I'm publishing in Sketchfab some of the models I've made for an augmented reality app, this one is from an attraction located in Barcelona, Spain.
[SKETCHFAB]473bc4a27043472d9f91882e75514f0d[/SKETCHFAB]
I just put together some footage for a game I'm working on in my spare time. I started the project 8 months ago, so it's cool to get it to this state. Had an opportunity to let some people play yesterday which was super cool. There's still a lot of polishing and fixes to go down, but I want to focus solely on the art side, so figured it would be alright to show the footage now. Hope you guys dig it.
Update on my binary detective robot character. future-fictions aigis fanart inspired me to take another look at this quick model I made a while ago (see head decoration).
With Easter coming tomorrow, I wanted to introduce the newest DiddleBugs friend, Rita the Rhino!
Their official Facebook page Facebook.com/DiddleBugsToys has garnished a lot of attention, and has quickly become an expanding online community. Check it out if you get a chance and feel free to join in the fun!
I was tinkering with writing a quick tutorial on considering layers of wear when texturing with Substance Designer. The left is simply a generator defining scratches while on the right I approached the wear as first rubbing off some of the clear coat, then exposing primer and finally bare metal.
So! Some updates for you - I added a hangar, a Tie Fighter, and put the Rebel Corellian in the scene as well. It's now in Unity 5, and after much fiddling, I managed to get the lighting working like I'd like. It's still ages slower than the old Beast Lightmapper (This scene would take 5 min in that, it takes almost 45 in Enlighten), but at least the quality is there.
Revisiting an old model's textures to bring them up to par with the newer stuff on my portfolio
There are a few things I'm not super happy (accuracy wise) in the base mesh, but I think the textures are looking way better than the old overly ddo'd version.
So! Some updates for you - I added a hangar, a Tie Fighter, and put the Rebel Corellian in the scene as well. It's now in Unity 5, and after much fiddling, I managed to get the lighting working like I'd like. It's still ages slower than the old Beast Lightmapper (This scene would take 5 min in that, it takes almost 45 in Enlighten), but at least the quality is there.
project goals:
1. figuring out potential issues in 3d first before buying steel and fabricating parts/brackets/links/etc
2. building up a kitbash kit for my future works
3. getting back into 3d work after years of inactivity
4. confidence building- I've been out of the game for so long, I'm terrified to post anything anywhere, so I'm testing the water
this is MENTAL!!! sick!!!
how are you planning to solve the storm troopers? doom quality animations or something? what are they made from right now? just some google images or proper models that you've rendered out?
Putting together some weapons for a Skyrim weapon pack mod. Still more weapons to finish before I'm done.
The weapons were rendered in Nifskop 2.0 Pre-Alpha 2 [dev 2], which is a mesh viewer and multi-purpose editor (shaders, animations, mesh object heirarchy, etc.) for nif files. Previous versions of nifskope did not fully support realtime shading reasonably accurate to what you'd see in-game. Today is the first day I've gotten my hands on it and it should make creating assets for Skyrim much easier.
I just put together some footage for a game I'm working on in my spare time. I started the project 8 months ago, so it's cool to get it to this state. Had an opportunity to let some people play yesterday which was super cool. There's still a lot of polishing and fixes to go down, but I want to focus solely on the art side, so figured it would be alright to show the footage now. Hope you guys dig it.
I love Jake Parker, and I wanted to take a stab at one of his characters. I remember seeing his character of Lucy Nova many years ago, I saved it in my reference folder and I finally got some time to give her some love.
this is MENTAL!!! sick!!!
how are you planning to solve the storm troopers? doom quality animations or something? what are they made from right now? just some google images or proper models that you've rendered out?
Thanks. Yeah, basically 8-direction uprezzed sprite sheets. I've got proper models for Storm Troopers, Scout Troopers, Commandos, Officers, and started on Dark Troopers. I can't take credit for the character models - I sourced most of them at least partially from Scifi-3d - but I have reworked them a ton. Especially the Scout and Dark Troopers - those didn't really exist as full, rigged models. My next major task is to put together a sprite sheet and see if I can get unity to display them correctly. I've had some experience with this sort of thing already (*cough* www.wingsofstnazaire.com *cough*) so I should have too much difficulty.
Replies
[SKETCHFAB]473bc4a27043472d9f91882e75514f0d[/SKETCHFAB]
Thread:
http://www.polycount.com/forum/showthread.php?t=150619
THREAD
(Crosspost from here)
Felt a little nuts having a friday off from work
I was just screwing around in max and made this
Inspiration struck like a bolt from the heavens
...ok I'm all out of bolt puns
what a great thread. :poly121:
PUERTA DE ALCALÁ BY FILCOMET
[SKETCHFAB]65492c6b04554cdbbd808b3c56f1bbce[/SKETCHFAB]
~19.4k triangles
1 UV tile at 2k diffuse, rough, metal, normal
Check out more in my main thread:
http://www.polycount.com/forum/showthread.php?p=2277271#post2277271
[ame]https://www.youtube.com/watch?v=xcYVe9ix3pA[/ame]
[sketchfab]767af424262642569ca24df894dcd0be[/sketchfab]
Tracer by Mike Barrington on Sketchfab
Ue4 render - 30k tris
Sneaky crosspost
No time but there is a little more on the jumper. Gonna move onto the shorts and the rest before I go back for more detail.
http://www.polycount.com/forum/showthread.php?t=146953
more soon.
Their official Facebook page Facebook.com/DiddleBugsToys has garnished a lot of attention, and has quickly become an expanding online community. Check it out if you get a chance and feel free to join in the fun!
Here are some low-poly bottles
[SKETCHFAB]35d6751ce715450083fa8125f662d7b0[/SKETCHFAB]
Love it dude!
Then I realized I made a Pokeball
Anyhow, if you'd like to play the latest build, here are the links:
Android: https://build.cloud.unity3d.com/distro/install?id=b1eKEIdha
Webplayer: https://build.cloud.unity3d.com/distro/install?id=b1MP48_2p
Enjoy!
There are a few things I'm not super happy (accuracy wise) in the base mesh, but I think the textures are looking way better than the old overly ddo'd version.
Amazing , is there a thread for this?
Finished the mesh over these next two days, time to paint! Also thinking about which swords I wanna do...
3000tris
keeping it low til the measurements check out-
project goals:
1. figuring out potential issues in 3d first before buying steel and fabricating parts/brackets/links/etc
2. building up a kitbash kit for my future works
3. getting back into 3d work after years of inactivity
4. confidence building- I've been out of the game for so long, I'm terrified to post anything anywhere, so I'm testing the water
this is MENTAL!!! sick!!!
how are you planning to solve the storm troopers? doom quality animations or something? what are they made from right now? just some google images or proper models that you've rendered out?
The weapons were rendered in Nifskop 2.0 Pre-Alpha 2 [dev 2], which is a mesh viewer and multi-purpose editor (shaders, animations, mesh object heirarchy, etc.) for nif files. Previous versions of nifskope did not fully support realtime shading reasonably accurate to what you'd see in-game. Today is the first day I've gotten my hands on it and it should make creating assets for Skyrim much easier.
Damn it's a really good, love your style! Hope you'll keep the good work!!
http://www.polycount.com/forum/showthread.php?p=2277844#post2277844
head is a scan by ten24