Seth Laster wrote: »
First post in a WAYWO, here it goes for the painting I'm working around in:
Ekhar wrote: »
Working in my Hair Material for UE4Link to Polycount threadLink to UE4 Forums thread
gilesruscoe wrote: »
Looks ace! Is it relying on the UV unwrap for the anisotropic direction or can you paint a flow map for it to use? Flow map functionality for this would be great, as I hate having to map my UV's in a certain way for specific shading, its also more flexible.
JFletcher wrote: »
did this evening sculpt:
fun as heck to be so reckless.
Amaury wrote: »
Crossposting from my thread : http://www.polycount.com/forum/showthread.php?t=150375
Jepiro wrote: »
Ok! I think I'm done with this one.http://www.polycount.com/forum/showthread.php?p=2267385#post2267385
Intervain wrote: »
looks great, indeed. I think you could push some skin tones a bit... feels very monochromatic
mhofever wrote: »
Started out as a practice, creating a modular rock. Then it ended up like this in Unreal 4. Wasn't planning on making a level but after doing some testing, I liked how they were turning out.
Seth Laster wrote: »
Finished my painting, any suggestions?
Idolon wrote: »
The rock overhang/arch bits don't feel right. Maybe it's because they're made of a bunch of smaller rocks, or because they look like the normal rock assets turned sideways. Either way, it doesn't feel like they should be able to stand up as they do now.
Also, the rock color and the sky don't quite seem to match up. Maybe saturate the sky more, or desaturate the rocks? It could also just be me trying too hard to find something to criticize, because it's an otherwise really nice scene.
yoda wrote: »
An update adding more detail and changing the tracks, time to move on to zbrush to add some dents.
ThunderClouds wrote: »
A quick WIP for my new GMH2.6 hair script for Maya , testing polygon hair generating
Neox wrote: »
@jfletcher: hot damn!@giles: loving him, such a nice way to animate your character
okay i am working on a little something, first sketch and a good way to promote our Ori Artdump!
GO CHECK IT OUThttp://www.polycount.com/forum/showthread.php?t=150335