hey guys. i made the base colors and materials for centaur set.hope you like it .if you have any good suggestions about models and textures .Please reply me.thanks :)
Flat diffuse shot of a polar Ursa cub courier guy we're working on, should be done soon! Just want to do some final adjustments after the final animations come in.
We've had this guy on the backburner since November, it'll be nice to see him finally done v:
Flat diffuse shot of a polar Ursa cub courier guy we're working on, should be done soon! Just want to do some final adjustments after the final animations come in.
We've had this guy on the backburner since November, it'll be nice to see him finally done v:
that's adorable! Can't wait to see the little bugger animated.
Flat diffuse shot of a polar Ursa cub courier guy we're working on, should be done soon! Just want to do some final adjustments after the final animations come in.
We've had this guy on the backburner since November, it'll be nice to see him finally done v:
The noise I made woke the entire neighbourhood up, hope you're happy!
Flat diffuse shot of a polar Ursa cub courier guy we're working on, should be done soon! Just want to do some final adjustments after the final animations come in.
We've had this guy on the backburner since November, it'll be nice to see him finally done v:
OMG! Baby Ursa with a hockeystick?! So cute!:thumbup::thumbup::thumbup:
Flat diffuse shot of a polar Ursa cub courier guy we're working on, should be done soon! Just want to do some final adjustments after the final animations come in.
We've had this guy on the backburner since November, it'll be nice to see him finally done v:
What a cutie pie! Two of my three favorite things! Bears and Hockey , now if only he had a brewski or twoski.
Hey guys,is there any way to make a particle effect smaller or somehow hide it ?
I did a Pugna mace but the light that comes from the particle effect is too bright and the mace details can't be seen
Maya LT with auto export to dota and steam integration coming april 22nd i think.! pretty cool, those exporter scripts alone will save a bunch of time!!!
Maya LT with auto export to dota and steam integration coming april 22nd i think.! pretty cool, those exporter scripts alone will save a bunch of time!!!
Maya LT with auto export to dota and steam integration coming april 22nd i think.! pretty cool, those exporter scripts alone will save a bunch of time!!!
If that's true, Maya LT for $50 is a freaking good price. Interested to see the limitations.
Damn it, any news on a 3ds Max maybe? (Still a great price!) But, I'm starting to use Blender from Max, and now I'm going to Maya. WHEN WILL IT STAPH. :poly122:
Replies
Found this survey of someone doing research for a dissertation on crowdsourcing. If you have a minute take the time and fill it out! :thumbup:
http://steamcommunity.com/sharedfiles/filedetails/?id=248226367
Hey guys! just finished an Elder Titan set:
http://steamcommunity.com/workshop/filedetails/?id=248195041
(Fancy promo coming soon)
Hope you like it
Power cogs really shouldn't be in the wearable item importer when they're an ability
because this happens.
I think valve dun goofed
Submitted my first workshop item!
The Winds of the Warped- Leshrac
Link to the set here-
Head http://steamcommunity.com/sharedfiles/filedetails/?id=248379716[2]
Back http://steamcommunity.com/sharedfiles/filedetails/?id=248389661[3]
Arms http://steamcommunity.com/sharedfiles/filedetails/?id=248381834[4]
It comes with 9 items, including loadingscreen and items to choose from
there are a lot of free scripts for this) but i don't know for now how to make it work with ik rig
You have no idea how much he's fucking me up right now
until his ability slot gets fixed I don't think ANYONE can make a power cog
Unless they don't want animaitons on them, it's totally fucked.
Cog's not the only thing that's fucked
rocket also doesn't shoot out either, mine stays on the armour and the ability uses the default rocket model.
And the same probably will happen with the hook
EDIT: Didn't see the image
We are submitting now and fixing later at this point, I'm not waiting for valve to do their jobs.
http://steamcommunity.com/sharedfiles/filedetails/?id=248620957&savesuccess=1
Well until the powercog thing is all sorted out I'll leave it as it is for now, if you guys want to see the rest of the set in just follow the link
I remember gyro had(/has) the same kind of problems.
i like everything of this but the nose.......
ya make the steam come out from nose hole would be looks furious. :poly124:
We've had this guy on the backburner since November, it'll be nice to see him finally done v:
that's adorable! Can't wait to see the little bugger animated.
I'm not proud of the high pitched squealing noise I just made. That's just cute beyond belief!
collab with shock
Essence Pincer
:thumbup: Agreed this little guy is fantastic!
Is that a fat bee? I LOVE FAT BEES.
The noise I made woke the entire neighbourhood up, hope you're happy!
OMG! Baby Ursa with a hockeystick?! So cute!:thumbup::thumbup::thumbup:
Thanks! I baked that in Modo. It's just pure normal maps, no AO or anything.
What a cutie pie! Two of my three favorite things! Bears and Hockey , now if only he had a brewski or twoski.
I did a Pugna mace but the light that comes from the particle effect is too bright and the mace details can't be seen
instead mdl decompiler just crashes
im working on a set for drow since its worthless to do single items
i already baked the boots and it looks so good in game
that looks nice... :poly124:
Maya LT with auto export to dota and steam integration coming april 22nd i think.! pretty cool, those exporter scripts alone will save a bunch of time!!!
The Drow set is looking awesome!
whoa! Did not expect that!
Current work in progress.
Off topic..this arrived today, think i need a bigger desk lol.
https://twitter.com/AdskMaya/status/455797303635611648
If that's true, Maya LT for $50 is a freaking good price. Interested to see the limitations.
Damn it, any news on a 3ds Max maybe? (Still a great price!) But, I'm starting to use Blender from Max, and now I'm going to Maya. WHEN WILL IT STAPH. :poly122: