Ugh..I resubmitted a weapon and its still not showing up on the Workshop anywhere. Guess its not completely fixed then?
Yeah it has not moved since it was "fixed". Maybe they are having a database/server issue. Data dumps like this can happen depending on their backed, hopefully they sort it out before the weeks end
Yeah it has not moved since it was "fixed". Maybe they are having a database/server issue. Data dumps like this can happen depending on their backed, hopefully they sort it out before the weeks end
I could see Valve extending the deadline for event submissions due to the workshop being down(for submissions) for almost a week.
This is a tough game, everything has to look so good up close, be readable far away, etc... Fit the Character but do something new, that fits.. daunting.
But I think it still reads pretty good and a little bleed out is expected because of the glow. There would be no mistaking which item is equipped.
I was looking at the shots on my cell phone at work and I thought it read pretty well, and he was no bigger than I see him being in game. Even if you make the swirls a bit larger (so they cross the whole gap instead of 3/4 I don't think the far view would be much clearer.
This might seem like a silly question. But how do I add the spring2014 tag? I didn't see anywhere to tag it during the import process so I figured I would have to do it in steam.
@Trevor those arms came up really good. I was a little worried if that detail will be visible in game, but its fine. I hope that during animation there is everything good with elbow joint. @ro-zee I am not sure about this totem. You have mapped only one half on UV and than mirrored/rotated? Its a bit late, but those horse heads just overwhelm this totem right now hmm. Maybe one half could be just plain wood "cylinder" cracked at the end like it would be ripped from some kind of longer totem? Other thing would be to check if different rotation would look better at his back, to be honest this horse head facing down don't look to well. @16bit Currently there is a bug on workshop. We all hope Valve will make a fix soon and ad add a way to properly tag your items. Also right now new items are not visible on workshop, so for sure those will be need to be re uploaded.
Ro-zee, I think the horse needs some more definition. From a distance, I wouldn't read that correctly. I suggest stylizing the horse, so it looks more like a carving and less like it's realistic, ie exaggerate the edges, make it less lumpy and smooth.
Trevor, it looks so much nicer with the glowies. :> Great job!
Just finished the sculpt for this Sniper rifle (or better to say cannon) concepted by Robo...in the process i changed a few things and made it more decorated...
Just finished the sculpt for this Sniper rifle (or better to say cannon) concepted by Robo...in the process i changed a few things and made it more decorated...
Amazing work as always, can't wait to see the in game model
Thanks for the feedback, really appreciated and took into consideration what was said.
After initially submitting had a hindsight moment and decided it would work better hanging on Embers back as opposed to covering his entire head. With some re-working (and waiting for the workshop to be fixed!) have resubmitted the update version. Thanks again!
Damn! Seems like Meepo is having some issues with the shader
Can't get rid of this weird blue tint/glow ingame. Anyone have any ideas what it can be?
Tried having no details in mask1 and just black with a white dot and have also with details. Nothing takes the glow away.
Workshop being more or less fixed, I released my ward for real now. There seem to be a lot of people going for wards for the event. Damn, and some are so much better than mine xD Oh well!
Still no Spring2014 tag. Goshdarnit Volvo.
@motenai, Sweet cannon! The only lame thing about Sniper is that you can't change his rifle sound, AFAIK. So you'd have a canon or like some people like to make a crossbow, but it would still make the rifle sound.
@Vlad, you keep blowing me away with how fast and clean you work. You never seem to fail to impress!
@Paskie, it looks like it's somehow using the normal map as the color map O_o Or overlapping it? Did you rename your submission when you edited the maps? It tends to not load changes if you give submissions the same name. Just add a number behind it. If you're already doing this, I don't know, sorry =/ Could you post the maps you're using for reference?
@Vlad this blade is freaking superb! I can imagine that it will make a nice trail while Jag will spin.
Anyway workshop is not showing new items however I decided to finally upload our Lina set. Promo illustration/textures/concept made by Madzia, also special thanks to Endrit for beautiful set logo and huge help in steam promo setup!!
@Vlad this blade is freaking superb! I can imagine that it will make a nice trail while Jag will spin.
Anyway workshop is not showing new items however I decided to finally upload our Lina set. Promo illustration/textures/concept made by Madzia, also special thanks to Endrit for beautiful set logo and huge help in steam promo setup!!
Yeah that sword is amazing, but it is Vlad so what else would it be that promo is just beautiful, seems like we are either having an epic battle between Lina sets, or a flood of awesome new Lina sets :poly124: we will find out soon...
@Vlad this blade is freaking superb! I can imagine that it will make a nice trail while Jag will spin.
Anyway workshop is not showing new items however I decided to finally upload our Lina set. Promo illustration/textures/concept made by Madzia, also special thanks to Endrit for beautiful set logo and huge help in steam promo setup!!
You don't have to do nuthing in this case. They all will work automatically.
That's what I was thinking. I pretty much used the same process as on Lennyagony's vid for the chaos knight blade but when I import, still no particle for the item/s. Example, the blade on left and mount on right that I'm testing.
Konras, you guys seem to have the best promo art out there! The illustration and the models look great. Hope it gets in.
I'm getting stuck on baking normal maps. Blender keeps giving me this "Circular reference in texture stack" error. From what I've googled, it seems to happen when you have overlapping uvs, but in this case, I'm not seeing where it is. I've tried cutting out a few faces to test baking, and it still errors out when it's practically a flat plane.
Top left: low poly with high poly overlay
Top right: low poly uv space
bottom left: high poly
bottom right: low poly
foxclover - I can't help with blender baking, but if you can't figure out the problem I'd recommend just using Xnormal for baking. It's free and pretty straight forward compared to baking in most 3d apps.
Onilolz - The importer is working for me, but every time I try to preview in game i'm getting crashes
Replies
I'm glad you went with the rock edges with the green core, but how does the detail hold up in the in game view?
Yeah it has not moved since it was "fixed". Maybe they are having a database/server issue. Data dumps like this can happen depending on their backed, hopefully they sort it out before the weeks end
I could see Valve extending the deadline for event submissions due to the workshop being down(for submissions) for almost a week.
The lower shot is the arms in the inventory view, here's a shot from the in-game view
This is a tough game, everything has to look so good up close, be readable far away, etc... Fit the Character but do something new, that fits.. daunting.
But I think it still reads pretty good and a little bleed out is expected because of the glow. There would be no mistaking which item is equipped.
I was looking at the shots on my cell phone at work and I thought it read pretty well, and he was no bigger than I see him being in game. Even if you make the swirls a bit larger (so they cross the whole gap instead of 3/4 I don't think the far view would be much clearer.
In other words I think it kicks ass.
I'm working on a chaos knight set and wondering how to get particles working such as...
Helmet eyes, mount eyes+tail, sword spark.
Is there anything particular that workshop contributors have to do?
Or is it work on their side after it's submitted?
Looks great Trevor!
http://steamcommunity.com/sharedfiles/filedetails/?id=214319294
Will I have to reupload this or something?
@ro-zee I am not sure about this totem. You have mapped only one half on UV and than mirrored/rotated? Its a bit late, but those horse heads just overwhelm this totem right now hmm. Maybe one half could be just plain wood "cylinder" cracked at the end like it would be ripped from some kind of longer totem? Other thing would be to check if different rotation would look better at his back, to be honest this horse head facing down don't look to well.
@16bit Currently there is a bug on workshop. We all hope Valve will make a fix soon and ad add a way to properly tag your items. Also right now new items are not visible on workshop, so for sure those will be need to be re uploaded.
Trevor, it looks so much nicer with the glowies. :> Great job!
:thumbup: Turned out really nice
Damn nice set, beautiful cloth and really slick hat.
@motenai
Sick sculpts as always! Loved watching you making this on the hangout.
I'm almost done with the Enchantress weapon highpoly! Need to finish painting some stuff and probably tweak some other things.
Amazing work as always, can't wait to see the in game model
small shot of my promo comp
@xajai: Looks really nice, excited to see it in game.
:thumbup: for fixing the ears, that alone makes it read much better, but I feel the texture could use some more love, not sure how though
Have an exploded sord
@Vayne4800, Sukotto, Spudnik & Joker_47
Thanks for the feedback, really appreciated and took into consideration what was said.
After initially submitting had a hindsight moment and decided it would work better hanging on Embers back as opposed to covering his entire head. With some re-working (and waiting for the workshop to be fixed!) have resubmitted the update version. Thanks again!
Can't get rid of this weird blue tint/glow ingame. Anyone have any ideas what it can be?
Tried having no details in mask1 and just black with a white dot and have also with details. Nothing takes the glow away.
Workshop being more or less fixed, I released my ward for real now. There seem to be a lot of people going for wards for the event. Damn, and some are so much better than mine xD Oh well!
Still no Spring2014 tag. Goshdarnit Volvo.
@motenai, Sweet cannon! The only lame thing about Sniper is that you can't change his rifle sound, AFAIK. So you'd have a canon or like some people like to make a crossbow, but it would still make the rifle sound.
@Vlad, you keep blowing me away with how fast and clean you work. You never seem to fail to impress!
@Paskie, it looks like it's somehow using the normal map as the color map O_o Or overlapping it? Did you rename your submission when you edited the maps? It tends to not load changes if you give submissions the same name. Just add a number behind it. If you're already doing this, I don't know, sorry =/ Could you post the maps you're using for reference?
wip disruptor mount i'm working on
Anyway workshop is not showing new items however I decided to finally upload our Lina set. Promo illustration/textures/concept made by Madzia, also special thanks to Endrit for beautiful set logo and huge help in steam promo setup!!
Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=214635190
Yeah that sword is amazing, but it is Vlad so what else would it be that promo is just beautiful, seems like we are either having an epic battle between Lina sets, or a flood of awesome new Lina sets :poly124: we will find out soon...
Takes these items to 11 for sure. Do you know if it will be possible to submit 2 handed weapons for her?
DAT promo..
Amazing set and illustration!
That's what I was thinking. I pretty much used the same process as on Lennyagony's vid for the chaos knight blade but when I import, still no particle for the item/s. Example, the blade on left and mount on right that I'm testing.
That's pretty sick, I can't wait to equip that later tonight!
I'm getting stuck on baking normal maps. Blender keeps giving me this "Circular reference in texture stack" error. From what I've googled, it seems to happen when you have overlapping uvs, but in this case, I'm not seeing where it is. I've tried cutting out a few faces to test baking, and it still errors out when it's practically a flat plane.
Top left: low poly with high poly overlay
Top right: low poly uv space
bottom left: high poly
bottom right: low poly
Any idea what's wrong?
PS: Dota Test works just fine.
Onilolz - The importer is working for me, but every time I try to preview in game i'm getting crashes
Finished the treant, we decided to go with 2 colors