MFTitus - thx!
Great work on your part, can't crit anything as I am a sucker for that style.
great point about material definition, I've done my best for now, was aiming for a somewhat soft look to everything, but I'll keep that in mind for sure. In the meantime I did a hi-res shot, I am done spamming this dude in this thread, promise : )
Ive also have a wip thread with this. I hope Its cool I post it here too. First time I've had anything I have felt worthy of being in this thread. Still Need to put the Ka-bar stamp on the blade. Also first time I have Really messed with substance Painter.
For Full images + Creation Process + Indie game Updates + Posters + Mentorship - please support me on http://patreon.com/sammustudios
Thank you all so much!
I WAS going to say that I'd love to see this set at a fueling station to give it a little more story/context but then I read your write up and you already went through that and rejected the idea.
I WAS going to say that I'd love to see this set at a fueling station to give it a little more story/context but then I read your write up and you already went through that and rejected the idea.
Thank you, Warren!
Yeah, the fueling idea was really tempting, but I was running out of time
And doing a likeness bust.
Ignore shitty projection texture.
Will do a game res bust, so i could practice making a realistic head, with alpha hair, because i suck at it.
EDIT: and i think i'm done with this Korra
I'm crossposting from my thread.
Would love to get a feedback and criticism there.
Adding little details. Looks a bit fat right now, I'll go back and work on the face sculpt some more later. For the body I'm thinking of making a costume like that of River Tam.
I'm gonna call this one done.
With some delay from my initial deadline the texturing tutorial will be done this week. It will also include the complete making of for the weapon.
Replies
Great work on your part, can't crit anything as I am a sucker for that style.
great point about material definition, I've done my best for now, was aiming for a somewhat soft look to everything, but I'll keep that in mind for sure. In the meantime I did a hi-res shot, I am done spamming this dude in this thread, promise : )
[ame]
as said before, it kicks some major butt!
okay here is a little something i have been working on, the sewing patterns are ready, lets test if itn works in the real world
Some of my recent
3d western landscape
Short film
Lighting and shading practice
Gonna take a long computer break, injured my hands a lot.
2 vids and 2 pics. You know where to find more images
Playthrough:
[ame]
Little Making of:
[ame]
Images:
I feel so inferior to the rest of you though
For Full images + Creation Process + Indie game Updates + Posters + Mentorship - please support me on http://patreon.com/sammustudios
Thank you all so much!
Been working on a short game based on a moment I had, walking through the forest while tripping on acid -
Feel free to follow along in the thread:
Entropy - A Psychedelic Walk Through the Woods
More over here:http://www.gameartisans.org/forums/threads/64468-Comicon-15-3D-Green-arrow-Green-lantern
[sketchfab]47818259a963443b983874316f7bf7d2[/sketchfab]
Spaceship by Nebojsa Radunovic on Sketchfab
I also wrote a complete Making Of, explaining the whole process if anyone is interested:
http://www.paulhpaulino.com/makingofwasp
Hope you like it!!
I was reading about WWI trench warfare so I made a handy dandy trench knife speed-model. (Took around 45 minutes.)
http://www.polycount.com/forum/showthread.php?t=147518
And a video:
[ame]
An Italian town quad. It's nearly complete. I started it in early February.
weapon for rust
rendered in marmo 2
This is cool, nice work!
I WAS going to say that I'd love to see this set at a fueling station to give it a little more story/context but then I read your write up and you already went through that and rejected the idea.
That sword is bloody amazing !
Thank you, Warren!
Yeah, the fueling idea was really tempting, but I was running out of time
And doing a likeness bust.
Ignore shitty projection texture.
Will do a game res bust, so i could practice making a realistic head, with alpha hair, because i suck at it.
EDIT: and i think i'm done with this Korra
I'm crossposting from my thread.
Would love to get a feedback and criticism there.
With some delay from my initial deadline the texturing tutorial will be done this week. It will also include the complete making of for the weapon.
Turntable:
https://youtu.be/Gti6iRPuXJI
http://www.polycount.com/forum/showthread.php?t=147232