foxclover - I can't help with blender baking, but if you can't figure out the problem I'd recommend just using Xnormal for baking. It's free and pretty straight forward compared to baking in most 3d apps.
Onilolz - The importer is working for me, but every time I try to preview in game i'm getting crashes
HntrLuc: Thank you so much, xnormal completely did the trick! AND it bakes ambient occlusion! Program is amazing * u * seriously, I cant overstate how grateful I am, this will save so much time!
Zaphk: Thanks for posting the masks. The pink one stands our more to me, but I like 'em both. I'm also really impressed at how well you guys always maximize your texture space, they look really high quality
Whenever I import something it looks like this now but Test client also works fine for me.
This is from the main client, but I loaded this, as opposed to doing a completely new submission, I will be testing the weapon slot soon in game, so hopefully it still works then
HntrLuc: Thank you so much, xnormal completely did the trick! AND it bakes ambient occlusion! Program is amazing * u * seriously, I cant overstate how grateful I am, this will save so much time!
Of course you can give Johgsy (I think that's wrong ) a cut of Valve's profits on your item too so
==========
I'm not having any issues in the importer itself. All loads fine, etc..
But I am having issue with cloth bones. Anyone know why?
It is rigged basically exactly like the fbx. Maybe not exact vert weights but pretty close. But it's not hanging down, that one bone sticks out weird...
Hey Guys, quick question about the workshop. So I uploaded my courier 4 days ago, with the idea that I would wait out the workshop black out and finalize percentages thus "finalizing" the process once everything was running smoothly and this would start the "number of days in workshop" counter.
Today when I submitted percentages and started sharing the page I quickly realized that the workshop still counted it as being up for 4 days, and that the courier was no where to be found on the most recent submissions page, either chronologically or when sorted by type.
If I resubmitted (deleted/re-uploaded) the courier, do you think it would get placed back in the most recent thread, or do you think I should just stick it out and hope that it'll get added to the most recent/most popular of the week before the week is up. Guess I'm just looking for advice. Sorry it's not really waywo, but it's been bugging me all night.
@Paskie, it looks like it's somehow using the normal map as the color map O_o Or overlapping it? Did you rename your submission when you edited the maps? It tends to not load changes if you give submissions the same name. Just add a number behind it. If you're already doing this, I don't know, sorry =/ Could you post the maps you're using for reference?
It's just when i start a localgame the tint gets on. The itemtest view works more or less as you can i see in the picture, it's from same compile as the screens inside the game. I'll try with the main client and see if it has something to do with that.
hey guys, trying to rig this dude and ran into a bit of an issue. I have a mesh that worked previously, but every time I upload it, it's saying it's a different triangle count than it is. It's instead reading that it's the triangle count of the LOD0, even when the LOD0 isn't being loaded at all. Here's what I'm trying to upload:
@bounchfx: Did you try exporting LoD1 again? Maybe you accidentally saved LoD0 over LoD1. Only thing that would make sense. Then again I am having my own issues with the workshop not cooperating...:poly118:
Hey everyone, I am having an issue with my textures not showing up. Yesterday everything was loading up perfectly, however today when I tried loading them up to work on the mask. I am just getting a grey color. I have not made any changes since and the beard texture is still working for some odd reason.
@bounchfx: Did you try exporting LoD1 again? Maybe you accidentally saved LoD0 over LoD1. Only thing that would make sense. Then again I am having my own issues with the workshop not cooperating...:poly118:
Yeah, actually tried a lot of stuff, copied it into a new file, resaved, combined with a box, reexported, rerigged, deleted all the other meshes, deleted parts of the mesh.
I found a fix, but it wasnt obvious. Basically I exported as OBJ and imported into zbrush, then back out as obj and rerigged it. Then it worked. I also had a problem of it saying it was 306 triangles when maya said 294. I had actually even bashed part of the zb obj with the maya obj, and tried importing and it said it was 450 triangles... instead of 300 like maya said. Very confusing overall, but the moral of the story is if you don't know what's up with your mesh, bring that mofo into zb and back out. It's like a car wash for meshes.
So my DOTA has just started crashing whenever I try to import anything. I thought it might be something I did with the files for my current project, but I tried to import an old courier and some files that worked yesterday and it still crashed. I reinstalled DOTA and still no luck.
Any advice? I'm working on borrowed time as it is for the CNY event, I'm in a bit of a panic atm.
Progress on Abaddon set. Started with the mount. Basically retaining a horse and changing armor. Already have a lot of diverse creatures in the store ^^. Please crits. Just started sculpting.
@MDK I would definitely upload his head item as two styles. With and without hat. Hair itself looks totally fine as an standalone!! As a side not, maybe consider making chest armor a little brighter with a gradient light from top so it would appear a bit more round.
aving issue with cloth bones. Anyone know why?
It is rigged basically exactly like the fbx. Maybe not exact vert weights but pretty close. But it's not hanging down, that one bone sticks out weird...
Almost done but Dota just keeps kicking my butt.
Sorry to spam, any ideas?
(I was gonna finish texture today too - still wanna make sure the banner works, might have to rework model )
I have some problem with the legion commanders bones.
The weapon is bound to the weapon_0 slot as said on the workshop page.
My weapon is still floating though, any ideas why?
I've tried rigging legion commander's weapon, and had that same problem. If you import the weapon under a separate slot (so the original weapon is there), you can see that the original blade also floats like that too. I remember seeing a reddit thread complaining about legion's animations, so. I dont think there's anything you can do about it, just wait for valve to fix.
first attempt on polypainting and first rough colorlaydown, some details done.
coin is gonna be rotated in lowpoly so it really hangs, horse is gonna get abit squished together so the proportions fit and the distance from horse to carriage is going to be reduced. I dont know if I can finish this soon enough so that an animator can rigg and animate this chunk of polys, but i certainly gonna try to finish asap.
I am still lookin for an animator to try to tackle this thing. pm me if interested.
Well, my issue with the cloth bones is different I think. The cloth is just acting wildly different than the original. At this point I have an idea to modify the banner that I think will let me bypass the cloth and it'll look more unique.
Don't know what else to do, I want to get on to finishing the channels and calling it done.
On a side not, one of the anims for the keeper staff makes his staff move forward in his hand and the handle is about 3 hands in front of the actual hand, but only that anim. Probably similar to the legion issue, the anim just needs fixed.
I have some problem with the legion commanders bones.
The weapon is bound to the weapon_0 slot as said on the workshop page.
My weapon is still floating though, any ideas why?
My first ever concept art for anything, so please have that in mind when criticizing my work! I made them in paint pretty fast but it's just a first phase and I will work more on them. I thought it might fit Spectre and perhaps change the color of the smoke which she excudes.
With that said, please do criticize it in a constructive manner which helps me improve. I would appreciate if you would tell me if you like it or don't, what like like about it or what you don't like about it.
Thanks alot and my best regards, Jonathan.
PS. Please excuse my English, it is not my mothertounge.
Okay so I just verified my game cache and it checked out fine. Let me show y'all what is happening.
Sometimes when I go to upload an item I can't even get to the importing stage because when I click the little red "Wearable Item" button, afterwhich you normally pick geometry and texture files to upload, I just get this:
As you can see the geometry button is just gone and it's only the texture button centered in the pane.
Then, on the off chance that all the buttons are there, sometimes they are, sometimes they aren't, it seems random, my textures don't work:
Ignore the particles there, I know this model is set up correctly and the textures should work because I just went to re-upload it for the Spring event, I have already uploaded the item with no issue here:
I used the exact same fbx and texture files that I used when I uploaded it the first time, and yet this time the textures aren't working.
I get similar results when I try to upload the centaur weapon I just finished, except with him both the textures and the binding are broken, I have the weapon bound to his weapon joint but on import the textures are broken just like the PA weapon and the model appears to be bound to his root joint.
Replies
Whenever I import something it looks like this now but Test client also works fine for me.
I've created a Dev post about it here if you'd like to add to it.
Same!!
Already posted there but I don't know if I should start a new thread.
My problem is kinda different and only (apparently) affects the ability slot.
Zaphk: Thanks for posting the masks. The pink one stands our more to me, but I like 'em both. I'm also really impressed at how well you guys always maximize your texture space, they look really high quality
This is from the main client, but I loaded this, as opposed to doing a completely new submission, I will be testing the weapon slot soon in game, so hopefully it still works then
Of course you can give Johgsy (I think that's wrong ) a cut of Valve's profits on your item too so
==========
I'm not having any issues in the importer itself. All loads fine, etc..
But I am having issue with cloth bones. Anyone know why?
It is rigged basically exactly like the fbx. Maybe not exact vert weights but pretty close. But it's not hanging down, that one bone sticks out weird...
Almost done but Dota just keeps kicking my butt.
I am having the same issue. Game crashes importing ability items.
Today when I submitted percentages and started sharing the page I quickly realized that the workshop still counted it as being up for 4 days, and that the courier was no where to be found on the most recent submissions page, either chronologically or when sorted by type.
If I resubmitted (deleted/re-uploaded) the courier, do you think it would get placed back in the most recent thread, or do you think I should just stick it out and hope that it'll get added to the most recent/most popular of the week before the week is up. Guess I'm just looking for advice. Sorry it's not really waywo, but it's been bugging me all night.
Add your report to the Dota 2 Dev thread regarding the broken importer. This needs to be fixed.
http://dev.dota2.com/showthread.php?t=121544
The pink one is my fav
It's just when i start a localgame the tint gets on. The itemtest view works more or less as you can i see in the picture, it's from same compile as the screens inside the game. I'll try with the main client and see if it has something to do with that.
and the error it gives me:
anyone run into this?
Hey everyone, I am having an issue with my textures not showing up. Yesterday everything was loading up perfectly, however today when I tried loading them up to work on the mask. I am just getting a grey color. I have not made any changes since and the beard texture is still working for some odd reason.
Yeah, actually tried a lot of stuff, copied it into a new file, resaved, combined with a box, reexported, rerigged, deleted all the other meshes, deleted parts of the mesh.
I found a fix, but it wasnt obvious. Basically I exported as OBJ and imported into zbrush, then back out as obj and rerigged it. Then it worked. I also had a problem of it saying it was 306 triangles when maya said 294. I had actually even bashed part of the zb obj with the maya obj, and tried importing and it said it was 450 triangles... instead of 300 like maya said. Very confusing overall, but the moral of the story is if you don't know what's up with your mesh, bring that mofo into zb and back out. It's like a car wash for meshes.
Any advice? I'm working on borrowed time as it is for the CNY event, I'm in a bit of a panic atm.
Not sure how helpful it will be, but maybe its worth a try
http://steamcommunity.com/workshop/filedetails/?id=214893421
Our Ember spirit set is finally up, thanks for all the suggestions and crits along the way guys
Damm nice LC set Vlad! Really you have improved quite a bit since I last saw! Well done!
Love that Lina set! So so purrdy!
Flower-ents look gorgeous as well (no surprise) you guys rock!
Gyro set looks ace too. Love that cloth propellers and oriental rockets xD
Here's my quick Luna updo design, and t1mu will make it happen!
Sorry to spam, any ideas?
(I was gonna finish texture today too - still wanna make sure the banner works, might have to rework model )
Sorry I have not done a Kotl staff so I will be of little use. Are any verts weighted to more than 3 bones?
The weapon is bound to the weapon_0 slot as said on the workshop page.
My weapon is still floating though, any ideas why?
first attempt on polypainting and first rough colorlaydown, some details done.
coin is gonna be rotated in lowpoly so it really hangs, horse is gonna get abit squished together so the proportions fit and the distance from horse to carriage is going to be reduced. I dont know if I can finish this soon enough so that an animator can rigg and animate this chunk of polys, but i certainly gonna try to finish asap.
I am still lookin for an animator to try to tackle this thing. pm me if interested.
Don't know what else to do, I want to get on to finishing the channels and calling it done.
On a side not, one of the anims for the keeper staff makes his staff move forward in his hand and the handle is about 3 hands in front of the actual hand, but only that anim. Probably similar to the legion issue, the anim just needs fixed.
With that said, please do criticize it in a constructive manner which helps me improve. I would appreciate if you would tell me if you like it or don't, what like like about it or what you don't like about it.
Thanks alot and my best regards, Jonathan.
PS. Please excuse my English, it is not my mothertounge.
My latest creation! A ward for the spring2014 event
Working on a Mirana New Year set! Mount done by Hunter
Cloth bones on the other hand...
Sometimes when I go to upload an item I can't even get to the importing stage because when I click the little red "Wearable Item" button, afterwhich you normally pick geometry and texture files to upload, I just get this:
As you can see the geometry button is just gone and it's only the texture button centered in the pane.
Then, on the off chance that all the buttons are there, sometimes they are, sometimes they aren't, it seems random, my textures don't work:
Ignore the particles there, I know this model is set up correctly and the textures should work because I just went to re-upload it for the Spring event, I have already uploaded the item with no issue here:
http://steamcommunity.com/sharedfiles//filedetails?id=213847087
I used the exact same fbx and texture files that I used when I uploaded it the first time, and yet this time the textures aren't working.
I get similar results when I try to upload the centaur weapon I just finished, except with him both the textures and the binding are broken, I have the weapon bound to his weapon joint but on import the textures are broken just like the PA weapon and the model appears to be bound to his root joint.
Anyone else having any issues like this?