ok I'm still unsure as to how we get our items individually tagged for the spring event, because mine still haven't been tagged and I'm starting to worry with the approaching deadline
I'm pretty sure this is being handled by someone at Valve. I put my item in a collection and added the tag to the collection (the tag should be available to everyone there). I also mentioned the spring 2014 event in my item description. A couple days after uploading the tag appeared on the item itself.
A couple days later I updated my item and the tag disappeared again, and it was another 3-4 days or so before the tag appeared again.
I was trying to import a crystal maiden staff, but it seems I can't get the textures working properly. It's just a tets for the lod_1 but the texture is all messed up.
Tried to load Valve's own model and texctures, but it had exactly the same problems.
Can someone try if he got the same issues? I will post it on the dota2dev than..
Nevermind it's probably because of the new update...
So I haven't been on the workshop in a while. Recently I noticed they have made many changes to it and a lot of items that used to be available for purchase, no longer show up. Also Skele king seemed to be replaced with wraith king and necro got a name change??
What's this all about and how does it effect items that are not longer available or skele king items when he longer exist?
Hey, guys!
Wow, I'm beginning to feel bad that I haven't been doing more dota 2 weapons and stuff, the quality around here just keeps increasing Keep up the good work, guys!
I have found two work arounds (thanks to kite212 )
1: (load a hat) I can export an smd, and the textures show right in game (though bones are broken).
Then I can copy those textures (from folder kite mentioned).
Then export an FBX (bones work, tex broken). (use same import name so fbx over rides the smd import).
Then paste the old smd textures over the new fbx textures.
Load a weapon now and choose add another item and pick the hat from above.
=========
Use the dota_test client and fbx texture imports fine.
A first step would be to refrain copy/pasting images on your works - other than obvious intellectual property issues, it really doesn't look good.
Try making stuff of your own, even if it doesn't look good at first, if you keep using external assets you won't improve your skills.
For Dota you should really not be photo-sourcing your textures at all. You should be getting your lighting and details from baked normals, hand sculpted high poly is the way to go. And if you are not good at hand painting textures still let the materials do all the work with a method similar to this http://steamcommunity.com/sharedfiles/filedetails/?id=123397498#19244
Done-ish! The importer is still not working for me so I had to upload the zip file made by the test client, so it's not tagged as a courier, and I have no idea how to tag it with Spring2014...
I have found two work arounds (thanks to kite212 )
1: (load a hat) I can export an smd, and the textures show right in game (though bones are broken).
Then I can copy those textures (from folder kite mentioned).
Then export an FBX (bones work, tex broken). (use same import name so fbx over rides the smd import).
Then paste the old smd textures over the new fbx textures.
Load a weapon now and choose add another item and pick the hat from above.
=========
Use the dota_test client and fbx texture imports fine.
Then past
Tried the first one and im getting dota crashes , did valve told anyone a solution for the gray textures problem?
Decided to just submit the arms as is. I played with some different ways of joining them to his body, but they all looked much more obvious then less. Give it a vote if you like it, thanks!
Great stuff everyone! Hope all of you will make the deadline for the event!
Submitted my only submission for Spring2014. Couldn't find a way to update the submission with the zipfile from the testclient. Did you guys use the regular way or submit as other?
Jesus, Zipf. You've gone too far!! jk, Looks great cant wait to see more. Who else worked on this set? this is the first i've seen of it i think.
Ike did the concepts and a friend I work with did the particles that I haven't shown yet outside of the hangout.
I've posted updates on the set about once a week in here but things get buried pretty quickly sometimes in here. I've streamed nearly the whole creation of the set in the hangout over the last 2 weeks though.
Guys, i see the WIP from the pros and all of them paint their textures with ALOT of specular and shadow information. What is the dota 2 shader for then ? Should i do the same too ?
Also, Zip mentionned CUSTOM PARTICLE EFFECT ???? We can do that now ?
Also, Zip mentionned CUSTOM PARTICLE EFFECT ???? We can do that now ?
There's no official support for submitting them yet but we know how to make and test them and we thought they'd compliment the set well so we're going for it.
Are the particles something that work when you upload? Or do you have to send them to Valve and hope they use them?
There's no official way to upload particles so we're just sticking them in the .rar file generated by the Dota 2 Test client importer (Because main client is still broken). We have the particles working in the test client though when you play the game.
Replies
That Phantom Lancer weapon is pure gold dude! So awesome!
:thumbup:
So many good items from you guys, if there is a chest this event you could fill one
http://steamcommunity.com/sharedfiles/filedetails/?id=215957294&searchtext=
you didn't link to the item itself!
Konras: Ah! Ezalor looks adorable!! This hair style suits him perfectly.
We're almost done with the collection ^^
I'm pretty sure this is being handled by someone at Valve. I put my item in a collection and added the tag to the collection (the tag should be available to everyone there). I also mentioned the spring 2014 event in my item description. A couple days after uploading the tag appeared on the item itself.
A couple days later I updated my item and the tag disappeared again, and it was another 3-4 days or so before the tag appeared again.
So excited to see the final 2. Great job you guys, what an excellent team.
Not nearly as exciting as this collection, but we uploaded our 2 other Gyro pieces.
Links to workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=216130349
Head of the Stampede
Another gimmicky item for the Spring event
Still having issues with particles not loading on Chaos Knight.
Anybody got any ideas?
I've put it in Dota2Test as well and get the same results. :S
I was trying to import a crystal maiden staff, but it seems I can't get the textures working properly. It's just a tets for the lod_1 but the texture is all messed up.
Tried to load Valve's own model and texctures, but it had exactly the same problems.
Can someone try if he got the same issues? I will post it on the dota2dev than..
Nevermind it's probably because of the new update...
What's this all about and how does it effect items that are not longer available or skele king items when he longer exist?
Wow, I'm beginning to feel bad that I haven't been doing more dota 2 weapons and stuff, the quality around here just keeps increasing Keep up the good work, guys!
I just finished my first dota 2 courier. It was fun and I learned a lot. Plus, I got to do some animations too His name is Bahafar and he's a mix between a turtle and a dragon.
Hope you like it!
http://steamcommunity.com/sharedfiles/filedetails/?id=216164339
[ame="http://www.youtube.com/watch?v=Xt80xJlyNPo"]http://www.youtube.com/watch?v=Xt80xJlyNPo[/ame]
kite212
Hawt Koffee
Saman
Great items guys !
my contribution to the Spring2014
http://steamcommunity.com/sharedfiles/filedetails/?id=216158752
Also, textures are still broken for me, anyone found a way to resolve the issue or we still just waiting on Gabe to fix it?
Are there .vtf files located in Steam\steamapps\common\dota 2 beta\dota\materials\models\items\HeroName\0x0161e93e\ItemName
if not then the issue could be with the main clients vtex.exe, but since my importer works I can not test any workarounds
1: (load a hat) I can export an smd, and the textures show right in game (though bones are broken).
Then I can copy those textures (from folder kite mentioned).
Then export an FBX (bones work, tex broken). (use same import name so fbx over rides the smd import).
Then paste the old smd textures over the new fbx textures.
Load a weapon now and choose add another item and pick the hat from above.
=========
Use the dota_test client and fbx texture imports fine.
Then past
A first step would be to refrain copy/pasting images on your works - other than obvious intellectual property issues, it really doesn't look good.
Try making stuff of your own, even if it doesn't look good at first, if you keep using external assets you won't improve your skills.
***
Some progress on the mount. I'm still not happy with the fur under the saddle, I'll be trying some variations now.
I'm also going to add some leopard spots on the mount to see how it'll look, as its fur is somewhat bland as of now.
So here it goes, suggestions are welcome
For Dota you should really not be photo-sourcing your textures at all. You should be getting your lighting and details from baked normals, hand sculpted high poly is the way to go. And if you are not good at hand painting textures still let the materials do all the work with a method similar to this http://steamcommunity.com/sharedfiles/filedetails/?id=123397498#19244
Done-ish! The importer is still not working for me so I had to upload the zip file made by the test client, so it's not tagged as a courier, and I have no idea how to tag it with Spring2014...
But yeah, aside from that it's done!
Tried the first one and im getting dota crashes , did valve told anyone a solution for the gray textures problem?
There is one more day till the event ends
Treants done!
http://steamcommunity.com/sharedfiles/filedetails/?id=216257170&searchtext=
http://www.polycount.com/forum/showpost.php?p=1986373&postcount=18
(p.s It is not finished. I stopped working on it, so if someone likes this, he or she can renew the work)
now all I need to do is wrap my head around nodes
Submitted my only submission for Spring2014. Couldn't find a way to update the submission with the zipfile from the testclient. Did you guys use the regular way or submit as other?
Couldnt find any checkbox for the event though. Hope its enough to just write it in the description and tag the collection page.
Here's a sneak peek treat. Almost done, just putting together the promo work and final touches now. We got our custom particles to work too.
Ike did the concepts and a friend I work with did the particles that I haven't shown yet outside of the hangout.
I've posted updates on the set about once a week in here but things get buried pretty quickly sometimes in here. I've streamed nearly the whole creation of the set in the hangout over the last 2 weeks though.
Guys, i see the WIP from the pros and all of them paint their textures with ALOT of specular and shadow information. What is the dota 2 shader for then ? Should i do the same too ?
Also, Zip mentionned CUSTOM PARTICLE EFFECT ???? We can do that now ?
There's no official support for submitting them yet but we know how to make and test them and we thought they'd compliment the set well so we're going for it.
There's no official way to upload particles so we're just sticking them in the .rar file generated by the Dota 2 Test client importer (Because main client is still broken). We have the particles working in the test client though when you play the game.
In other news, now my ingame test crashes too. Welp.