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  • bounchfx
    the red/rose colored one is where it's at. Excellent work!
  • BrontoThunder
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    BrontoThunder polycounter lvl 13
    OniLolz wrote: »
    Anyone getting a crash when importing something into Dota? Now I can't upload my treant D:


    PS: Dota Test works just fine.

    Whenever I import something it looks like this now jhVtDM8.png but Test client also works fine for me.

    I've created a Dev post about it here if you'd like to add to it.
  • BohSheh
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    BohSheh polycounter lvl 11
    HntrLuc wrote: »
    foxclover - I can't help with blender baking, but if you can't figure out the problem I'd recommend just using Xnormal for baking. It's free and pretty straight forward compared to baking in most 3d apps.

    Onilolz - The importer is working for me, but every time I try to preview in game i'm getting crashes :(

    Same!!
  • OniLolz
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    OniLolz polycounter lvl 14
    Whenever I import something it looks like this now jhVtDM8.png but Test client also works fine for me.

    I've created a Dev post about it here if you'd like to add to it.

    Already posted there but I don't know if I should start a new thread.
    My problem is kinda different and only (apparently) affects the ability slot.
  • foxclover
    HntrLuc: Thank you so much, xnormal completely did the trick! AND it bakes ambient occlusion! Program is amazing * u * seriously, I cant overstate how grateful I am, this will save so much time!

    Zaphk: Thanks for posting the masks. The pink one stands our more to me, but I like 'em both. I'm also really impressed at how well you guys always maximize your texture space, they look really high quality
  • kite212
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    kite212 polycounter lvl 16
    Whenever I import something it looks like this now but Test client also works fine for me.

    This is from the main client, but I loaded this, as opposed to doing a completely new submission, I will be testing the weapon slot soon in game, so hopefully it still works then
    Hat.jpg
  • BrontoThunder
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    BrontoThunder polycounter lvl 13
    Yeah loading a previously imported item from the "additional items" thing works fine for me too.
  • Baddcog
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    Baddcog polycounter lvl 9
    foxclover wrote: »
    HntrLuc: Thank you so much, xnormal completely did the trick! AND it bakes ambient occlusion! Program is amazing * u * seriously, I cant overstate how grateful I am, this will save so much time!

    Of course you can give Johgsy (I think that's wrong :( ) a cut of Valve's profits on your item too so ;)

    ==========

    I'm not having any issues in the importer itself. All loads fine, etc..

    But I am having issue with cloth bones. Anyone know why?
    It is rigged basically exactly like the fbx. Maybe not exact vert weights but pretty close. But it's not hanging down, that one bone sticks out weird...

    staff_bad%20cloth.jpg

    Almost done but Dota just keeps kicking my butt.
  • EtotheRic
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    EtotheRic polycounter lvl 20
    OniLolz wrote: »
    Anyone getting a crash when importing something into Dota? Now I can't upload my treant D:


    PS: Dota Test works just fine.

    I am having the same issue. Game crashes importing ability items.
  • heboltz3
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    heboltz3 polycounter lvl 9
    Hey Guys, quick question about the workshop. So I uploaded my courier 4 days ago, with the idea that I would wait out the workshop black out and finalize percentages thus "finalizing" the process once everything was running smoothly and this would start the "number of days in workshop" counter.

    Today when I submitted percentages and started sharing the page I quickly realized that the workshop still counted it as being up for 4 days, and that the courier was no where to be found on the most recent submissions page, either chronologically or when sorted by type.

    If I resubmitted (deleted/re-uploaded) the courier, do you think it would get placed back in the most recent thread, or do you think I should just stick it out and hope that it'll get added to the most recent/most popular of the week before the week is up. Guess I'm just looking for advice. Sorry it's not really waywo, but it's been bugging me all night.
  • Baddcog
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    Baddcog polycounter lvl 9
    resubmits always get added as the newest item
  • Oroboros
    EtotheRic wrote: »
    I am having the same issue. Game crashes importing ability items.

    Add your report to the Dota 2 Dev thread regarding the broken importer. This needs to be fixed.

    http://dev.dota2.com/showthread.php?t=121544
  • FAT_CAP
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    FAT_CAP polycounter lvl 18
    Oh wow - I adore this. The simplicity of the design and the cleaness of the execution work together perfectly!

    The pink one is my fav :)
    Zaphk wrote: »
    0sRB8fo.png
  • Paskie
    Gaiascope wrote: »

    @Paskie, it looks like it's somehow using the normal map as the color map O_o Or overlapping it? Did you rename your submission when you edited the maps? It tends to not load changes if you give submissions the same name. Just add a number behind it. If you're already doing this, I don't know, sorry =/ Could you post the maps you're using for reference?

    It's just when i start a localgame the tint gets on. The itemtest view works more or less as you can i see in the picture, it's from same compile as the screens inside the game. I'll try with the main client and see if it has something to do with that.
  • bounchfx
    hey guys, trying to rig this dude and ran into a bit of an issue. I have a mesh that worked previously, but every time I upload it, it's saying it's a different triangle count than it is. It's instead reading that it's the triangle count of the LOD0, even when the LOD0 isn't being loaded at all. Here's what I'm trying to upload:

    PZ27xUTJOKSCTPoH

    and the error it gives me:
    cBI8B4Ff7rUtOchh

    anyone run into this?
  • Clyptic
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    Clyptic polycounter lvl 6
    @bounchfx: Did you try exporting LoD1 again? Maybe you accidentally saved LoD0 over LoD1. Only thing that would make sense. Then again I am having my own issues with the workshop not cooperating...:poly118:

    Hey everyone, I am having an issue with my textures not showing up. Yesterday everything was loading up perfectly, however today when I tried loading them up to work on the mask. I am just getting a grey color. I have not made any changes since and the beard texture is still working for some odd reason.

    ybiy.jpg
  • Zipfinator
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    Zipfinator polycounter lvl 9
    @Clyptic, everyone is getting that since the update today. If you really need to test in game use the Dota 2 Test build.
  • Clyptic
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    Clyptic polycounter lvl 6
    @Zipfinator oh that's good to know, thanks a lot. I thought it must be something on their end, but couldn't find any post about it.
  • bounchfx
    Clyptic wrote: »
    @bounchfx: Did you try exporting LoD1 again? Maybe you accidentally saved LoD0 over LoD1. Only thing that would make sense. Then again I am having my own issues with the workshop not cooperating...:poly118:


    Yeah, actually tried a lot of stuff, copied it into a new file, resaved, combined with a box, reexported, rerigged, deleted all the other meshes, deleted parts of the mesh.

    I found a fix, but it wasnt obvious. Basically I exported as OBJ and imported into zbrush, then back out as obj and rerigged it. Then it worked. I also had a problem of it saying it was 306 triangles when maya said 294. I had actually even bashed part of the zb obj with the maya obj, and tried importing and it said it was 450 triangles... instead of 300 like maya said. Very confusing overall, but the moral of the story is if you don't know what's up with your mesh, bring that mofo into zb and back out. It's like a car wash for meshes.
  • Hudston
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    Hudston polycounter lvl 10
    So my DOTA has just started crashing whenever I try to import anything. I thought it might be something I did with the files for my current project, but I tried to import an old courier and some files that worked yesterday and it still crashed. I reinstalled DOTA and still no luck.

    Any advice? I'm working on borrowed time as it is for the CNY event, I'm in a bit of a panic atm.
  • Hudston
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    Hudston polycounter lvl 10
    So it might not be just me? Thank god for that...
  • Konras
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    Konras polycounter lvl 12
    I wonder if importer bug has anything to do with general game bug that people are getting. Wyk posted a possible solution. https://www.facebook.com/wykrhmreddy/posts/10153748854700105

    Not sure how helpful it will be, but maybe its worth a try :/
  • Vayne4800
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    Vayne4800 polycounter lvl 3
    Progress on Abaddon set. Started with the mount. Basically retaining a horse and changing armor. Already have a lot of diverse creatures in the store ^^. Please crits. Just started sculpting.

    CoMR2tb.jpg
  • Konras
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    Konras polycounter lvl 12
    @MDK I would definitely upload his head item as two styles. With and without hat. Hair itself looks totally fine as an standalone!! As a side not, maybe consider making chest armor a little brighter with a gradient light from top so it would appear a bit more round.
  • Hawt Koffee
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    Hawt Koffee polycounter lvl 13
    tumblr_mz6zb4mJLN1r43xj0o4_1280.jpg

    http://steamcommunity.com/workshop/filedetails/?id=214893421

    Our Ember spirit set is finally up, thanks for all the suggestions and crits along the way guys :)
  • vlad_the_implyer
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    vlad_the_implyer polycounter lvl 5

    http://steamcommunity.com/sharedfiles/filedetails/?id=214890229

    Our Ember spirit set is finally up, thanks for all the suggestions and crits along the way guys :)
    EMBER, WHAT ARE YOU DOING, THAT'S NOT HOW YOU USE SORDS!!
  • Anuxinamoon
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    Anuxinamoon polycounter lvl 14
    Holy shit you guys! Your work is blowing me away!

    Damm nice LC set Vlad! Really you have improved quite a bit since I last saw! Well done!

    Love that Lina set! So so purrdy!

    Flower-ents look gorgeous as well (no surprise) you guys rock! <3

    Gyro set looks ace too. Love that cloth propellers and oriental rockets xD
  • cottonwings
    My precious Kunkka with a beautiful braid mmmmm :D

    Here's my quick Luna updo design, and t1mu will make it happen!

    ILFccpV.jpg
  • vertical
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    vertical polycounter lvl 9
    Yeah I have the texture issue too, D:.
  • Baddcog
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    Baddcog polycounter lvl 9
    Baddcog wrote: »
    aving issue with cloth bones. Anyone know why?
    It is rigged basically exactly like the fbx. Maybe not exact vert weights but pretty close. But it's not hanging down, that one bone sticks out weird...

    staff_bad%20cloth.jpg

    Almost done but Dota just keeps kicking my butt.

    Sorry to spam, any ideas?

    (I was gonna finish texture today too :( - still wanna make sure the banner works, might have to rework model )
  • kite212
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    kite212 polycounter lvl 16
    Baddcog wrote: »
    Sorry to spam, any ideas?

    (I was gonna finish texture today too :( - still wanna make sure the banner works, might have to rework model )

    Sorry I have not done a Kotl staff so I will be of little use. Are any verts weighted to more than 3 bones?
  • Baddcog
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    Baddcog polycounter lvl 9
    No, 3 bones max, but that was only after I tried to copy their weights closer.
  • Endzeit
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    Endzeit polycounter lvl 10
    I have some problem with the legion commanders bones.
    The weapon is bound to the weapon_0 slot as said on the workshop page.
    My weapon is still floating though, any ideas why?

    5ghRRT9.jpg
  • foxclover
    I've tried rigging legion commander's weapon, and had that same problem. If you import the weapon under a separate slot (so the original weapon is there), you can see that the original blade also floats like that too. I remember seeing a reddit thread complaining about legion's animations, so. I dont think there's anything you can do about it, just wait for valve to fix.
  • OniLolz
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    OniLolz polycounter lvl 14
    New update; The crashing persists x.x
  • Coyo.Te
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    Coyo.Te polycounter lvl 4
    china-newyear-courier7.jpg

    first attempt on polypainting and first rough colorlaydown, some details done.
    coin is gonna be rotated in lowpoly so it really hangs, horse is gonna get abit squished together so the proportions fit and the distance from horse to carriage is going to be reduced. I dont know if I can finish this soon enough so that an animator can rigg and animate this chunk of polys, but i certainly gonna try to finish asap.

    I am still lookin for an animator to try to tackle this thing. pm me if interested.
  • Baddcog
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    Baddcog polycounter lvl 9
    Well, my issue with the cloth bones is different I think. The cloth is just acting wildly different than the original. At this point I have an idea to modify the banner that I think will let me bypass the cloth and it'll look more unique.

    Don't know what else to do, I want to get on to finishing the channels and calling it done.

    On a side not, one of the anims for the keeper staff makes his staff move forward in his hand and the handle is about 3 hands in front of the actual hand, but only that anim. Probably similar to the legion issue, the anim just needs fixed.
  • BladeofEvilsBane
    I really like the carriage part. Also did a quick red line of your horse :

    redline_zps2eeb236f.jpg~original
  • vlad_the_implyer
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    vlad_the_implyer polycounter lvl 5
    Endzeit wrote: »
    I have some problem with the legion commanders bones.
    The weapon is bound to the weapon_0 slot as said on the workshop page.
    My weapon is still floating though, any ideas why?
    It's an animation error, it'll be fixed.
  • Slissken
    My first ever concept art for anything, so please have that in mind when criticizing my work! I made them in paint pretty fast but it's just a first phase and I will work more on them. I thought it might fit Spectre and perhaps change the color of the smoke which she excudes.

    With that said, please do criticize it in a constructive manner which helps me improve. I would appreciate if you would tell me if you like it or don't, what like like about it or what you don't like about it.

    Thanks alot and my best regards, Jonathan.

    PS. Please excuse my English, it is not my mothertounge.

    rUNaUWz.png


    srw0TuN.png

    19Oy5Os.png
  • PrivateRowan
    xejg.jpg

    My latest creation! A ward for the spring2014 event :)
  • vlad_the_implyer
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    vlad_the_implyer polycounter lvl 5
  • cagdasx44
    Vlad, I really liked that head!
  • Xajai
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    Xajai polycounter lvl 3
    Working on a Brewmaster set! not sure if ill add some shoulder piece, but i think i should add a back and bracers at least
    etzPtJ1.jpg
  • sadies
    Love that fish barrel/balloon Xajai!

    Working on a Mirana New Year set! Mount done by Hunter

    cny_mirana_zb.jpg
  • Zambash
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    Zambash polycounter lvl 4
    Hmmm another little patch, workshop still broken, still no texture and binding imports working.
  • Baddcog
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    Baddcog polycounter lvl 9
    maybe verify your game cache Zambash. Textures were working fine for me last night, and still after update.

    Cloth bones on the other hand...
  • Zambash
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    Zambash polycounter lvl 4
    Ugh, I just verified my game cache and downloaded 1.4 gigs on my home internet last night lol
  • Zambash
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    Zambash polycounter lvl 4
    Okay so I just verified my game cache and it checked out fine. Let me show y'all what is happening.

    Sometimes when I go to upload an item I can't even get to the importing stage because when I click the little red "Wearable Item" button, afterwhich you normally pick geometry and texture files to upload, I just get this:
    pxZR7Ij.png
    As you can see the geometry button is just gone and it's only the texture button centered in the pane.

    Then, on the off chance that all the buttons are there, sometimes they are, sometimes they aren't, it seems random, my textures don't work:
    KW3zu7L.png
    Ignore the particles there, I know this model is set up correctly and the textures should work because I just went to re-upload it for the Spring event, I have already uploaded the item with no issue here:

    http://steamcommunity.com/sharedfiles//filedetails?id=213847087

    I used the exact same fbx and texture files that I used when I uploaded it the first time, and yet this time the textures aren't working.

    I get similar results when I try to upload the centaur weapon I just finished, except with him both the textures and the binding are broken, I have the weapon bound to his weapon joint but on import the textures are broken just like the PA weapon and the model appears to be bound to his root joint.

    Anyone else having any issues like this?
  • EtotheRic
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    EtotheRic polycounter lvl 20
    The game is still locking up on me while importing beastmaster ability creatures.
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