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  • Hudston
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    Hudston polycounter lvl 10
    OniLolz wrote: »
    The first item of the pack is ready to go! :)
    We had to import the .zip created by the test client but that's ok.

    I am not worthy. D:

    Amazing job, seriously!
  • kendmd
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    kendmd polycounter lvl 5
    OniLolz wrote: »
    The first item of the pack is ready to go! :)
    We had to import the .zip created by the test client but that's ok.

    Sweet jesus! Can't wait to see them all!
  • Baddcog
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    Baddcog polycounter lvl 9
    I think it is safe to say that this workflow is basic F'ed...

    FBX import> Max 2014> rig> Wallworm smd export> Dota 2
    (that's the only import option available and the only export available that even work for 2014)
    I also have issues with TF2 but can usually force something through. After days and days of dealing with this trying to make it work I got a brilliant idea (why didn't I think of it before... well I might be slightly dim).

    Why not import the fbx from Valve and directly export it in game. The lovely thing about Dota is valve supplied the FBX with the rigged item (unlike TF2) so that removes guess work.

    I exported the entire skeleton and the flap of kotl as this have cloth bones and an issue I was trying to work through (replacing this specific item).

    This is their item that I have not touched other than import/export. Mines comes out better. I can attach a new hood to his head and hood bones and it works fine. Attach an item to spine = fine, and another bone like head/clavicle = NO WAY.
  • kite212
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    kite212 polycounter lvl 16
    OniLolz wrote: »
    The first item of the pack is ready to go! :)
    We had to import the .zip created by the test client but that's ok.

    @Cyborgmatt: I must be really blind but I can't find the tag option anywhere in the client D:

    This pack is going to be an amazing addition to the game, great job guys. Yeah I am still only seeing a tag option for collections

    Still coming together...

    WingWip8.jpg
  • kendmd
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    kendmd polycounter lvl 5
    Belkun and I have just finished this spear we've been working on. Now how do I tag this submission @_@?

    380A22BD5620BF24EE1B42E81CC8594060E98595
  • Prophet9
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    Prophet9 polycounter lvl 9
    DD's Everlasting Heat set for Lina by Prophet9 and Stefco

    980632E9429FA452CA571B6C43963806D6C4D9A2

    This set was commissioned by DD from team LGD.
    It was a long time in the works - my original Lina hair for the set was accepted for Wraith Night right in the middle of making the set to go with it. :)

    So we had to come up with a new hair. It turned out well though.

    Cheers all!
  • praetus
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    praetus interpolator
    Baked down the head piece. Still need to do the swords and then paint all the textures.

    naga_cny_002.jpg
  • Uliss
    Cyborgmatt wrote: »
    And finally the Workshop page for Wraith King is still pointing to Skeleton King's assets however you can access Wraith King's files here:

    http://media.steampowered.com/apps/dota2/workshop/wraith_king.zip
    cyborgmatt_icon.png

    great news.
  • Zipfinator
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    Zipfinator polycounter lvl 9
    Does anyone have any experience using custom particles in game? We've overwritten the stock particle with the systems named the same and used the -override_vpk command but in game the particles are all scaled wrong and fucked up. We think it might be a discrepancy between working on the particles in ASW engine and implementing them into Dota2. We tried opening the stock particles in ASW particle editor and saving them and even those got a bit fucked up when tested in game.
  • FAT_CAP
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    FAT_CAP polycounter lvl 18
    Waitaminute...how are people submitting items to the workshop without any problems?

    After the last update, I've got the issue where the Workshop crashes back to Steam after I try and import anything, and thought that everybody had either some form of this, or the grey texture problem - but I see a few people have managed proper submissions in the last 2 days. Is there a fix going round that I'm unaware of?
  • mrpresident
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    mrpresident polycounter lvl 10
    Cross-posting progress on my spring LC set.

    Preview4.jpg
  • Farfarer
    kite212 wrote: »
    I have not had this issue in the main client with any of the items I have needed to test

    Strange, I've had that with everything I've tried importing, even stuff that worked previously and I haven't touched the FBX files. Seems like there a good few other folk having the same issue.
  • vlad_the_implyer
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    vlad_the_implyer polycounter lvl 5
    RULES OF NATURE
    KJQ0shP.jpg

    Cross-posting progress on my spring LC set.

    Preview4.jpg
    White%2BNoise%2BTherapy%2Bwhite_noise.jpg
  • Rubus
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    Rubus polycounter lvl 5
    Cyborgmatt wrote: »
    Absoutely loving all the entries so far, just
    And finally the Workshop page for Wraith King is still pointing to Skeleton King's assets however you can access Wraith King's files here:

    http://media.steampowered.com/apps/dota2/workshop/wraith_king.zip

    That's a hell of a good timing, thanks for sharing :)
  • Konras
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    Konras polycounter lvl 12
    @ALL Maybe I am strange, but I also did not have any problems with importer, or maybe I am just lucky... Maybe verifying dota2 local files would help?

    As a side note those guys pasting their links to CS GO weapons into DOTA2 workhop comments are just hilarious :p
  • Rubus
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    Rubus polycounter lvl 5
    I made a quick test with my Luna test and it worked, maybe it's a thing with certain heroes.
  • kite212
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    kite212 polycounter lvl 16
    Rubus wrote: »
    I made a quick test with my Luna test and it worked, maybe it's a thing with certain heroes.

    I had thought this as well, but someone posted having this issue with Gyro items, and I have not seen this for any of my Gyro items, so I figure something else is the cause
    FAT_CAP wrote: »
    Waitaminute...how are people submitting items to the workshop without any problems?

    After the last update, I've got the issue where the Workshop crashes back to Steam after I try and import anything, and thought that everybody had either some form of this, or the grey texture problem - but I see a few people have managed proper submissions in the last 2 days. Is there a fix going round that I'm unaware of?

    Sorry, but I did not do anything special for my importer to work in the main client, it just simply works for me, and I truly feel bad for those that it is not working for
  • hayes87
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    hayes87 polycounter lvl 6
    kite212 wrote: »
    I had thought this as well, but someone posted having this issue with Gyro items, and I have not seen this for any of my Gyro items, so I figure something else is the cause



    Sorry, but I did not do anything special for my importer to work in the main client, it just simply works for me, and I truly feel bad for those that it is not working for


    Well crap, whenever I try to import, Dota 2 crashes to desktop...:poly127:
  • Konras
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    Konras polycounter lvl 12
    @MdK Just made a crazy test and it works hmm...
    Z3YgZBo.png
  • kite212
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    kite212 polycounter lvl 16
    Konras wrote: »
    @MdK Just made a crazy test and it works hmm...

    working here too
    Test.jpg

    Is there something in common that is shared between peoples that are not working? Like video cards? Maybe isolated to something like that, I have an all AMD system for example
  • ponyplop
    good idea kite.
    I'm using an nvidia 660ti.
    My normals are just set to the base colour, i double checked my mask1 and mask2 for issues, it all follows the valve guide very closely. I did 95% of the texturing in photoshop, with a little adjustment in mudbox.

    edit1:Installing the 332.21 driver now to see if that helps at all.

    edit2:latest drivers installed. no luck :/
    p.s is everyone on source engine build 794, dota version 40? (top right once console is open)

    edit3:gonna try to import it on my housemate's PC, which uses a 7770 AMD card.

    edit4:same as with my nvidia card, looks like something else is the issue here =/

    bb927b0063abfca600e0659b37f70e1b.png
  • FAT_CAP
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    FAT_CAP polycounter lvl 18
    MdK wrote: »
    Can one of you guys who is not having the texture issue maybe try it on Kunkka?

    Yep- my crash is with Kunkka too. Jumping in on the vote for somebody who's successfully managed to import an item to try kunkka too.

    EDIT- too late! Thanks for the tests guys.

    I've got an ATI card and am getting the crash though. Just trying installing all windows updates and then a complete fresh install of DOTA2 to see if it fixes anything.
  • kite212
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    kite212 polycounter lvl 16
    MdK wrote: »
    I have a Nvidia GTX 770 card, maybe were onto something.

    Are you guys using handplane normals?

    I have actually used normals from handplane and ones baked straight from xNormal, either works just fine, I think the normals should only cause a crash (maybe) if it has an alpha channel
    ponyplop wrote: »
    good idea kite.
    I'm using an nvidia 660ti.

    We may be onto something here... thats 2 nvidia cards with the issue, one amd without
  • Konras
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    Konras polycounter lvl 12
    I am on win8, gtx660 and its working fine. Did you guys tried to verify local files of dota2? Delete files from dota/models/items/kunkka/ and dota/materials/models/items/kunkka/. Something should help hmm. Maybe deleting dota and installing it one more time would help? Thing is that because I am now on mobile connection from a few months I only updated dota2 recently (now its fully updated) so maybe I missed somekind of update that screwed things up and never been reverted?
  • Rubus
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    Rubus polycounter lvl 5
    Did anyone having this issue opened a thread in the dev forums yet? Maybe it haven't came to their attention yet.

    It's obviously a patch related bug, reinstalling everything probably won't work, it's better to call their assistance as I'm sure it's on their best interests to have it solved.
  • kite212
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    kite212 polycounter lvl 16
    Konras wrote: »
    I am on win8, gtx660 and its working fine. Did you guys tried to verify local files of dota2? Delete files from dota/models/items/kunkka/ and dota/materials/models/items/kunkka/. Something should help hmm. Maybe deleting dota and installing it one more time would help? Thing is that because I am now on mobile connection from a few months I only updated dota2 recently (now its fully updated) so maybe I missed somekind of update that screwed things up and never been reverted?

    I dont think uninstall/reinstall will help people with the issue. I am always online and get all the updates for the client, so there has to be some other connection to the updated importer and the users with the problem. hopefully Valve has been able to reproduce it on their side.

    For the people with an actual crash of the client can you check your event viewer logs > applications and see if there is a log of the crash or anything else, like run-time errors around the time of the crash?
    Rubus wrote: »
    Did anyone having this issue opened a thread in the dev forums yet? Maybe it haven't came to their attention yet.
    http://dev.dota2.com/showthread.php?t=121544
  • Konras
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    Konras polycounter lvl 12
    Ok something is weird here. Checked StudioCompiller (wanted decompile some masks from ingame) and somehow it is able to decompile models as always, but suddenly it stopped decompiling textures... from what I observed something happened with vtf2tga.exe which StudioCompilled uses for decompiling vtf to tga files. Probably what is happening with all those gray models is that exe responsible for opposite process also stopped working for those people... Coincidence... I don't think so :D Or I am doing something wrong here :D
  • belkun
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    belkun polycounter lvl 7
    RULES OF NATURE

    AND THEY RUN WHEN THE SUN COMES WITH
    WITH THEIR LIVES ON THE LINE

    Sick sword by the way. Foxclover did an amazing job with the concept
  • vlad_the_implyer
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    vlad_the_implyer polycounter lvl 5
    belkun wrote: »
    AND THEY RUN WHEN THE SUN COMES WITH
    WITH THEIR LIVES ON THE LINE

    Sick sword by the way. Foxclover did an amazing job with the concept
    Thanks! You can show the appreciation here
    7610E3A3FCC9D2B390B3DED1ACC5C57CAC2B5E34
  • AS2IA
    Konras wrote: »
    Ok something is weird here. Checked StudioCompiller (wanted decompile some masks from ingame) and somehow it is able to decompile models as always, but suddenly it stopped decompiling textures... from what I observed something happened with vtf2tga.exe which StudioCompilled uses for decompiling vtf to tga files. Probably what is happening with all those gray models is that exe responsible for opposite process also stopped working for those people... Coincidence... I don't think so :D Or I am doing something wrong here :D

    You seem to be on something here, I am missing the same file in my dota 2 bin folder while in my tf2 and csgo bin folders both of them contain the same file albeit different file sizes. I tried copying them in the dota 2 folder but they don't seem compatible. Also the verifying game integrity does nothing as I can still play games, so vtf2tga.exe may not be a central component in the game.
  • stkopp
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    stkopp polycounter lvl 4
  • Darren Pinard
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    Darren Pinard polycounter lvl 3
    AS2IA wrote: »
    You seem to be on something here, I am missing the same file in my dota 2 bin folder while in my tf2 and csgo bin folders both of them contain the same file albeit different file sizes. I tried copying them in the dota 2 folder but they don't seem compatible. Also the verifying game integrity does nothing as I can still play games, so vtf2tga.exe may not be a central component in the game.

    Does this missing file still exist in the Dota 2 test client?
  • kite212
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    kite212 polycounter lvl 16
    Konras wrote: »
    Ok something is weird here. Checked StudioCompiller (wanted decompile some masks from ingame) and somehow it is able to decompile models as always, but suddenly it stopped decompiling textures... from what I observed something happened with vtf2tga.exe which StudioCompilled uses for decompiling vtf to tga files. Probably what is happening with all those gray models is that exe responsible for opposite process also stopped working for those people... Coincidence... I don't think so :D Or I am doing something wrong here :D

    Unless I missed something major from one of the updates dota 2 still does not have an sdk, so your StudioCompiler should be using the Alien Swarm sdk. Dota 2 does not have a vtf2tga.exe. If anything the importer issue could be tied to vtex.exe as that should be the tool it is using to convert the tga to the final vtf.
    Does this missing file still exist in the Dota 2 test client?

    You are not missing anything, Dota 2 does not have a full sdk. It does not have a vtf2tga.exe. This executable has nothing to do with the current issue. If anything it would be vtex.exe that is the issue. If someone does not care, copy the vtex.exe from the test client bin folder to the main client bin folder to see if that makes a difference
  • motenai
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    motenai polycounter lvl 18
    Finished the texture of this.

    WUnWtCK.png
  • kite212
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    kite212 polycounter lvl 16
    motenai wrote: »
    Finished the texture of this.

    Stunning work, can't wait to see it in game
  • cottonwings
    motenai wrote: »
    Finished the texture of this.

    WUnWtCK.png

    Keep up with the great work! Loving it.
  • Vayne4800
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    Vayne4800 polycounter lvl 3
    motenai wrote: »
    Finished the texture of this.

    WUnWtCK.png

    I really hope you recorded the retopo and UV of this. Considering how well it looks!
  • AS2IA
    kite212 wrote: »
    Unless I missed something major from one of the updates dota 2 still does not have an sdk, so your StudioCompiler should be using the Alien Swarm sdk. Dota 2 does not have a vtf2tga.exe. If anything the importer issue could be tied to vtex.exe as that should be the tool it is using to convert the tga to the final vtf.



    You are not missing anything, Dota 2 does not have a full sdk. It does not have a vtf2tga.exe. This executable has nothing to do with the current issue. If anything it would be vtex.exe that is the issue. If someone does not care, copy the vtex.exe from the test client bin folder to the main client bin folder to see if that makes a difference

    Yea upon some more research it seems to be only a converter of formats, got my hopes up.
  • Hudston
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    Hudston polycounter lvl 10
    Seems like it's bizarre error o'clock over here...

    I'm getting this error:

    Error in FBX Conversion: - "Too many skin weights on some vertices, maximum is 3 weights per vertex
    "

    Which makes perfect sense, except that it only occurs when I try to import with the turn poses. If I don't include turn poses then it imports just fine. Surely that error would only apply if the fbx containing the mesh had the problem?

    Any advice before I pull out all of my hair?

    EDIT: I should mention that this is in the Test Client as I believe the main client is still borked.
  • Konras
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    Konras polycounter lvl 12
    @kite212 Yes vtf2tga.exe and vtex.exe are different executable files, however I am not sure if they both dont refer to external libraries in dll files that could have been corrupted in latest updates... :/ Ehh I hope this bug will be soon fixed, and everyone will be able to upload those models that he worked so hard during last weeks.

    Anyway I managed to finally upload KOTL head piece that I have been working on.
    Workshop Link
    6B28AF3A91EAA34AEFD160D5C22AC03116B384C2
  • Plant
    Konras wrote: »
    268x268.resizedimage

    Links to a Lina head.

    And sucks that there's so many problems 2 days before the deadline! Can't even tag items even though the patch notes stated there being a checkbox!
  • kite212
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    kite212 polycounter lvl 16
    Konras wrote: »
    @kite212 Yes vtf2tga.exe and vtex.exe are different executable files, however I am not sure if they both dont refer to external libraries in dll files that could have been corrupted in latest updates... :/ Ehh I hope this bug will be soon fixed, and everyone will be able to upload those models that he worked so hard during last weeks.

    Anyway I managed to finally upload KOTL head piece that I have been working on.

    Kotl head turned out really nice :thumbup: Can some one with the grey texture issue confirm that the output has proper vtf's? If these are fine in the directory then that should rule out that portion of the importer tool.If Valve has reproduced the issue they should be able to determine what is the cause, and hopefully fix it tomorrow.
  • Konras
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    Konras polycounter lvl 12
    @Plant Thank you. Fixed the link. I definitely need some mana (sleep) ^^'
  • Baddcog
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    Baddcog polycounter lvl 9
    Konras, I just became very sad :(

    Been crackin' my skull for 3 days just trying to get Max to export properly instead of working on my items which is similar but yours looks better.
  • FudgieWudgie
    Here are some last minute single item concepts for the Spring 2014 event
    Headress for Naga Siren (full set here, but decided to just go with the headress if anyone is interested!)
    c74696c724.png
    And a weapon for Slark!
    309f428e4a.png
  • Boonta
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    Boonta polycounter lvl 13
    has anyone had any luck getting particles to show up for ember spirits weapons?

    i did a test the other night making a simple mesh binding it to the same joint as the weapon then exporting this out as _fx.fbx as per workshop guidelines but no fx shows up.
  • Dvonio
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    Dvonio polycounter lvl 4
    Downloaded and update but still getting gray textures :-(
  • Hawt Koffee
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    Hawt Koffee polycounter lvl 13
    ok I'm still unsure as to how we get our items individually tagged for the spring event, because mine still haven't been tagged and I'm starting to worry with the approaching deadline
  • Prosomogy
    Power of the Red Horse
    A3AC0AE85836612D923AA1F932A31D4E636CB09D

    doc47308563_260497829?hash=8356b2e546d23cdd1a&dl=af493d36212d50d63a&wnd=1

    Soon for Warlock when valve fix game workshop;\
    ixfmB2TIgRA.jpg
  • Noth
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    Noth polycounter lvl 15
    working on enchantress hair, thoughts?

    7gFFh7K.jpg
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