Hi there !
Here's my current WIP.
She's some kind of space soldier.
I'm prety happy with her so far, but I need some constructive criticism on what I should improve, modify or tweak to make her better.
I'm working on some gear for her too, but nothing I'm happy with to show you.
Hope you'll like her.
You can follow my thread here
mr_ace loving that style. Makes me want to try it out as well.
kaktuzlime that is a real beaut. Nicely done!
I've been working off of a sweet concept by the dudes of Creature Box. Been having a lot of fun on this one. I've moved on from the high-res and have just finished the baking phase for the most part. Looking forward to texturing and experimenting in marmoset. Hope you guys like!
So i've been working on this dude in the last 2 months for a CG Workshop course i attended as a student, and finally yesterday i think the journey came to an end.
Specs: 24k polys + 2 x 2048 textures.
mr_ace loving that style. Makes me want to try it out as well.
kaktuzlime that is a real beaut. Nicely done!
I've been working off of a sweet concept by the dudes of Creature Box. Been having a lot of fun on this one. I've moved on from the high-res and have just finished the baking phase for the most part. Looking forward to texturing and experimenting in marmoset. Hope you guys like!
Amazing work going on here. Something ive been working the last weeks. Still need to bake AO but normals seem to work really well . Any comments welcome
You should share that blueprint! I wanna be able to control the movement speed of the default TPS character with the analog stick. No need (obviously) to share the model, just the blueprint data copy/pasted on the default one if you want!.
Amazing work going on here. Something ive been working the last weeks. Still need to bake AO but normals seem to work really well . Any comments welcome
Damn man that normal bake, I thought it was your high poly for a second, can't wait to see it done!
@FridockShir did you bake down the side rail? Hard to tell but it looks like it's just baked detail rather than being an actual mesh. If so you should definitely keep the actual geo for the side rail, adds nice silhouette value when being viewed in FP.
im stuck with the damn face topo again, need to have a lowpoly model for a sidescroller but also the model needs just enough details for ingame cutscenes. can anybody help?
Alright! After being side tracked for far too long, I finally (pretty much) finished my project. Please feel free to critique, any advice will be put to use.
I've been doing this a lot for other people lately, so I guess I'm in this retopo mindset. I did a quick paintover for you. I think you're getting stuck because you're trying to describe certain subtle details. It's more important that you get a clean layout first, with clean, even loops, and then you can add more geo within those loops to add detail as needed. Or you can use normal and/or displacement maps.
An example of this is your five-corner poles on your cheek; you have too many of them. Try to limit them to places that don't move as much or are tucked away.
The corner of the jaw can be conceived of as the corner of a cube, a three-corner junction to allow the flow to change direction.
And you dint ask for this, but I've made some quick sculpt notes if you're interested. Your face has a bit of that CG Squareface look going on.
Replies
im done!
The baking process:
For more:
http://www.polycount.com/forum/showthread.php?p=2042717#post2042717
Here's my current WIP.
She's some kind of space soldier.
I'm prety happy with her so far, but I need some constructive criticism on what I should improve, modify or tweak to make her better.
I'm working on some gear for her too, but nothing I'm happy with to show you.
Hope you'll like her.
You can follow my thread here
I had some zBrush fun and I think I can call it done now.
WAy cool!
>:DDDD
Cool setup, really like the model too
kaktuzlime>
Healllz yeah! Super clean!
Thanks everyone!
kaktuzlime that is a real beaut. Nicely done!
I've been working off of a sweet concept by the dudes of Creature Box. Been having a lot of fun on this one. I've moved on from the high-res and have just finished the baking phase for the most part. Looking forward to texturing and experimenting in marmoset. Hope you guys like!
Some more shots over here for anyone interested
I'm loving the color palette here. And the scratches. Feels very old and rusty, which isn't a look I see very often in games.
Specs: 24k polys + 2 x 2048 textures.
Kimber Soc Tactical lowpoly wip
Please drop by my thread if you get a moment:
Nothing special. One of the props for my current environment.
You should share that blueprint! I wanna be able to control the movement speed of the default TPS character with the analog stick. No need (obviously) to share the model, just the blueprint data copy/pasted on the default one if you want!.
Damn man that normal bake, I thought it was your high poly for a second, can't wait to see it done!
[ame="
You can visit my thread for comments and crits
Love the proportion on this.
Badger182 - that is stupid-big!
All low poly baked in xNormal and modo
An example of this is your five-corner poles on your cheek; you have too many of them. Try to limit them to places that don't move as much or are tucked away.
The corner of the jaw can be conceived of as the corner of a cube, a three-corner junction to allow the flow to change direction.
And you dint ask for this, but I've made some quick sculpt notes if you're interested. Your face has a bit of that CG Squareface look going on.
Hope this helps.