Flat diffuse shot of a polar Ursa cub courier guy we're working on, should be done soon! Just want to do some final adjustments after the final animations come in.
We've had this guy on the backburner since November, it'll be nice to see him finally done v:
Flat diffuse shot of a polar Ursa cub courier guy we're working on, should be done soon! Just want to do some final adjustments after the final animations come in.
We've had this guy on the backburner since November, it'll be nice to see him finally done v:
that's adorable! Can't wait to see the little bugger animated.
Flat diffuse shot of a polar Ursa cub courier guy we're working on, should be done soon! Just want to do some final adjustments after the final animations come in.
We've had this guy on the backburner since November, it'll be nice to see him finally done v:
The noise I made woke the entire neighbourhood up, hope you're happy!
Flat diffuse shot of a polar Ursa cub courier guy we're working on, should be done soon! Just want to do some final adjustments after the final animations come in.
We've had this guy on the backburner since November, it'll be nice to see him finally done v:
OMG! Baby Ursa with a hockeystick?! So cute!:thumbup::thumbup::thumbup:
Flat diffuse shot of a polar Ursa cub courier guy we're working on, should be done soon! Just want to do some final adjustments after the final animations come in.
We've had this guy on the backburner since November, it'll be nice to see him finally done v:
What a cutie pie! Two of my three favorite things! Bears and Hockey , now if only he had a brewski or twoski.
Hey guys,is there any way to make a particle effect smaller or somehow hide it ?
I did a Pugna mace but the light that comes from the particle effect is too bright and the mace details can't be seen
Maya LT with auto export to dota and steam integration coming april 22nd i think.! pretty cool, those exporter scripts alone will save a bunch of time!!!
Maya LT with auto export to dota and steam integration coming april 22nd i think.! pretty cool, those exporter scripts alone will save a bunch of time!!!
Maya LT with auto export to dota and steam integration coming april 22nd i think.! pretty cool, those exporter scripts alone will save a bunch of time!!!
If that's true, Maya LT for $50 is a freaking good price. Interested to see the limitations.
Damn it, any news on a 3ds Max maybe? (Still a great price!) But, I'm starting to use Blender from Max, and now I'm going to Maya. WHEN WILL IT STAPH. :poly122:
If that's true, Maya LT for $50 is a freaking good price. Interested to see the limitations.
This would be insane. LT currently is 800, I wonder if it would be the same LT? and if not, that might be confusing?
either way, excited. it's very smart of them to make it super accessible
edit: whoa, from the steam page: "The current version of Maya LT on Steam is based on the Maya LT 2015 release. It is not restricted to working within Steam game workshops and can be used to create 3D assets for full commercial games."
I believe the 50$ is the monthly subscription price with the full package coming in at around 800 from memory. I had a friend in the beta testing of LT, I would like to get her opinions because that ISNA pretty decent price for a streamlined package like LT.
Details on the pricing are in that article but basically $50/mo subscription (same as what we offer for month-to-month pricing on Maya LT through Autodesk's site). The choice was to not do a license restricted version that could only be used for Workshop stuff and instead open it up so all game devs could use it but access it via Steam.
Replies
We are submitting now and fixing later at this point, I'm not waiting for valve to do their jobs.
http://steamcommunity.com/sharedfiles/filedetails/?id=248620957&savesuccess=1
Well until the powercog thing is all sorted out I'll leave it as it is for now, if you guys want to see the rest of the set in just follow the link
I remember gyro had(/has) the same kind of problems.
i like everything of this but the nose.......
ya make the steam come out from nose hole would be looks furious. :poly124:
We've had this guy on the backburner since November, it'll be nice to see him finally done v:
that's adorable! Can't wait to see the little bugger animated.
I'm not proud of the high pitched squealing noise I just made. That's just cute beyond belief!
collab with shock
Essence Pincer
:thumbup: Agreed this little guy is fantastic!
Is that a fat bee? I LOVE FAT BEES.
The noise I made woke the entire neighbourhood up, hope you're happy!
OMG! Baby Ursa with a hockeystick?! So cute!:thumbup::thumbup::thumbup:
Thanks! I baked that in Modo. It's just pure normal maps, no AO or anything.
What a cutie pie! Two of my three favorite things! Bears and Hockey , now if only he had a brewski or twoski.
I did a Pugna mace but the light that comes from the particle effect is too bright and the mace details can't be seen
instead mdl decompiler just crashes
im working on a set for drow since its worthless to do single items
i already baked the boots and it looks so good in game
that looks nice... :poly124:
Maya LT with auto export to dota and steam integration coming april 22nd i think.! pretty cool, those exporter scripts alone will save a bunch of time!!!
The Drow set is looking awesome!
whoa! Did not expect that!
Current work in progress.
Off topic..this arrived today, think i need a bigger desk lol.
https://twitter.com/AdskMaya/status/455797303635611648
If that's true, Maya LT for $50 is a freaking good price. Interested to see the limitations.
Damn it, any news on a 3ds Max maybe? (Still a great price!) But, I'm starting to use Blender from Max, and now I'm going to Maya. WHEN WILL IT STAPH. :poly122:
This would be insane. LT currently is 800, I wonder if it would be the same LT? and if not, that might be confusing?
either way, excited. it's very smart of them to make it super accessible
edit: whoa, from the steam page: "The current version of Maya LT on Steam is based on the Maya LT 2015 release. It is not restricted to working within Steam game workshops and can be used to create 3D assets for full commercial games."
urg. good point.
;(
giff me plox
http://www.polycount.com/forum/showpost.php?p=2046661&postcount=379
Oh well, too good to be true ):
GESUS FUCK YOU AUTODESK! Why couldn't this be around 12 months ago? lol
But awesome price point. It's just want this industry needs.
Spaceballs the Dota 2 set
They're getting finished off being animated right now so they should be ready for promo vids/ banners etc. soooooooooon...
Please rate, comment e share if you like it:
http://steamcommunity.com/sharedfiles/filedetails/?id=249425866
This blade looks good im Max.
Now, look at this...
You have the same Cintiq, keyboard and mousepad as me. I like you.