I am trying to see if I can replace the model for clockwerk's cog in Dota 2 Test. I renamed all the .vpk's to .vpk0's and put all the dota 2 beta stuff in there. If I take the clockwerk .mdl, decompile it, recompile it with Alien Swarm SDK, it works in game (nothing changes). However, if I import the SMD file, stretch a few verts to change what it looks like, export, and recompile, and then replace the compiled cog files, the model disappaers and I can only see the particles and what not. Is there any way to replace models for heroes that don't have a /items/ folder? Thanks.
While it's impressive, fullface replacement is not a good idea, partially because you'll have to add flexes, test it and stuff and it's too much pain for changes that small. You can add some stuff under the eyes or the cross on the head cleverly using alpha maps and original geometry though, but i think you're better with alternative hair/hat.
I believe his head is a separate item though, or it was.
Yeh his face is separate from the rest of the model. Thanks for the headsup, I'll have a play around see if it works.
Currently I'm working on a hood for Kunkka to go with the set, but sculpting cloth is way harder than I anticipated, especially getting the weight of the cloth to look right.
Also, on a side note... There's some serious badass looking stuff all of you are making. It's really inspirational. That storm spirit Toby Rutter is working on is looking amazing. I'm curious how you got the wraps over the hat to look so clean. They look like another sub tool over the top of the hat?
Yeh his face is separate from the rest of the model. Thanks for the headsup, I'll have a play around see if it works.
Currently I'm working on a hood for Kunkka to go with the set, but sculpting cloth is way harder than I anticipated, especially getting the weight of the cloth to look right.
Also, on a side note... There's some serious badass looking stuff all of you are making. It's really inspirational. That storm spirit Toby Rutter is working on is looking amazing. I'm curious how you got the wraps over the hat to look so clean. They look like another sub tool over the top of the hat?
hey, when sculpting cloth you can use Greek sculptures for reference and i hear there's Gravity feature in Zbrush, so you can look into that too.
About the wraps, yeah, some people use different subtools to generate wraps and such, this will generate cleaner look and bakes and will allow you to sculpt wraps without breaking the base underneath.
Thanks to anyone who tuned in to the stream. It was fun. I'm really surprised how positive the effect was on my work. I got a lot more done and stayed a lot more focussed than usual. the amount of work I got done probably would have taken me twice as long normally with how bad I am about chatting and browsing the web.
I'd recommend others try it out.
I had viewers even for stuff as boring as retopo, thanks to some nice retweets.
Vlad, guide looks more detailed than your blog version which job well done. Could make a similarly more detailed version of the texturing guide too. Even though the one you already done has a lot of detail in it.
So I decided to re-texture one of my old sets from back in november when I had no clue what I was doing, more for practice than anything else. It ended up being a lot more work than I thought it would because I had to redo large parts of the model as well, and make a new weapon since the old one was terrible. It's really nice to see the progress I've made in the past 6 months though.
I still need to make some big changes to the wings/wing tips and tweak the helm a bit but for the most part it's finished. I won't be making any large sweeping changes but crits would be appreciated.
Great work Vlad, more competition for us in the rise, now if somebody would be kind to make a courier workflow guide, that would be great. Sigh, I'm still busy with a Chaos Knight set and then suddenly re-examination happens, to pause it yet again. (This is what happens when you start learning to make items while you should be learning for programming exams...) P.S I'm not regretting making items at all, even if nothing has been accepted yet.
Next time you're in the game, you guys should hit the plus button and search for "Polycount". I never thought of it until the other day, but it's a cool thing to have. The guild system should be interesting too.
Next time you're in the game, you guy should hit the plus button and search for "Polycount". I never thought of it until the other day, but it's a cool thing to have. The guild system should be interesting too.
In you Steam\steamapps\common\dota 2 beta\dota\cfg folder, add a file called autoexec.cfg, open it in notepad, and add the line chat_join "Polycount"
Thanks to anyone who tuned in to the stream. It was fun. I'm really surprised how positive the effect was on my work. I got a lot more done and stayed a lot more focussed than usual. the amount of work I got done probably would have taken me twice as long normally with how bad I am about chatting and browsing the web.
I'd recommend others try it out.
I had viewers even for stuff as boring as retopo, thanks to some nice retweets.
i experienced exactlly what you said Frump, its amazing how it works =]
--- @anuxi, on that mount, how do you think those extra parts will work? planning to create some extra bones for them?
@anuxi, on that mount, how do you think those extra parts will work? planning to create some extra bones for them?
Nah, I'll test to see if I can get them to look decent without adding bones. If I cant, I'll shrink them to just the neck flap bones or remove them all together.
So like... I bought me an Intuos 5 medium size tablet. No more wrist pain and hopefully faster workflow. Any resources I should check to quickly adapt to using this on 3dsmax, mudbox, photoshop and generally?
It did cost an arm and a leg though :S but no regrets.
@Vayne4800 Intuos in mudbox/zbrush/photoshop should work without any extra setting if you have your drivers installed. For 3ds max i don't recommend using tablet it if you have wrist pain. However there is nifty device for 3dsMax/Maya/3DCoat that could help you with that: http://www.3dconnexion.com/products/spacenavigator.html
Using it you don't need to manipulate camera with your mouse and thus you will save allot of right hand movement and also after a while its really intuitive
Its not a miracle device, however I really enjoy using it.
Hey guys, I wanted to try making some Dota items, but it seems that you have to have the actual game to do it.
Is there like any other way?
you came to the right place to get a dota invite =]]
guys, sorry for not posting the wip, it was a little rushy this one and the guys on joindota asked for discretion on the project
and after 3 tries finally got a dire and radiant version in game, the others were ignored =]
the concept is from the artists on joindota, i just modeled and animated
Cyril the Syrmeleon - The shy syrmeleon of the southern isles are rarely ones to travel abroad, or find themselves in a battle, or hitch a ride on an elderly drakefly.
Im having some trouble with my courier, the death animation replays in the middle of the sequence.
It plays 15 frames of the death sequence, restarts and then play the whole sequence.
Plays normally on the preview and everywhere else, this hiccup with the animation only happens in the ingame preview.
So I decided to re-texture one of my old sets from back in november when I had no clue what I was doing, more for practice than anything else. It ended up being a lot more work than I thought it would because I had to redo large parts of the model as well, and make a new weapon since the old one was terrible. It's really nice to see the progress I've made in the past 6 months though.
I still need to make some big changes to the wings/wing tips and tweak the helm a bit but for the most part it's finished. I won't be making any large sweeping changes but crits would be appreciated.
I think a problem you're facing is that the wings look too organic. OD is literally half-rock, and those look like leather or skin. Also, some of the colors don't match up completely (the helm for example).
Replies
http://steamcommunity.com/workshop/filedetails/?id=149103533
streaming some more antimage stuff
Happy patch day
So much love, Bronto!
progress
http://steamcommunity.com/sharedfiles/filedetails/?id=148651674
http://www.twitch.tv/frump3d
Yeh his face is separate from the rest of the model. Thanks for the headsup, I'll have a play around see if it works.
Currently I'm working on a hood for Kunkka to go with the set, but sculpting cloth is way harder than I anticipated, especially getting the weight of the cloth to look right.
Also, on a side note... There's some serious badass looking stuff all of you are making. It's really inspirational. That storm spirit Toby Rutter is working on is looking amazing. I'm curious how you got the wraps over the hat to look so clean. They look like another sub tool over the top of the hat?
About the wraps, yeah, some people use different subtools to generate wraps and such, this will generate cleaner look and bakes and will allow you to sculpt wraps without breaking the base underneath.
I'd recommend others try it out.
I had viewers even for stuff as boring as retopo, thanks to some nice retweets.
http://steamcommunity.com/sharedfiles/filedetails/?id=149389814
Check it out, lots of sweating on this this one.
Zaphk, TVidotto and I started a new courier
This is the ground model:
Also, I had some fun with gifcam and layers in zbrush =PPPPP
So I decided to re-texture one of my old sets from back in november when I had no clue what I was doing, more for practice than anything else. It ended up being a lot more work than I thought it would because I had to redo large parts of the model as well, and make a new weapon since the old one was terrible. It's really nice to see the progress I've made in the past 6 months though.
I still need to make some big changes to the wings/wing tips and tweak the helm a bit but for the most part it's finished. I won't be making any large sweeping changes but crits would be appreciated.
That's the way to do it. Keep doing stuff for the sake of doing stuff and anything else is a bonus!
In you Steam\steamapps\common\dota 2 beta\dota\cfg folder, add a file called autoexec.cfg, open it in notepad, and add the line chat_join "Polycount"
its wrong on the wiki, but you can change there
i experienced exactlly what you said Frump, its amazing how it works =]
---
@anuxi, on that mount, how do you think those extra parts will work? planning to create some extra bones for them?
Nah, I'll test to see if I can get them to look decent without adding bones. If I cant, I'll shrink them to just the neck flap bones or remove them all together.
Would love some constructive criticism.
http://steamcommunity.com/sharedfiles/filedetails/?id=149106716
It did cost an arm and a leg though :S but no regrets.
http://www.3dconnexion.com/products/spacenavigator.html
Using it you don't need to manipulate camera with your mouse and thus you will save allot of right hand movement and also after a while its really intuitive
Its not a miracle device, however I really enjoy using it.
Now this has potential. Even more with this team
Is there like any other way?
If you need, I have an extra copy of DOTA!
you came to the right place to get a dota invite =]]
guys, sorry for not posting the wip, it was a little rushy this one and the guys on joindota asked for discretion on the project
and after 3 tries finally got a dire and radiant version in game, the others were ignored =]
the concept is from the artists on joindota, i just modeled and animated
Cyril the Syrmeleon - The shy syrmeleon of the southern isles are rarely ones to travel abroad, or find themselves in a battle, or hitch a ride on an elderly drakefly.
http://steamcommunity.com/sharedfiles/filedetails/?id=148789576&tscn=1370107567
http://steamcommunity.com/sharedfiles/filedetails/?id=148786813
hope you guys like it
Would love some constructive criticism.
steamcommunity.com/sharedfiles/filedetails/?id=149106716
I made some more ck stufs , I'm going for a set soon ,but first I think I'm gonna remake /heavely modify my Lina set.
Double edged shadow spreader : http://steamcommunity.com/sharedfiles/filedetails/?id=149745959
Spiked chaos shield:
link : http://steamcommunity.com/sharedfiles/filedetails/?id=149766771
It plays 15 frames of the death sequence, restarts and then play the whole sequence.
Plays normally on the preview and everywhere else, this hiccup with the animation only happens in the ingame preview.
Any idea why this is happening?
Had an idea for Crystal Maiden the other night inspired by watching some 40's style movies or tv shows or something. haha
I dunno about the cloak but whatever. Maybe I'll come up with a better idea in the morning.
also...i just played my first match with magnus. now i'm angry that he's not in the workshop because it was AWESOME. that is all.
Some updated screenshots before bed.
Some notes of my own. Gonna move the decal down and I still have yet to author the masks/front side of the cape.
The colors don't jive well yet but I'm not sure how to get that to happen. if anyone has multiple color schemes, it's invoker.
Man, rigging that cape is hard as hell.
LOOK AT THAT POSITION! Just to get a stiff cape :poly122:
aproved your post man, quoting it so more people can see it and give some feedback
---
huge thanks guys! =]]
@mihalceanu im loving those items for ck, great work!
I think if the shoulder wrap/scarf is moved slightly higher up on the arms in the front it would balance out the sleeves quite a bit.
I think a problem you're facing is that the wings look too organic. OD is literally half-rock, and those look like leather or skin. Also, some of the colors don't match up completely (the helm for example).