taking things easy today after a long week of getting work ready for deadlines with little sleep, did this speed model based on one of Syd Meads concepts.
Here is a first pass at the diffuse and normal for the Archer Longbow set I am working on for the Chivalry workshop. I still need to clean up some of the normal map (the leather needs some lovin) and then I need to create the spec map. Once that is done I can finally focus on the helmet and then rig everything up and test in-engine.
I would like some critique on this character of mine. I'm not quite sure where to go now to make this better. I probably say I'm at an intermediate level with Zbrush.
A hoverbike design for the Sunflower series - the rider mesh and pose is still temp. Going to make it more dynamic and natural looking in the final iteration.
A closer up of the rider's seat and cockpit area with some wires.
Well I spent too much time thinking about this and not enough time doing it, so I guess I am a bit worn out, I think for the time being this is where I am going to stop. Maybe one day I will comeback and finish her off.
IlyaIvanovArt:
It's looking really nice so far, but I can't help it but see a giant dick about to shoot a load. Might wanna reconsider the angles or rock placement :poly124:
been a long time since I visited and posted on pc, got busy with a lot of stuff mostly unrelated to multimedia, but I still miss CG.
Here's a little something I started working on when I had some free time, concept by Soon Sang Hong (link). I'll try to keep at it as a hobby, good to know I still remember my stuff more or less. I'm looking to get a copy of Marmoset Toolbag 2 and use that as the renderer (I used the first Toolbag in school), the works I've seen with it are amazing.
Replies
More photos here;
https://www.artstation.com/artist/bforbruce
Thread: Link
C&C Welcome.
I like your style Chris:poly121:
http://www.polycount.com/forum/showthread.php?t=151884
http://www.polycount.com/forum/showthread.php?t=151950
Here is a first pass at the diffuse and normal for the Archer Longbow set I am working on for the Chivalry workshop. I still need to clean up some of the normal map (the leather needs some lovin) and then I need to create the spec map. Once that is done I can finally focus on the helmet and then rig everything up and test in-engine.
You can view my work thread here if you're interested - http://www.polycount.com/forum/showthread.php?t=151789
Making some new tree bark. Old on the left, new on the right!
messing around with this dudes kitbashing pack.
https://www.artstation.com/artwork/kit-bash-update1
a study I am doing to improve my hard surface and environment art skills here is trim sheet done by Paul Peppera Originally: http://www.peperaart.com/images/h4_05.jpg
http://www.peperaart.com/
I'm really digging this color palette. Great work!
Progress in the thread: http://www.polycount.com/forum/showthread.php?t=145608
[ame]https://www.youtube.com/watch?v=vAaUltX_lDQ[/ame]
I would like some critique on this character of mine. I'm not quite sure where to go now to make this better. I probably say I'm at an intermediate level with Zbrush.
A closer up of the rider's seat and cockpit area with some wires.
Latest update of my Mine Entry:
Done in : Maya , Zbrush and Photoshop
Crosspost Here
cool stuff ahh...everyone
@ Swizzle : haha cool character.
Well I spent too much time thinking about this and not enough time doing it, so I guess I am a bit worn out, I think for the time being this is where I am going to stop. Maybe one day I will comeback and finish her off.
Keep coming with the rads Polycount.
Started working on this one:
man, I'm having a lot of trouble getting this low poly under 5k tris.
also, UV unwrapping this was a bitch, mostly because of the vines
hand-painted color and AO coming soon!
[sketchfab]bbccc2f0e90847f4879be70331369116[/sketchfab]
Earth Set Mace by therealmarkehlen on Sketchfab
original concept by Alina Ivanchenko
Continued work on some of my old work on the Athena Scifi scene i have been working on forever:
Edit: Video in marmoset 2, wish I had the webviewer thingy
killer :poly102: :poly102: :poly102:
I've finally setup Sketchfab gallery and I tested out a landscape. Damn it's powerful.
[SKETCHFAB]b0ad92e85bf242d9bf24009a40b4e4d2[/SKETCHFAB]
Its been a while since I've posted here,awesome work in here as always.
I wanted to share a new denim material I made in UE4. One more for the material library for future use.
[ame]https://www.youtube.com/watch?v=qisLd8esNAM[/ame]
Let me know what you think,
Cheers!
I'm planning to start a separate thread to get more feedback on all the different variations I've done.
In the meantime, C & C welcome on this.
another pict
It's looking really nice so far, but I can't help it but see a giant dick about to shoot a load. Might wanna reconsider the angles or rock placement :poly124:
You did a not smart move. Shame on you
Here's a little something I started working on when I had some free time, concept by Soon Sang Hong (link). I'll try to keep at it as a hobby, good to know I still remember my stuff more or less. I'm looking to get a copy of Marmoset Toolbag 2 and use that as the renderer (I used the first Toolbag in school), the works I've seen with it are amazing.