Think I'm about done with the texture. Just gotta work up the mask maps tomorrow as well as rig and presentation.
Classic Dire logo 4 life!
Wow really great looking, need to step up my game., because I wanted to make a set for CK as well
Here's my current block out, still need to make the head. After blocking everything out I will start finishing the high poly's. still lot of work to do..
Hey guys, here's an very alpha version of what I'm currently working on. It'll be my second set, it's influenced by Dovahkiin and Anuxi's Slithereen Knight (wonder why that set didn't make it, it's one of the best). The textures are not final of course.
I'm quite a long time Dota 1/2 player, I would like to play with you guys sometime. But, unfortunately I'm quite busy, since a lot of shit happened the last few days. My father passed away and everything is quite hectic at the moment. Take care guys, might see you guys maybe in a long time.
Frump: That set is looking fan-fucking-tastic! Can't wait to see it with the masks applied its gonna look BAWSS
Andy: Love that axe, I always like it when people change the weapon type instead of doing another sword or something. I'm guessing it works well with the attack animations?
Hey guys,
I started to make my first item is - Helmet for Sven. And faced with a problem. I downloaded the model and textures of Sven. In the requirements specified that texture size helmet should be 256H x 256W, but at the downloaded original model he 1024H x 1024W. Why is that? And at 256H x 256W is not enough space for high-quality detailing.
Hey guys,
I started to make my first item is - Helmet for Sven. And faced with a problem. I downloaded the model and textures of Sven. In the requirements specified that texture size helmet should be 256H x 256W, but at the downloaded original model he 1024H x 1024W. Why is that? And at 256H x 256W is not enough space for high-quality detailing.
When you import your textures using the in game importer they will be resized to the dimensions listed on the workshop character page, provided they are in the same dimension ratio.
You should do your bakes and textures at a resolution you find acceptable ie 1024x1024 but always keep in mind the quality you will lose when the texture gets resized. This is why small details are generally advised against as they can often look quite blurry at later stages.
@Frump: looks great! love the shield, and the painting on it is a nice final touch.
We went on vacation the other day, and came home with an idea for our next project. we're gonna make a courier! We've got an animator friend who's been chomping at the bit to start doing Dota stuff, so I'm really excited to be able to get him involved. Here's the concept we've got so far
@Drywall As a matter of JUNE competition I can see here Quas and Export kittens for invoker add just purple Wex one and you will be golden with Invoker themed courier
onilolz / zaphk / tvidotto - i'm really excited for your collaboration, love the idea and progress so far!
anuxi - nova is looking magical! i'm liking the look of those elegant long whiskers :O
Cool stuff Dry! Really love the first orange tabby, rocking the mischievous Cheshire cat smile The other options are nice and eyecatching too though hmm
@Frump: looks great! love the shield, and the painting on it is a nice final touch.
We went on vacation the other day, and came home with an idea for our next project. we're gonna make a courier! We've got an animator friend who's been chomping at the bit to start doing Dota stuff, so I'm really excited to be able to get him involved. Here's the concept we've got so far
The two on the right look the best for a dire/radiant courier.
Man that Rubik ward is sweet, instantly readable for him.
Well i figured out my earlier problem, totally didn't need another bone, i didn't think so.
Thought? Im def going to add more geo for deformations for the back piece as i have a lot more room poly wise for it. Need to make the lod0's for everything as well, kinda did that backwards, oh well.
Neox: I would make the metal ligher (like his armor ) and maibe add diferent contrasting parts on the head . Atm It looks verry nice in the loadout ,but it doesnt read verry good in the game IMO.
Anuxinamoon tnx<3
Finished the presentation image +icons ; gonna upload it later today
Soon done with the basemodel of my demonic charger or what the hell i'm going to could call it.
Need to add those extra plates and chains/collar before baking.
I'm quite a long time Dota 1/2 player, I would like to play with you guys sometime. But, unfortunately I'm quite busy, since a lot of shit happened the last few days. My father passed away and everything is quite hectic at the moment. Take care guys, might see you guys maybe in a long time.
=[
they should be immortal...
take your time man, that wound heal slowly, for me it took a lot of time to accept that change in my life, but with time it becomes less painfull
Neox: I would make the metal ligher (like his armor ) and maibe add diferent contrasting parts on the head . Atm It looks verry nice in the loadout ,but it doesnt read verry good in the game IMO.[/IMG]
i agree but it's not the brightness of the metal, , well it might be but it doesn't really work much brighter, as the brighter material together with the spec just burns out. The values are taken from his orginal hammer. It is more a problem of too many details on too small screenspace, we really need to balance this further. i'll try to split the seperate parts from another more, i already have layers doing this but its not enough
Bronto - Hopefully the final doesn't disappoint. Insaneophobia - It's the traditional Dire logo. It was the one always used in-game until about two weeks ago. Andyk - It's looking pretty cool, I like the bridle. Hudston - Heh, that's good to know. Paskie, Spudnik, Sukotto, Dry - Thanks dudes!
I should stop finishing these in the early morning after staying up all night. I gotta go pass out now. Turns out making a mount + set is a lot of work.
Replies
okay our second sword is in
http://steamcommunity.com/sharedfiles/filedetails/?id=150636712
That's how you do it
Legendary CM baiting too.
Classic Dire logo 4 life!
Amazing.
http://steamcommunity.com/sharedfiles/filedetails/?id=150644036
Nice frump, but I have seen that white painting thing on the shield somewhere. Where is it from?
Wow really great looking, need to step up my game., because I wanted to make a set for CK as well
Here's my current block out, still need to make the head. After blocking everything out I will start finishing the high poly's. still lot of work to do..
HOT HOT HOT!!!
This is fantastic frump!
Badass!
Is anybody having issues opening the pak01_dir.vtf with GCFScape? Gives me an error saying that there's illegal characters.
Andy: Love that axe, I always like it when people change the weapon type instead of doing another sword or something. I'm guessing it works well with the attack animations?
I started to make my first item is - Helmet for Sven. And faced with a problem. I downloaded the model and textures of Sven. In the requirements specified that texture size helmet should be 256H x 256W, but at the downloaded original model he 1024H x 1024W. Why is that? And at 256H x 256W is not enough space for high-quality detailing.
thread with my helmet
When you import your textures using the in game importer they will be resized to the dimensions listed on the workshop character page, provided they are in the same dimension ratio.
You should do your bakes and textures at a resolution you find acceptable ie 1024x1024 but always keep in mind the quality you will lose when the texture gets resized. This is why small details are generally advised against as they can often look quite blurry at later stages.
We went on vacation the other day, and came home with an idea for our next project. we're gonna make a courier! We've got an animator friend who's been chomping at the bit to start doing Dota stuff, so I'm really excited to be able to get him involved. Here's the concept we've got so far
I think I will upload it by tomorow night . Cheers
Old set
thanks for looking! feel free to PM me if you're interested in making stuffs.
onilolz / zaphk / tvidotto - i'm really excited for your collaboration, love the idea and progress so far!
anuxi - nova is looking magical! i'm liking the look of those elegant long whiskers :O
Cool stuff Dry! Really love the first orange tabby, rocking the mischievous Cheshire cat smile The other options are nice and eyecatching too though hmm
Hunter and I finished up our Rubick Ward collab, here it is in the workshop -- http://steamcommunity.com/sharedfiles/filedetails/?id=150650241
...now off to work on my long abandoned Crystal Maiden from the polycount contest
Sadies I love that ward
The two on the right look the best for a dire/radiant courier.
Well i figured out my earlier problem, totally didn't need another bone, i didn't think so.
Thought? Im def going to add more geo for deformations for the back piece as i have a lot more room poly wise for it. Need to make the lod0's for everything as well, kinda did that backwards, oh well.
@drywall: haha those cats, too cute those little critters
@sadies: cool ward, saw it already on the store grats for the most popular of the day!
okay, one weapon a day, keeps the doctor away
http://steamcommunity.com/sharedfiles/filedetails/?id=150890027
Anuxinamoon tnx<3
Finished the presentation image +icons ; gonna upload it later today
Drywall: 4th all the way :O
cheers
Need to add those extra plates and chains/collar before baking.
Tell me what you think.
=[
they should be immortal...
take your time man, that wound heal slowly, for me it took a lot of time to accept that change in my life, but with time it becomes less painfull
best wishes for you
DAT HAMMER mmmmmmmmmmmmmmmm
i agree but it's not the brightness of the metal, , well it might be but it doesn't really work much brighter, as the brighter material together with the spec just burns out. The values are taken from his orginal hammer. It is more a problem of too many details on too small screenspace, we really need to balance this further. i'll try to split the seperate parts from another more, i already have layers doing this but its not enough
steph: thanks!
Really awesome work guys :thumbup:
Insaneophobia - It's the traditional Dire logo. It was the one always used in-game until about two weeks ago.
Andyk - It's looking pretty cool, I like the bridle.
Hudston - Heh, that's good to know.
Paskie, Spudnik, Sukotto, Dry - Thanks dudes!
I should stop finishing these in the early morning after staying up all night. I gotta go pass out now. Turns out making a mount + set is a lot of work.
i really like your set man, but the presentation could make it feel quite a bit more hot and glowing