Was working on this City 17 environment in UDK, still tons of stuff to do like creating all the exterior stuff, train interiors and some smaller models (monitors and props) but then Epic released UE4 in all its glory. I'll probably quit this project in UDK and convert it all to the Unreal Engine 4. It's gonna take a while though. Please note that there's lots of placeholder models/textures/lighting and general derpyness in these pics. Can't wait to get going with UE4.
Was working on this City 17 environment in UDK, still tons of stuff to do like creating all the exterior stuff, train interiors and some smaller models (monitors and props) but then Epic released UE4 in all its glory. I'll probably quit this project in UDK and convert it all to the Unreal Engine 4. It's gonna take a while though. Please note that there's lots of placeholder models/textures/lighting and general derpyness in these pics. Can't wait to get going with UE4.
Was working on this City 17 environment in UDK, still tons of stuff to do like creating all the exterior stuff, train interiors and some smaller models (monitors and props) but then Epic released UE4 in all its glory. I'll probably quit this project in UDK and convert it all to the Unreal Engine 4. It's gonna take a while though. Please note that there's lots of placeholder models/textures/lighting and general derpyness in these pics. Can't wait to get going with UE4.
so are you able to make whole games in ue4 and distribute them for free? or did i get this wrong? if not, i would really concider switching from unity to ue4
so are you able to make whole games in ue4 and distribute them for free? or did i get this wrong? if not, i would really concider switching from unity to ue4
You pay the $20 per month subscription plus a 5% royalty on gross income for that project.
That's a great demo, St4lis. Care to explain more how it works? How do you generate the island mesh and the splashes on water? Everything seems to be tile-based.
Replies
http://www.polycount.com/forum/showthread.php?t=132601
this is awesome...
looking nice, which program u using?
cheers
Thanks
Using world machine for the heightmap and "mega texture" then its all rendered in cry engine.
Dude, this looks badass!!!! Get dat UE4 stat!
FUCK.. ING.. HELL..
If Hl3 looks close to this I am happy :>
i love you!
Look like someone only have 3 days to finish this
awesome work !
based on Mark Soraci's doodles:
so are you able to make whole games in ue4 and distribute them for free? or did i get this wrong? if not, i would really concider switching from unity to ue4
You pay the $20 per month subscription plus a 5% royalty on gross income for that project.
I'm thinking of removing some of the smaller crystal. Also going to lighten up the area around the portal more
(cockpit only at this point)
Here is a exercise in 3D Premodeling and paintover concepting. I created a drone for my N0DE W0RLD project. Hope y'all like it.
Trying to get a likeness (again), hair is place holder.
I've moved this project to UE4 and am finishing it off. PBR has helped.
More can be seen here : http://www.polycount.com/forum/showthread.php?t=117815
Advance Wars 2
Because why even bother! :P
You actually managed to make me excited again for HL3.
Some quick stuff i made yesterday night
Logithx, that's a lovely train station!
Nick Carver, love the Bug Town screens. That concept looks really awesome!
Anyway, here's what I've been up to:
It is, as usual, an interactive web demo. This time it's made in Unity.
Have fun. Play around. Build your own litte island!
Playable in browser at: http://oskarstalberg.com/game/Island/Index.html
Blog post: http://oskarstalberg.tumblr.com/post/81425316469/another-interactive-web-demo-build-your-own
Let me know what you think!
Just wanted to share this Mr. Lobster Johnson I've been working on, was originally for Comicon but i got too busy :poly127:
Update on my alien guy!
Crosspost from my new thread
Nice work fellows! keep on trucking that art in.