Edit:
Wow ok I didn't expect these screenshots to leave Polycount. Thanks for all the replies and feedback! Really motivated now. Note that this is NOT the Unreal Engine 4, but UDK (Unreal Engine 3), which is one of the reasons why some textures might look flat (no PBR ) and the reflections unrealistic. I'm working every day to port this to the new Unreal Engine 4 but as I mentioned in my original post there's lots of work that was unfinished not to mention that I have to redo all the materials and many textures because of the awesome physically-based shading in Unreal Engine 4. There's a lot more content in this level that I haven't shown yet and I probably won't until it's all finished. Thanks again for the replies!
Edit 2:
Yes, everything was rebuilt from the ground up, including high-poly's and all the stuff that goes with. No original Half-Life 2 material will be used (except for Dr.Breen's face and the Combine insignia). I'll provide screenshots of all the high-poly models and the likes when the time comes.
Original post:
Was working on this City 17 environment in UDK, still tons of stuff to do like creating all the exterior stuff, train interiors and some smaller models (monitors and props) but then Epic released UE4 in all its glory. I'll probably quit this project in UDK and convert it all to the Unreal Engine 4. It's gonna take a while though. Please note that there's lots of placeholder models/textures/lighting and general derpyness in these pics. Can't wait to get going with UE4.
Was working on this City 17 environment in UDK, still tons of stuff to do like creating all the exterior stuff, train interiors and some smaller models (monitors and props) but then Epic released UE4 in all its glory. I'll probably quit this project in UDK and convert it all to the Unreal Engine 4. It's gonna take a while though. Please note that there's lots of placeholder models/textures/lighting and general derpyness in these pics. Can't wait to get going with UE4.
Was working on this City 17 environment in UDK, still tons of stuff to do like creating all the exterior stuff, train interiors and some smaller models (monitors and props) but then Epic released UE4 in all its glory. I'll probably quit this project in UDK and convert it all to the Unreal Engine 4. It's gonna take a while though. Please note that there's lots of placeholder models/textures/lighting and general derpyness in these pics. Can't wait to get going with UE4.
Was working on this City 17 environment in UDK, still tons of stuff to do like creating all the exterior stuff, train interiors and some smaller models (monitors and props) but then Epic released UE4 in all its glory. I'll probably quit this project in UDK and convert it all to the Unreal Engine 4. It's gonna take a while though. Please note that there's lots of placeholder models/textures/lighting and general derpyness in these pics. Can't wait to get going with UE4.
so are you able to make whole games in ue4 and distribute them for free? or did i get this wrong? if not, i would really concider switching from unity to ue4
so are you able to make whole games in ue4 and distribute them for free? or did i get this wrong? if not, i would really concider switching from unity to ue4
You pay the $20 per month subscription plus a 5% royalty on gross income for that project.
For those who haven't, you really should check out Knald (Polycount thread here). The following were made by just throwing in some random pics more or less, so you can get whatever you want out of this thing.
Replies
Wow ok I didn't expect these screenshots to leave Polycount. Thanks for all the replies and feedback! Really motivated now. Note that this is NOT the Unreal Engine 4, but UDK (Unreal Engine 3), which is one of the reasons why some textures might look flat (no PBR
Edit 2:
Yes, everything was rebuilt from the ground up, including high-poly's and all the stuff that goes with. No original Half-Life 2 material will be used (except for Dr.Breen's face and the Combine insignia). I'll provide screenshots of all the high-poly models and the likes when the time comes.
Original post:
That scene would look AMAZING in UE4 because, well, it looks amazing NOW.
http://www.polycount.com/forum/showthread.php?t=132601
this is awesome...
looking nice, which program u using?
cheers
Thanks
Using world machine for the heightmap and "mega texture" then its all rendered in cry engine.
Dude, this looks badass!!!! Get dat UE4 stat!
FUCK.. ING.. HELL..
If Hl3 looks close to this I am happy :>
i love you!
Look like someone only have 3 days to finish this
awesome work !
based on Mark Soraci's doodles:
so are you able to make whole games in ue4 and distribute them for free? or did i get this wrong? if not, i would really concider switching from unity to ue4
You pay the $20 per month subscription plus a 5% royalty on gross income for that project.
I'm thinking of removing some of the smaller crystal. Also going to lighten up the area around the portal more
(cockpit only at this point)
Here is a exercise in 3D Premodeling and paintover concepting. I created a drone for my N0DE W0RLD project. Hope y'all like it.
Trying to get a likeness (again), hair is place holder.
For those who haven't, you really should check out Knald (Polycount thread here). The following were made by just throwing in some random pics more or less, so you can get whatever you want out of this thing.
I've moved this project to UE4 and am finishing it off. PBR has helped.
More can be seen here : http://www.polycount.com/forum/showthread.php?t=117815
Advance Wars 2
Because why even bother! :P
You actually managed to make me excited again for HL3.
Some quick stuff i made yesterday night
Logithx, that's a lovely train station!
Nick Carver, love the Bug Town screens. That concept looks really awesome!
Anyway, here's what I've been up to:
It is, as usual, an interactive web demo. This time it's made in Unity.
Have fun. Play around. Build your own litte island!
Playable in browser at: http://oskarstalberg.com/game/Island/Index.html
Blog post: http://oskarstalberg.tumblr.com/post/81425316469/another-interactive-web-demo-build-your-own
Let me know what you think!
Just wanted to share this Mr. Lobster Johnson I've been working on, was originally for Comicon but i got too busy :poly127: