Elijah wrote: »
Aww shit. It's only Tuesday and ya'll already started uploading some great stuff!
I love that droid work, Tom Paul!
Moar Star Citizen work from me:
dustinbrown wrote: »
Guedin that looks awesome man! Here's my latest Roy Brocksmith wip in zbrush.
Guedin wrote: »
So much good works here !
Here's my contribution. This is my entry for the fighting game challenge on facebook. The sculpt is still WIP although it's nearly done.
Rendered with KeyShot :
BitGem wrote: »
I've put together a little demo scene with my 3D Pixel dungeon assets. Now I have a good idea of what it still needs and what I could do better.
bejkon wrote: »
A run cycle using slipgates ninja girl sdk.
gonna give her left arm a cooler pose
Lonewolf wrote: »
cholden wrote: »
Is that a particle accelerator in his shoulder or is he just happy to see us?
Selaznog wrote: »
Lonewolf, your hard surface is freaking sexy. If you ever publish a book I'd totally buy it! (one of those big hard covers with hardly any text in it)
I think I might have mentioned this before but I'll mention it again just in case...While the details are hot and the designs of the mechanics are cool, I really think you could have gone a lot farther with the overall concept of Grimlock. The silhouette just doesn't speak to me. Having said that, the appeal of these pics is really "look at this cool hard surface robot stuff!" and not "look at this cool Hasbro Transformer"
cholden wrote: »
blackcloud34, could that wip image be any bigger? RIP internet.
haikai wrote: »
It's been a while since I've posted anything! I did some freelance work for Glu on their Black Gate: Inferno mobile MMO game:
I did the designs, except where indicated, as well as the modeling and texturing (I couldn't change the base body models of the player characters though). Each took ~2 days (3 for revisions), ~600 triangles, ~256x256 diffuse only painted textures. It was tough, but it was fun to dip back into these low specs.
[HP] wrote: »