I have some problem with the legion commanders bones.
The weapon is bound to the weapon_0 slot as said on the workshop page.
My weapon is still floating though, any ideas why?
I've tried rigging legion commander's weapon, and had that same problem. If you import the weapon under a separate slot (so the original weapon is there), you can see that the original blade also floats like that too. I remember seeing a reddit thread complaining about legion's animations, so. I dont think there's anything you can do about it, just wait for valve to fix.
first attempt on polypainting and first rough colorlaydown, some details done.
coin is gonna be rotated in lowpoly so it really hangs, horse is gonna get abit squished together so the proportions fit and the distance from horse to carriage is going to be reduced. I dont know if I can finish this soon enough so that an animator can rigg and animate this chunk of polys, but i certainly gonna try to finish asap.
I am still lookin for an animator to try to tackle this thing. pm me if interested.
Well, my issue with the cloth bones is different I think. The cloth is just acting wildly different than the original. At this point I have an idea to modify the banner that I think will let me bypass the cloth and it'll look more unique.
Don't know what else to do, I want to get on to finishing the channels and calling it done.
On a side not, one of the anims for the keeper staff makes his staff move forward in his hand and the handle is about 3 hands in front of the actual hand, but only that anim. Probably similar to the legion issue, the anim just needs fixed.
I have some problem with the legion commanders bones.
The weapon is bound to the weapon_0 slot as said on the workshop page.
My weapon is still floating though, any ideas why?
My first ever concept art for anything, so please have that in mind when criticizing my work! I made them in paint pretty fast but it's just a first phase and I will work more on them. I thought it might fit Spectre and perhaps change the color of the smoke which she excudes.
With that said, please do criticize it in a constructive manner which helps me improve. I would appreciate if you would tell me if you like it or don't, what like like about it or what you don't like about it.
Thanks alot and my best regards, Jonathan.
PS. Please excuse my English, it is not my mothertounge.
Okay so I just verified my game cache and it checked out fine. Let me show y'all what is happening.
Sometimes when I go to upload an item I can't even get to the importing stage because when I click the little red "Wearable Item" button, afterwhich you normally pick geometry and texture files to upload, I just get this:
As you can see the geometry button is just gone and it's only the texture button centered in the pane.
Then, on the off chance that all the buttons are there, sometimes they are, sometimes they aren't, it seems random, my textures don't work:
Ignore the particles there, I know this model is set up correctly and the textures should work because I just went to re-upload it for the Spring event, I have already uploaded the item with no issue here:
I used the exact same fbx and texture files that I used when I uploaded it the first time, and yet this time the textures aren't working.
I get similar results when I try to upload the centaur weapon I just finished, except with him both the textures and the binding are broken, I have the weapon bound to his weapon joint but on import the textures are broken just like the PA weapon and the model appears to be bound to his root joint.
Anyone have a work around or something for textures not loading? I don't know a way to finish creating mask so I can finish my set without being able to upload the set and preview it.
Yes, but the one in the Dota 2 Test works if you need to test items in game...
I just published one through the main client and the texture was buggy...though i don't know if that's something to worry about atm. ( Might require re-submitting, don't know >_> )
The item in question btw. Trying to get myself to do some work...literally took me months to complete a single item.. I'm AMAZED at the ability of all you people to produce such brilliant items regularly..
Okay so I just verified my game cache and it checked out fine. Let me show y'all what is happening.
Sometimes when I go to upload an item I can't even get to the importing stage because when I click the little red "Wearable Item" button, afterwhich you normally pick geometry and texture files to upload, I just get this:
As you can see the geometry button is just gone and it's only the texture button centered in the pane.
Then, on the off chance that all the buttons are there, sometimes they are, sometimes they aren't, it seems random, my textures don't work:
Anyone else having any issues like this?
It's a minor bug. When you switch to page 2 and select particles mesh, if you press okay. Next time you open an item import dialogue without any particles, it'll be like this.
To fix this, just switch to some weapon that has particle effect, like Jug sword, select the page where you choose mesh+texture files and get back to your submission.
Found my problem with the tint. I used the default from the zip as base and they were missing alphachannels so i just added those and it's working as intended. Time to do some promoshots. Have a nice weekend everyone!
@Sadies GOGOGOGO this need to hit workshop in four days!! Looks amazing. Beautiful sculpt!! BTW scales on mount are made with custom alpha used with standard brush and than morphed back, or what was the process behind them?
Drysocket and I made a new courier (with animations by BigTuna), and it just went up for sale in the store with the NSL Season 3 ticket. Unfortunately, Valve seems to have forgotten to credit us as the artists, but I'm super proud of it and thought I'd show it off at least.
Hello everyone. First of, im still new to 3D modelling, so my items always lack something.
Anyways, i made a staff for Shadow Shaman, but i would like some feedback at how to make it more acceptable (eventho its still unfinished, its still very underwhelming compared to everyones items).
I know it has some inconsistenties, which i will fix before submitting, but i can't seem to do a better coloring than this.
Um also, when i try to test it in game, half of the textures are missing. I know there is a problem with grey textures atm, but since its a different problem from everyone, i wonder if i made a mistake somewhere.
i'm debating the possibility of turning this into a loading screen. dunno if my illustration skills are quite up to the task or not though...and I might just want to make at least ONE CNY item before the time is up...
*edit*
you might consider changing the color on the hat and/or bedroll. The hat is disapearing into it.
Rubus I love that set, especially because I have a deep seeded hatred for Luna's ridiculous eyebrows. The braid coloration looks like the pauldron fur, but for a w.i.p. it's looking great
Rubus I love that set, especially because I have a deep seeded hatred for Luna's ridiculous eyebrows. The braid coloration looks like the pauldron fur, but for a w.i.p. it's looking great
Thanks
The fur/hair color is a concern of mine too, but I must have the mount finished to try some other color combinations later, as it has a pelt under the saddle.
I'll post them when it's ready if I fail to decide on my own.
Working on a set for Spring. My concept is on the right. Some things I mixed up because I though they looked better once I started modeling. Changed the bauble placement on the bracer and removed one of the folds on the skirt bottom.
Replies
Sorry I have not done a Kotl staff so I will be of little use. Are any verts weighted to more than 3 bones?
The weapon is bound to the weapon_0 slot as said on the workshop page.
My weapon is still floating though, any ideas why?
first attempt on polypainting and first rough colorlaydown, some details done.
coin is gonna be rotated in lowpoly so it really hangs, horse is gonna get abit squished together so the proportions fit and the distance from horse to carriage is going to be reduced. I dont know if I can finish this soon enough so that an animator can rigg and animate this chunk of polys, but i certainly gonna try to finish asap.
I am still lookin for an animator to try to tackle this thing. pm me if interested.
Don't know what else to do, I want to get on to finishing the channels and calling it done.
On a side not, one of the anims for the keeper staff makes his staff move forward in his hand and the handle is about 3 hands in front of the actual hand, but only that anim. Probably similar to the legion issue, the anim just needs fixed.
With that said, please do criticize it in a constructive manner which helps me improve. I would appreciate if you would tell me if you like it or don't, what like like about it or what you don't like about it.
Thanks alot and my best regards, Jonathan.
PS. Please excuse my English, it is not my mothertounge.
My latest creation! A ward for the spring2014 event
Working on a Mirana New Year set! Mount done by Hunter
Cloth bones on the other hand...
Sometimes when I go to upload an item I can't even get to the importing stage because when I click the little red "Wearable Item" button, afterwhich you normally pick geometry and texture files to upload, I just get this:
As you can see the geometry button is just gone and it's only the texture button centered in the pane.
Then, on the off chance that all the buttons are there, sometimes they are, sometimes they aren't, it seems random, my textures don't work:
Ignore the particles there, I know this model is set up correctly and the textures should work because I just went to re-upload it for the Spring event, I have already uploaded the item with no issue here:
http://steamcommunity.com/sharedfiles//filedetails?id=213847087
I used the exact same fbx and texture files that I used when I uploaded it the first time, and yet this time the textures aren't working.
I get similar results when I try to upload the centaur weapon I just finished, except with him both the textures and the binding are broken, I have the weapon bound to his weapon joint but on import the textures are broken just like the PA weapon and the model appears to be bound to his root joint.
Anyone else having any issues like this?
Sadies: Oohh that hair looks pretty! And tell Hunter he did a great job on the mount!
So since the Workshop is up and running again, I resubmitted my Legion weapon. Seems to be doing well enough but I would appreciate any upvotes!
http://steamcommunity.com/sharedfiles/filedetails/?id=214379929
potential last minute item for Centaur warrunner
I just published one through the main client and the texture was buggy...though i don't know if that's something to worry about atm. ( Might require re-submitting, don't know >_> )
The item in question btw. Trying to get myself to do some work...literally took me months to complete a single item.. I'm AMAZED at the ability of all you people to produce such brilliant items regularly..
To fix this, just switch to some weapon that has particle effect, like Jug sword, select the page where you choose mesh+texture files and get back to your submission.
Want to test some textures but its impossible!
Thanks:D
Turnaround with flat diffuse:
Flying:
BigTuna is da best, he also animated this guy!
Also, props to that polearm, Prostomogy. Very clean sculpt and nice shapes.
**
Almost finished with the armor parts of my Luna set, was really afraid of the color scheme I chose for it, but it turned out ok.
Still a lot of texturing work ahead with the mount and weapons, but here's a quick preview:
Anyways, i made a staff for Shadow Shaman, but i would like some feedback at how to make it more acceptable (eventho its still unfinished, its still very underwhelming compared to everyones items).
I know it has some inconsistenties, which i will fix before submitting, but i can't seem to do a better coloring than this.
Um also, when i try to test it in game, half of the textures are missing. I know there is a problem with grey textures atm, but since its a different problem from everyone, i wonder if i made a mistake somewhere.
*edit*
you might consider changing the color on the hat and/or bedroll. The hat is disapearing into it.
I almost done, i still dont like how the lionhead looks ingame.
Btw I let you guys the concept of the weapon, to see if you guys like!
Thanks
The fur/hair color is a concern of mine too, but I must have the mount finished to try some other color combinations later, as it has a pelt under the saddle.
I'll post them when it's ready if I fail to decide on my own.