@Vlad this blade is freaking superb! I can imagine that it will make a nice trail while Jag will spin.
Anyway workshop is not showing new items however I decided to finally upload our Lina set. Promo illustration/textures/concept made by Madzia, also special thanks to Endrit for beautiful set logo and huge help in steam promo setup!!
@Vlad this blade is freaking superb! I can imagine that it will make a nice trail while Jag will spin.
Anyway workshop is not showing new items however I decided to finally upload our Lina set. Promo illustration/textures/concept made by Madzia, also special thanks to Endrit for beautiful set logo and huge help in steam promo setup!!
Yeah that sword is amazing, but it is Vlad so what else would it be that promo is just beautiful, seems like we are either having an epic battle between Lina sets, or a flood of awesome new Lina sets :poly124: we will find out soon...
@Vlad this blade is freaking superb! I can imagine that it will make a nice trail while Jag will spin.
Anyway workshop is not showing new items however I decided to finally upload our Lina set. Promo illustration/textures/concept made by Madzia, also special thanks to Endrit for beautiful set logo and huge help in steam promo setup!!
You don't have to do nuthing in this case. They all will work automatically.
That's what I was thinking. I pretty much used the same process as on Lennyagony's vid for the chaos knight blade but when I import, still no particle for the item/s. Example, the blade on left and mount on right that I'm testing.
Konras, you guys seem to have the best promo art out there! The illustration and the models look great. Hope it gets in.
I'm getting stuck on baking normal maps. Blender keeps giving me this "Circular reference in texture stack" error. From what I've googled, it seems to happen when you have overlapping uvs, but in this case, I'm not seeing where it is. I've tried cutting out a few faces to test baking, and it still errors out when it's practically a flat plane.
Top left: low poly with high poly overlay
Top right: low poly uv space
bottom left: high poly
bottom right: low poly
foxclover - I can't help with blender baking, but if you can't figure out the problem I'd recommend just using Xnormal for baking. It's free and pretty straight forward compared to baking in most 3d apps.
Onilolz - The importer is working for me, but every time I try to preview in game i'm getting crashes
foxclover - I can't help with blender baking, but if you can't figure out the problem I'd recommend just using Xnormal for baking. It's free and pretty straight forward compared to baking in most 3d apps.
Onilolz - The importer is working for me, but every time I try to preview in game i'm getting crashes
HntrLuc: Thank you so much, xnormal completely did the trick! AND it bakes ambient occlusion! Program is amazing * u * seriously, I cant overstate how grateful I am, this will save so much time!
Zaphk: Thanks for posting the masks. The pink one stands our more to me, but I like 'em both. I'm also really impressed at how well you guys always maximize your texture space, they look really high quality
Whenever I import something it looks like this now but Test client also works fine for me.
This is from the main client, but I loaded this, as opposed to doing a completely new submission, I will be testing the weapon slot soon in game, so hopefully it still works then
HntrLuc: Thank you so much, xnormal completely did the trick! AND it bakes ambient occlusion! Program is amazing * u * seriously, I cant overstate how grateful I am, this will save so much time!
Of course you can give Johgsy (I think that's wrong ) a cut of Valve's profits on your item too so
==========
I'm not having any issues in the importer itself. All loads fine, etc..
But I am having issue with cloth bones. Anyone know why?
It is rigged basically exactly like the fbx. Maybe not exact vert weights but pretty close. But it's not hanging down, that one bone sticks out weird...
Hey Guys, quick question about the workshop. So I uploaded my courier 4 days ago, with the idea that I would wait out the workshop black out and finalize percentages thus "finalizing" the process once everything was running smoothly and this would start the "number of days in workshop" counter.
Today when I submitted percentages and started sharing the page I quickly realized that the workshop still counted it as being up for 4 days, and that the courier was no where to be found on the most recent submissions page, either chronologically or when sorted by type.
If I resubmitted (deleted/re-uploaded) the courier, do you think it would get placed back in the most recent thread, or do you think I should just stick it out and hope that it'll get added to the most recent/most popular of the week before the week is up. Guess I'm just looking for advice. Sorry it's not really waywo, but it's been bugging me all night.
@Paskie, it looks like it's somehow using the normal map as the color map O_o Or overlapping it? Did you rename your submission when you edited the maps? It tends to not load changes if you give submissions the same name. Just add a number behind it. If you're already doing this, I don't know, sorry =/ Could you post the maps you're using for reference?
It's just when i start a localgame the tint gets on. The itemtest view works more or less as you can i see in the picture, it's from same compile as the screens inside the game. I'll try with the main client and see if it has something to do with that.
hey guys, trying to rig this dude and ran into a bit of an issue. I have a mesh that worked previously, but every time I upload it, it's saying it's a different triangle count than it is. It's instead reading that it's the triangle count of the LOD0, even when the LOD0 isn't being loaded at all. Here's what I'm trying to upload:
@bounchfx: Did you try exporting LoD1 again? Maybe you accidentally saved LoD0 over LoD1. Only thing that would make sense. Then again I am having my own issues with the workshop not cooperating...:poly118:
Hey everyone, I am having an issue with my textures not showing up. Yesterday everything was loading up perfectly, however today when I tried loading them up to work on the mask. I am just getting a grey color. I have not made any changes since and the beard texture is still working for some odd reason.
@bounchfx: Did you try exporting LoD1 again? Maybe you accidentally saved LoD0 over LoD1. Only thing that would make sense. Then again I am having my own issues with the workshop not cooperating...:poly118:
Yeah, actually tried a lot of stuff, copied it into a new file, resaved, combined with a box, reexported, rerigged, deleted all the other meshes, deleted parts of the mesh.
I found a fix, but it wasnt obvious. Basically I exported as OBJ and imported into zbrush, then back out as obj and rerigged it. Then it worked. I also had a problem of it saying it was 306 triangles when maya said 294. I had actually even bashed part of the zb obj with the maya obj, and tried importing and it said it was 450 triangles... instead of 300 like maya said. Very confusing overall, but the moral of the story is if you don't know what's up with your mesh, bring that mofo into zb and back out. It's like a car wash for meshes.
I'm so glad we have this forum. I've just been going crazy over what I was doing wrong importing. Why do they have this stupid texture problem now so close to the deadline!
So my DOTA has just started crashing whenever I try to import anything. I thought it might be something I did with the files for my current project, but I tried to import an old courier and some files that worked yesterday and it still crashed. I reinstalled DOTA and still no luck.
Any advice? I'm working on borrowed time as it is for the CNY event, I'm in a bit of a panic atm.
I am in the exact same position Hudston, it looks like this last update has borked the importer in a number of different ways. Things that I imported fine yesterday now don't appear, crashes, texture issues.
Progress on Abaddon set. Started with the mount. Basically retaining a horse and changing armor. Already have a lot of diverse creatures in the store ^^. Please crits. Just started sculpting.
@MDK I would definitely upload his head item as two styles. With and without hat. Hair itself looks totally fine as an standalone!! As a side not, maybe consider making chest armor a little brighter with a gradient light from top so it would appear a bit more round.
aving issue with cloth bones. Anyone know why?
It is rigged basically exactly like the fbx. Maybe not exact vert weights but pretty close. But it's not hanging down, that one bone sticks out weird...
Almost done but Dota just keeps kicking my butt.
Sorry to spam, any ideas?
(I was gonna finish texture today too - still wanna make sure the banner works, might have to rework model )
Replies
Anyway workshop is not showing new items however I decided to finally upload our Lina set. Promo illustration/textures/concept made by Madzia, also special thanks to Endrit for beautiful set logo and huge help in steam promo setup!!
Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=214635190
Yeah that sword is amazing, but it is Vlad so what else would it be that promo is just beautiful, seems like we are either having an epic battle between Lina sets, or a flood of awesome new Lina sets :poly124: we will find out soon...
Takes these items to 11 for sure. Do you know if it will be possible to submit 2 handed weapons for her?
DAT promo..
Amazing set and illustration!
That's what I was thinking. I pretty much used the same process as on Lennyagony's vid for the chaos knight blade but when I import, still no particle for the item/s. Example, the blade on left and mount on right that I'm testing.
That's pretty sick, I can't wait to equip that later tonight!
I'm getting stuck on baking normal maps. Blender keeps giving me this "Circular reference in texture stack" error. From what I've googled, it seems to happen when you have overlapping uvs, but in this case, I'm not seeing where it is. I've tried cutting out a few faces to test baking, and it still errors out when it's practically a flat plane.
Top left: low poly with high poly overlay
Top right: low poly uv space
bottom left: high poly
bottom right: low poly
Any idea what's wrong?
PS: Dota Test works just fine.
Onilolz - The importer is working for me, but every time I try to preview in game i'm getting crashes
Finished the treant, we decided to go with 2 colors
Whenever I import something it looks like this now but Test client also works fine for me.
I've created a Dev post about it here if you'd like to add to it.
Same!!
Already posted there but I don't know if I should start a new thread.
My problem is kinda different and only (apparently) affects the ability slot.
Zaphk: Thanks for posting the masks. The pink one stands our more to me, but I like 'em both. I'm also really impressed at how well you guys always maximize your texture space, they look really high quality
This is from the main client, but I loaded this, as opposed to doing a completely new submission, I will be testing the weapon slot soon in game, so hopefully it still works then
Of course you can give Johgsy (I think that's wrong ) a cut of Valve's profits on your item too so
==========
I'm not having any issues in the importer itself. All loads fine, etc..
But I am having issue with cloth bones. Anyone know why?
It is rigged basically exactly like the fbx. Maybe not exact vert weights but pretty close. But it's not hanging down, that one bone sticks out weird...
Almost done but Dota just keeps kicking my butt.
I am having the same issue. Game crashes importing ability items.
Today when I submitted percentages and started sharing the page I quickly realized that the workshop still counted it as being up for 4 days, and that the courier was no where to be found on the most recent submissions page, either chronologically or when sorted by type.
If I resubmitted (deleted/re-uploaded) the courier, do you think it would get placed back in the most recent thread, or do you think I should just stick it out and hope that it'll get added to the most recent/most popular of the week before the week is up. Guess I'm just looking for advice. Sorry it's not really waywo, but it's been bugging me all night.
Add your report to the Dota 2 Dev thread regarding the broken importer. This needs to be fixed.
http://dev.dota2.com/showthread.php?t=121544
The pink one is my fav
It's just when i start a localgame the tint gets on. The itemtest view works more or less as you can i see in the picture, it's from same compile as the screens inside the game. I'll try with the main client and see if it has something to do with that.
and the error it gives me:
anyone run into this?
Hey everyone, I am having an issue with my textures not showing up. Yesterday everything was loading up perfectly, however today when I tried loading them up to work on the mask. I am just getting a grey color. I have not made any changes since and the beard texture is still working for some odd reason.
Yeah, actually tried a lot of stuff, copied it into a new file, resaved, combined with a box, reexported, rerigged, deleted all the other meshes, deleted parts of the mesh.
I found a fix, but it wasnt obvious. Basically I exported as OBJ and imported into zbrush, then back out as obj and rerigged it. Then it worked. I also had a problem of it saying it was 306 triangles when maya said 294. I had actually even bashed part of the zb obj with the maya obj, and tried importing and it said it was 450 triangles... instead of 300 like maya said. Very confusing overall, but the moral of the story is if you don't know what's up with your mesh, bring that mofo into zb and back out. It's like a car wash for meshes.
Any advice? I'm working on borrowed time as it is for the CNY event, I'm in a bit of a panic atm.
Not sure how helpful it will be, but maybe its worth a try
http://steamcommunity.com/workshop/filedetails/?id=214893421
Our Ember spirit set is finally up, thanks for all the suggestions and crits along the way guys
Damm nice LC set Vlad! Really you have improved quite a bit since I last saw! Well done!
Love that Lina set! So so purrdy!
Flower-ents look gorgeous as well (no surprise) you guys rock!
Gyro set looks ace too. Love that cloth propellers and oriental rockets xD
Here's my quick Luna updo design, and t1mu will make it happen!
Sorry to spam, any ideas?
(I was gonna finish texture today too - still wanna make sure the banner works, might have to rework model )