Oh jeez, some super swell stuff for Clockwerk recently, especially Oni and Hawf Need to get my grubby hands on Toolbag 2. And that OD set looks great, SLIMEface! Props to you and Nannou
Got my Abaddon set down to low poly and have begun texturing. The furry parts are still too saturated, need to tone those down
I've submitted a Tidehunter weapon onto the workshop. The weapon is constructed out of a crab claw and driftwood binded by rope. The workshop link is below.
Guys! I have backface cull problem with WR cape. Does anyone knows is this ok? I tried a default one but it has the same issue. However i saw WR sets without that problem in workshop.
need help:(
@Kraken, could you just bring the edges towards her a bit? Faking depth? I guess at this point you just have to "hide" it as much as possible, so I'd probably just make the cape be more crescent shaped then plane, and hope that the ingame angle hides the problems. Hope it helps?
C'mon guys here is the original WR cape . It has only one side There's a line on the VMT to allow that, which I believe only Valve can use. So yeah, you need geo there.
that's not good((
I've started the blockout on the lycan concept I posted months ago... I want to change the face and eyes a little. Does anyone have any experience doing this? Can I just cover up existing polygons? I'm afraid I might break the blink animation.
I'm curious whether it's better to use geo or alpha for wear and tear on clothing. It's most of valves models use geo.
I'm also wondering if it's worth it to do wolves and an ult. I've got a bunch of free time, but i'm a little worried that if I make it too big it's never going to be finished. Anyways, here's the blockout, crits and comments are welcome!
"Please note that Dota 2 does not support double-sided materials; you will need to create geometry where a backside is needed."
This is correct. The engine 100% supports double sided geometry, they just don't want you to use it for budget reasons. They can activate it on their models through the VMT file but we need to fit it into the budget by duplicating the geometry and flipping it.
@Onilolz thats just epic!!! I'll definitely try the new marmoset! @Delmo: very cool crab hook! @cottonwings try to clean the history and freeze all axis transformations before skinning (if you are using maya). It seems the center of the object isn't itself, or it's axis are not 0 :P
Well, me and Magno are doing a set for DR! Still very wip, so please let me know what you think!
@Onilolz thats just epic!!! I'll definitely try the new marmoset! @Delmo: very cool crab hook! @cottonwings try to clean the history and freeze all axis transformations before skinning (if you are using maya). It seems the center of the object isn't itself, or it's axis are not 0 :P
Well, me and Magno are doing a set for DR! Still very wip, so please let me know what you think!
Looking super nice, can;t wait to see the final ;3
Improviz and i collaborated on this one. Made some custom particles for it but i cant get the it to stick with the default attachmentpoint. It just clings to the root for some reason when i try to preview it in the test build. Working on some more concepts that could make this theme a set.
Wait. I knew it wasn't for sure but you are now making a confirmation.
Why would Valve not add any single items anymore, just because they did 3 chests with complete sets? I think Valve would be stupid not to add single items, but than again you never know what they will do....
If they won't add single items anymore it's game over for me and why would we still do a Monthly competition with single items than!
Why would Valve not add any single items anymore, just because they did 3 chests with complete sets? I think Valve would be stupid not to add single items, but than again you never know what they will do....
If they won't add single items anymore it's game over for me and why would we still do a Monthly competition with single items than!
Maybe my post wasn't clear. I meant that myself I was not sure what are Valve future plans for single items but it seems that from zips post that they are still going to release single items. He made it seem that he is very sure about it .
Maybe my post wasn't clear. I meant that myself I was not sure what are Valve future plans for single items but it seems that from zips post that they are still going to release single items. He made it seem that he is very sure about it .
I don't have any inside information. It just seems really unlikely to me that they'd stop putting in single items since they've been there from the beginning. The chests full of sets will definitely continue since they apparently sell well but I'd assume that's alongside single chests.
I don't have any inside information. It just seems really unlikely to me that they'd stop putting in single items since they've been there from the beginning. The chests full of sets will definitely continue since they apparently sell well but I'd assume that's alongside single chests.
I think they should do singles and set chests as well. Doing this they could easily keep single keys the 2.50, but could make set chest keys 3.99 or something. I feel this would add a different level of value to both the single and set chests.
Awesome stuff dudes!
I've been wanting to do dota stuff for a while, I finally got around to making something with a coworker. He did the concept and the marketing stuff, I did the 3d/textures.
Some progress on Abaddon set which was concepted by Foxclover. Getting almost done basically. Any crits are welcome. (excuse the scarce amount of screens, one, since I am tired atm).
Things to do:
- Clean up skinning.
- Some minor, and unnoticable, uv tweaks.
- Another pass on textures.
- Small tweaks to masks, especially blade and shoulders.
- Some value and color tweaks.
Let me know if you have any suggestions or feel free to tell me what you think.
Hello! Made an Ogre Magi Pure Skill T-Shirt for The International 4 Workshop.
It was fun making this
Feedback, comments, and critiques are welcome! Thanks for checking it out
Replies
Nannou and I just finished reworking this old OD set, we decided to add some particles and icons too!
now that is fan-fuckin-tastic!!!!!! :thumbup:
Ok so, yeah, I need to learn marmoset better. OO;
Got my Abaddon set down to low poly and have begun texturing. The furry parts are still too saturated, need to tone those down
amazing set guys =]
Just one reaction!
http://steamcommunity.com/sharedfiles//filedetails?id=249484064
that looks awesome!
Everyone keeps saying this... Just settle down. There will be single item chests in the future.
Wait. I knew it wasn't for sure but you are now making a confirmation.
need help:(
Dota 2 source engine does not support 2-sided materials. If you want backface you need to use geo
There's a line on the VMT to allow that, which I believe only Valve can use. So yeah, you need geo there.
There's a line on the VMT to allow that, which I believe only Valve can use. So yeah, you need geo there.
that's not good((
So Valve never plays by their rules, but it is clearly stated:
http://www.dota2.com/workshop/requirements
"Please note that Dota 2 does not support double-sided materials; you will need to create geometry where a backside is needed."
I'm curious whether it's better to use geo or alpha for wear and tear on clothing. It's most of valves models use geo.
I'm also wondering if it's worth it to do wolves and an ult. I've got a bunch of free time, but i'm a little worried that if I make it too big it's never going to be finished. Anyways, here's the blockout, crits and comments are welcome!
This is correct. The engine 100% supports double sided geometry, they just don't want you to use it for budget reasons. They can activate it on their models through the VMT file but we need to fit it into the budget by duplicating the geometry and flipping it.
@Delmo: very cool crab hook!
@cottonwings try to clean the history and freeze all axis transformations before skinning (if you are using maya). It seems the center of the object isn't itself, or it's axis are not 0 :P
Well, me and Magno are doing a set for DR! Still very wip, so please let me know what you think!
Looking super nice, can;t wait to see the final ;3
Looking great! Can't wait to see it progress
Also in an excuse to do more flexes and a vain attempt to make invoker look good with facial hair, I decided to try the Kenneth Branagh approach
not done the hair but it should be fun to try and match flexes as opposed to making them from scratch.
EDIT: Bonus image
Improviz and i collaborated on this one. Made some custom particles for it but i cant get the it to stick with the default attachmentpoint. It just clings to the root for some reason when i try to preview it in the test build. Working on some more concepts that could make this theme a set.
Why would Valve not add any single items anymore, just because they did 3 chests with complete sets? I think Valve would be stupid not to add single items, but than again you never know what they will do....
If they won't add single items anymore it's game over for me and why would we still do a Monthly competition with single items than!
Maybe my post wasn't clear. I meant that myself I was not sure what are Valve future plans for single items but it seems that from zips post that they are still going to release single items. He made it seem that he is very sure about it .
I don't have any inside information. It just seems really unlikely to me that they'd stop putting in single items since they've been there from the beginning. The chests full of sets will definitely continue since they apparently sell well but I'd assume that's alongside single chests.
I think they should do singles and set chests as well. Doing this they could easily keep single keys the 2.50, but could make set chest keys 3.99 or something. I feel this would add a different level of value to both the single and set chests.
I've been wanting to do dota stuff for a while, I finally got around to making something with a coworker. He did the concept and the marketing stuff, I did the 3d/textures.
http://steamcommunity.com/sharedfiles/filedetails/?id=250019785
next up, gyrocopter set!
You know it
But awesome sword! I like the red, it's not too much and works quite nicely
soon
seems fine
Things to do:
- Clean up skinning.
- Some minor, and unnoticable, uv tweaks.
- Another pass on textures.
- Small tweaks to masks, especially blade and shoulders.
- Some value and color tweaks.
Let me know if you have any suggestions or feel free to tell me what you think.
http://steamcommunity.com/sharedfiles/filedetails/?id=250239874
That is some really pretty hair :thumbup:
It was fun making this
Feedback, comments, and critiques are welcome! Thanks for checking it out