taking things easy today after a long week of getting work ready for deadlines with little sleep, did this speed model based on one of Syd Meads concepts.
Here is a first pass at the diffuse and normal for the Archer Longbow set I am working on for the Chivalry workshop. I still need to clean up some of the normal map (the leather needs some lovin) and then I need to create the spec map. Once that is done I can finally focus on the helmet and then rig everything up and test in-engine.
I would like some critique on this character of mine. I'm not quite sure where to go now to make this better. I probably say I'm at an intermediate level with Zbrush.
A hoverbike design for the Sunflower series - the rider mesh and pose is still temp. Going to make it more dynamic and natural looking in the final iteration.
A closer up of the rider's seat and cockpit area with some wires.
Well I spent too much time thinking about this and not enough time doing it, so I guess I am a bit worn out, I think for the time being this is where I am going to stop. Maybe one day I will comeback and finish her off.
More wood! An attempt to create a realistic rough weathered wood with knots.
I'm planning to start a separate thread to get more feedback on all the different variations I've done.
In the meantime, C & C welcome on this.
IlyaIvanovArt:
It's looking really nice so far, but I can't help it but see a giant dick about to shoot a load. Might wanna reconsider the angles or rock placement :poly124:
been a long time since I visited and posted on pc, got busy with a lot of stuff mostly unrelated to multimedia, but I still miss CG.
Here's a little something I started working on when I had some free time, concept by Soon Sang Hong (link). I'll try to keep at it as a hobby, good to know I still remember my stuff more or less. I'm looking to get a copy of Marmoset Toolbag 2 and use that as the renderer (I used the first Toolbag in school), the works I've seen with it are amazing.
Replies
More photos here;
https://www.artstation.com/artist/bforbruce
Thread: Link
C&C Welcome.
I like your style Chris:poly121:
http://www.polycount.com/forum/showthread.php?t=151884
http://www.polycount.com/forum/showthread.php?t=151950
Here is a first pass at the diffuse and normal for the Archer Longbow set I am working on for the Chivalry workshop. I still need to clean up some of the normal map (the leather needs some lovin) and then I need to create the spec map. Once that is done I can finally focus on the helmet and then rig everything up and test in-engine.
You can view my work thread here if you're interested
Making some new tree bark. Old on the left, new on the right!
messing around with this dudes kitbashing pack.
https://www.artstation.com/artwork/kit-bash-update1
a study I am doing to improve my hard surface and environment art skills here is trim sheet done by Paul Peppera Originally: http://www.peperaart.com/images/h4_05.jpg
http://www.peperaart.com/
I'm really digging this color palette. Great work!
Progress in the thread: http://www.polycount.com/forum/showthread.php?t=145608
[ame]
I would like some critique on this character of mine. I'm not quite sure where to go now to make this better. I probably say I'm at an intermediate level with Zbrush.
A closer up of the rider's seat and cockpit area with some wires.
Latest update of my Mine Entry:
Done in : Maya , Zbrush and Photoshop
Crosspost Here
cool stuff ahh...everyone
@ Swizzle : haha cool character.
Well I spent too much time thinking about this and not enough time doing it, so I guess I am a bit worn out, I think for the time being this is where I am going to stop. Maybe one day I will comeback and finish her off.
Keep coming with the rads Polycount.
Started working on this one:
man, I'm having a lot of trouble getting this low poly under 5k tris.
also, UV unwrapping this was a bitch, mostly because of the vines
hand-painted color and AO coming soon!
[sketchfab]bbccc2f0e90847f4879be70331369116[/sketchfab]
Earth Set Mace by therealmarkehlen on Sketchfab
original concept by Alina Ivanchenko
Continued work on some of my old work on the Athena Scifi scene i have been working on forever:
Edit: Video in marmoset 2, wish I had the webviewer thingy
killer :poly102: :poly102: :poly102:
I've finally setup Sketchfab gallery and I tested out a landscape. Damn it's powerful.
[SKETCHFAB]b0ad92e85bf242d9bf24009a40b4e4d2[/SKETCHFAB]
Its been a while since I've posted here,awesome work in here as always.
I wanted to share a new denim material I made in UE4. One more for the material library for future use.
[ame]
Let me know what you think,
Cheers!
I'm planning to start a separate thread to get more feedback on all the different variations I've done.
In the meantime, C & C welcome on this.
another pict
It's looking really nice so far, but I can't help it but see a giant dick about to shoot a load. Might wanna reconsider the angles or rock placement :poly124:
You did a not smart move. Shame on you
Here's a little something I started working on when I had some free time, concept by Soon Sang Hong (link). I'll try to keep at it as a hobby, good to know I still remember my stuff more or less. I'm looking to get a copy of Marmoset Toolbag 2 and use that as the renderer (I used the first Toolbag in school), the works I've seen with it are amazing.