Did you use Marvelous Designer for the cloth items or what was you technique?
can you put a tad smaller images ?
but could you instead just post lower rez images here with links to the super hi-rez images?
PogoP wrote: »
I disagree. Your edit looks way too contrasy imo.
I quite like the vaguely washed out feel of the original.
TomDelboo wrote: »
I enjoyed watching your site, impressive stuff on there :thumbup:
TheIdesofMay wrote: »
First time trying 3D modelling and texturing; here's a traffic cone:
Think I done quite well considering.
RobeOmega wrote: »
I think you need to add more contrast and saturation to your textures like this:
Skuld wrote: »
WIP. personal project for practice,
I used as reference a concept from the amazing LaroLaro
Dee wrote: »
Working on fungus!
E.Coe wrote: »
Loving these shrooms dude! If there's anything gaming needs its more natural fungi. Such variety and color. I want to see them in a scene.
lildragn wrote: »
Your other work is great but this caught my eye immediately, awesome crisp folds, I can "feel" what material this bag is made from... nice work here.
Isaiah Sherman wrote: »
No, that looks worse. Over-saturated and loss of midtones.
ysalex wrote: »
I did this last year so I'm going to do it this year too.http://www.polycount.com/forum/showpost.php?p=1745194&postcount=9
Beginning of 2013:
And here is what I am working on at the beginning of 2014