@ThunderClouds Like Slosh said, bought this awhile ago but haven't used it much. If you made it possible to bake things down to cards it would blow my mind
gilesruscoe - Rad! plz make the body. YBourykina - nice, defintely reminds me of joe mad! Neox - Kawaii
here's a bust I recently printed (sorry for awful phone pics ) I kind of want to toss some paint on it but I still cant find ctrl+z for acrylic paint!
generic marmo render here
@Neox: You guys did some sick work on Ori and the Blind Forest, very inspiring! And sweet Ori sculpt ^_^
WIP of a Maliwan SMG. Finished the normals, NDO2, and lowpoly polish pass, just about to start texturing. I have a few base materials down to help separate the forms.
Man, this looks pretty good, but it seems that your image hosting cropped image to 500 pixels. Can you reupload it to somewhere else and post full resolution?
Man, this looks pretty good, but it seems that your image hosting cropped image to 500 pixels. Can you reupload it to somewhere else and post full resolution?
Fixed some stuff, added stuff, Unreal's dynamic GI at work. This level was a happy accident, might add some props now to give it more story.
Nice work. the rocks on the path are ungrounded (most of the time a lightmap resolution issue) as well as not looking like they came from the surrounding rock structures (different hue...etc.)
OrganizedChaos, amazing sculpt! I can't wait to see your final.
I've been working on retopping my Hellboy Hulk for comiccon. Although there isn't a poly limit, I wanted to work with lower geometry. I've been really enjoying the satisfaction of getting clean normal maps on lower geo.
Man, this looks pretty good, but it seems that your image hosting cropped image to 500 pixels. Can you reupload it to somewhere else and post full resolution?
Nice work. the rocks on the path are ungrounded (most of the time a lightmap resolution issue) as well as not looking like they came from the surrounding rock structures (different hue...etc.)
Other than that...nice scene.
Thanks, yea I think I went lazy and imported my pebbles from another project. I think I'll have to make them from scratch again to fit this scene.
made this for a short trailer:
enabled me to train with the UE4/quixel workflow.
There is still work to do and some placeholder content, but the biggest part of it is done.
Hi everyone, with Easter closing in I wanted to introduce the DiddleBugs. They are characters created in ZBrush, and are currently available to purchase as color 3D prints. Although Easter themed for the upcoming holiday, they are a limitless IP and will be further developed with new characters added over time.
A very special thanks again to my great friend and photographer Chia-Hao Liu for taking such amazing photos.
To learn more about the characters and ordering, visit DiddleBugs.com
I have been working on this piece for the last week, pretty happy with it next week ill be dirtying up the car so it integrates into the environment more.
I didn't model the car but all other work is mine.
Brushing off some dust on this guy I've started a while back. Finally gave myself the time to get some finished work yay! He's based off many things I love, a mix of final fantasy and berserk. Gotta love the jap inspiration
getting close to done, might add a pedestal, if those are still in : P
Nothing fancy, just a character under development for the game I'm working with my friend, gonna make a thread for him soon. The body anatomy is still heavily WIP. Of course the face itself needs a lot of adjusting too, but this is the current state.
Replies
Right now it is just an idea/sketch, people should tweet phil spencer that they want this stuff, the more, the better :P
[ame]http://www.youtube.com/watch?v=04kCWjgEv8k[/ame]
Done. Is it better?
http://www.polycount.com/forum/showthread.php?t=135061&page=2
Here is what I'm working on.
Still have texture refinements to do. Once completed I plan to put this food pack up on the Unity asset store to make some extra money.
YBourykina - nice, defintely reminds me of joe mad!
Neox - Kawaii
here's a bust I recently printed (sorry for awful phone pics ) I kind of want to toss some paint on it but I still cant find ctrl+z for acrylic paint!
generic marmo render here
Still more to come on this one!
WIP of a Maliwan SMG. Finished the normals, NDO2, and lowpoly polish pass, just about to start texturing. I have a few base materials down to help separate the forms.
Here's a little render of a wor in progress sculpture based on the Disney infinity Venom Ssculpture...
I am loving the keyshot bridge for zbrush a little more everyday!
[IMG][/img]
Man, this looks pretty good, but it seems that your image hosting cropped image to 500 pixels. Can you reupload it to somewhere else and post full resolution?
Nice work. the rocks on the path are ungrounded (most of the time a lightmap resolution issue) as well as not looking like they came from the surrounding rock structures (different hue...etc.)
Other than that...nice scene.
Oh mama, that looks majestic as nutz
I wanted to share a personal piece that I finished up, a Batgirl fanart based on the concept by Mingjue Helen Chen
Been picking away at this in my free time for a while now. Reworking an old thing because I thought "ew, I can do better."
Concept by Makkon
Found this girls sketchs online and loved her stylized look so thought I'd bring in 3d. wip of it so far, concept by Victoria Hall.
I've been working on retopping my Hellboy Hulk for comiccon. Although there isn't a poly limit, I wanted to work with lower geometry. I've been really enjoying the satisfaction of getting clean normal maps on lower geo.
Threw it in Toolbag to get a better look at it.
I've been adding stuff on my scene slowly, but it's almost to the point that I might start on the hero prop.
thread if you've got any crits.
Thanks for the head up. I've updated it
I remember making the first iteration of that guy... such a fun project! glad to see he's getting some love
Thanks, yea I think I went lazy and imported my pebbles from another project. I think I'll have to make them from scratch again to fit this scene.
THATS NUTS!!!!
Made a prop this week. Turned out a little pricey on geo but hopefully it will look ok in VR.
Breakdowns
Loved the "making off" as well
[ame="https://www.youtube.com/watch?v=--rMr4NiWUM"]https://www.youtube.com/watch?v=--rMr4NiWUM[/ame]
enabled me to train with the UE4/quixel workflow.
There is still work to do and some placeholder content, but the biggest part of it is done.
A very special thanks again to my great friend and photographer Chia-Hao Liu for taking such amazing photos.
To learn more about the characters and ordering, visit DiddleBugs.com
I didn't model the car but all other work is mine.
[sketchfab]6cd4dd83c8f84e098271e8b43330753c[/sketchfab]
Lava run by proximity88 on Sketchfab
Great improvement there! Lovely models too.
Here's my WIP entry for the Comicon competition, hoping I can still make the deadline.
Brushing off some dust on this guy I've started a while back. Finally gave myself the time to get some finished work yay! He's based off many things I love, a mix of final fantasy and berserk. Gotta love the jap inspiration
getting close to done, might add a pedestal, if those are still in : P