This post is just tips for me to improve on Zbrush.
1# What is the tool he uses when creating the eyes? is it masking and how do you do that?
Please answer like I am new to Zbrush as I am just starting to use it and may not understand a lot of the technical terms just yet. Thank you
Had to make a male anatomy sculpt for a school assignment. First full body sculpt ever so there are still a lot of errors here and there, but still pretty happy about it after all!
Called it done since there are other assignments I have to work on.
i finally had time to finish this prop, everything is in a 2048 map even the particle the total tris count is 16200. the textures were baked with xnormal
here some shots:
Still working on the material definition, trying to pin things down has been fun, shes has a sort of late 80s vibe with the pants and the grungy coat. Everything is still WIP, most of the texture and materials have not been worked out yet, especially the coat, shoes, skin... which is basically everything but getting closer.
Replies
This isn't my piece of work good work by Andrew Smith
This post is just tips for me to improve on Zbrush.
1# What is the tool he uses when creating the eyes? is it masking and how do you do that?
Please answer like I am new to Zbrush as I am just starting to use it and may not understand a lot of the technical terms just yet. Thank you
[IMG][/img]
More images on http://www.gameartisans.org/challenges/finals_comicon-challenge-2015_3d-char_8911_vash-x-gambit_15791_TairoW.php
I just finished up a mini environment : ] More shots over at the Thread
[ame]http://www.youtube.com/watch?v=E6YL-px0hLA[/ame]
Hammer and shield round 2 with Painter, rendered in Toolbag:
Thread here
Crosspost, and I call the pose "Jabberspeare"
here are some more angels of my revolver:
More pitchers and a turnaround vid in my thread:
http://www.polycount.com/forum/showthread.php?p=2281500
Stunning!
@ klown : pretty cool character.
Quick colour poot.
Called it done since there are other assignments I have to work on.
Cheers!
here some shots:
I'm new to the toolbag, so I'm still working on a nice scene to show the materials in.
Hopefully they will integrate Substance Designer 5 substances soon .
The cliff will be a free substance downloadable from my blog. 100% procedural.
Hard to believe these arent pictures , great work.
Turntable in Toolbag 2
[ame]https://www.youtube.com/watch?v=--ZIMdi4nbs[/ame]
I wanna give him a big kith. Awesome work!
Lush texturing Patrick, very nice material definition. :thumbup:
[SKETCHFAB]3375e411d98f43639c753494557666af[/SKETCHFAB]
@Duncan - great work, totally different style than I'm used to seeing from you! Marvelous Cloth?
Here's the latest portrait from me:
Hi-res images of the sculpt here: https://www.artstation.com/artwork/dakota
https://www.artstation.com/artwork/desert-hovercopter
so beautiful!:thumbup:
x-post from my thread, been working on this dyna recently
I just finish this little boy, from an awesome Murfish's 2D concept
[SKETCHFAB]e3de7cc0fb6a4d2eb0a18bc85aebd015[/SKETCHFAB]
I like your thing Jakob!
WIP
https://cdn.artstation.com/p/assets/images/images/000/622/374/large/kahliek-clemmons-shotgun-concept.jpg?1428904598
haha Thanks . Nope.. No Marvelous Designer..all hand sculpted....by hand.
My first time doing something like this. A 3D rendering of a concept image.
Awesome stuff man! I love the lighting.
Rest is in the thread http://www.polycount.com/forum/showthread.php?p=2282134#post2282134
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Still working on the material definition, trying to pin things down has been fun, shes has a sort of late 80s vibe with the pants and the grungy coat. Everything is still WIP, most of the texture and materials have not been worked out yet, especially the coat, shoes, skin... which is basically everything but getting closer.
Haha, i love this
The free cliff substance is online.
Enjoy!
Download it here.