to their threads here.
The first is a sci fi war room, or something to that effect. I used a lot of holograms to really make it pop, and the video for the shaders is pretty neat as well.
I am working on a big ambitious project, but I will not spoil what it is in its entirety, but I can provide a little sneak peek. For now, just Call this the "Demon Tyrannosaur."
Like the others here is my Comicon 2015 entry. I had to rush it to the deadline........didn't know it was a soft deadline. Fixed a few stuff that was wrong with it but I'll probably make a separate render for them like normals being flipped............what a big screw up that was.
I've had the privilege of working with Huy Dinh on a 3D animated idea of The Atom from the Arrow TV series.
Definitely learned a bit from this. I know for sure I should really look into a faster workflow for my hard surface sculpting. I felt like I took a stupid long time getting the forms I wanted.
further iteration on the Master Chief model based on feedback I got from the thread, still a lot that needs tinkered with (bump or spec maybe needs a bit of editing).
Some house variations in Unity for our survival building simulator in a flooded world Flotsam.
We're trying to have as much reusable and modular parts as possible. For instance, the boat doors will be used for the boats too. All our houses are made with scrap and garbage you find in the ocean.
I added a breakdown of most of the parts of the house that are used for variations
Hey guys :-) Im a first year CG student at The Animation Workshop in Denmark. First post here, i thought i'd share some of my latest work. I haven't found my area of specialization yet so i have a little of everything
Feeling somewhat embarrassed to post after these beautiful works.:\
[sketchfab]52f2e84961b94760b7805c178890d644[/sketchfab]
And Facial Rig: https://vimeo.com/124738303
@Shizaiphrein: cool lighting man. very moody. The dirt in the textures is a bit noisy for me, but that's more of a personal preference.
@Cordero: I like the texture style! It's like WoW meeting Fallout
I wanted to do this back during the Riot contest, but didn't have the time. So now that I do, and feel motivated I started blocking things in. It's going to be a Leona as a Viking/Wildling mashup (Game of Thrones fever and all that)
It's just a rough block in for now, and I'm not aiming for Riot's style. This is just a personal project for me.
I was going to save this until I finished it, but I've been getting BSODs and more with UE4 as of today and I'm losing data/time each time
So here are some heaviy WIP shots of a little secret project I started as soon as I saw the DX Mankind Divided trailer
Replies
And meet Shawtee! ^_^ OC from a little story Im trying to make,
-Sudhan
6100 Tris / 2k maps
https://www.artstation.com/artwork/george-st-pierre-realtime-model
The first is a sci fi war room, or something to that effect. I used a lot of holograms to really make it pop, and the video for the shaders is pretty neat as well.
Demo of shader: https://www.youtube.com/watch?v=46lQL4e6LHE&feature=youtu.be
Thread: http://www.polycount.com/forum/showthread.php?t=151371
The second is based on an old french castle town Saint Mont Michel.
Thread: http://www.polycount.com/forum/showthread.php?t=151370
Update from my Thread
animation by Travis Tharrett
(The trailer is NSFW by the way, but the gameplay video is safe.)
I still have a lot of things to finish or even redo/refine, but there is (slow) progress.
-
[ame]https://www.youtube.com/watch?v=IFVK63k7cPw[/ame]
More: https://www.artstation.com/artwork/peq-15
Some Mass Effect fan art! (Critique wanted)
And here's a close-up of its pretty face.
sorry images might be a bit big
I like it
https://www.artstation.com/artwork/african-sculpture-2
[SKETCHFAB]09c18a5d2a004634bafce2b3383ad410[/SKETCHFAB]
Sharing one more here, ^_^ A speedsculpt based on a sketch by Randy Bishop.
-Sudhan
I've had the privilege of working with Huy Dinh on a 3D animated idea of The Atom from the Arrow TV series.
Definitely learned a bit from this. I know for sure I should really look into a faster workflow for my hard surface sculpting. I felt like I took a stupid long time getting the forms I wanted.
And Huy's illustration!
We're trying to have as much reusable and modular parts as possible. For instance, the boat doors will be used for the boats too. All our houses are made with scrap and garbage you find in the ocean.
I added a breakdown of most of the parts of the house that are used for variations
The sketches I based this on:
You can see more images HERE.
It was by accident that I discovered a way to do this. More on my Twitter: https://twitter.com/TocoGamescom
EasterBunny!
He found it. He's found the egg! ^_^
-Sudhan
I have been working on this for quite a while.
But now it's finished !
Here is the WIP thread http://www.polycount.com/forum/showthread.php?p=2182343#post2182343
http://polygoblin.net/ArtBlog/?p=606
That looks like a lot of fun!
Feeling somewhat embarrassed to post after these beautiful works.:\
[sketchfab]52f2e84961b94760b7805c178890d644[/sketchfab]
And Facial Rig: https://vimeo.com/124738303
This week an anonymous request based on silverjow's artwork.
More precisely this image.
made a fanart of the hunting rifle in fallout 2!
diffuse only (512) aaand 1712 triangles!
@Cordero: I like the texture style! It's like WoW meeting Fallout
I wanted to do this back during the Riot contest, but didn't have the time. So now that I do, and feel motivated I started blocking things in. It's going to be a Leona as a Viking/Wildling mashup (Game of Thrones fever and all that)
It's just a rough block in for now, and I'm not aiming for Riot's style. This is just a personal project for me.
So here are some heaviy WIP shots of a little secret project I started as soon as I saw the DX Mankind Divided trailer