SyaPed wrote: »
Youtube embed not working?
Rapante wrote: »
@St4lis Love that demo!
I have a few questions about it, would really appreciate if you could elaborate!
Is the amount of tiles parametric or is it a fixed set of tiles? if so can you extend the globe to have more tiles easily? just asking because I am trying to get a clue if you did the morph with bones or rather with a vertex shader.
hobodactyl wrote: »
@ St4lis and SyaPed: I DEMAND MORE INFO! So awesome!!
reanimate wrote: »
Those are pretty cool, DX11?
Love to know the tech behind it....
No bones. Vertex shaders are doing all the heavy lifting. I've got a baked spherical normal texture that tells the vertices in what direction they should point when in ball mode. Moreover, the buldings are just one mesh, and all the scaling and "placing" is done with vertex shading as well.
Juju wrote: »
Endomi: Awesome! Welcome Ben, I love your work.
Threw some colours on Walter. Vray later. Maybe. Back to game art!
Trickster wrote: »
Can you guess who it is? Comments are welcome!
Uly wrote: »
odium wrote: »
Quake 2 engine baby!
St4lis wrote: »
So I made this litte 3D demo thing in Unity:
Playable in browser. Try it out:http://oskarstalberg.com/planet/index.html