"That item does not exist. It may have been removed by the author." for me as well, i was trying to upload a test item just to check the progress, everything works ingame, but as soon as i submit this error occurs and everything i entered is gone
Oh nice found out why by accident. I couldn't vote for another submission because i didn't buy a game on steam with my new account made for this. so i bought a game and random error message was gone....
Congratz to the one that got items ingame, it's about time some of my items get ingame again I think I'm going to concentrate on sets again, because the single items don't work that well either...
Started working on my first mount for dota, it's still very wip but I wanted to know what u guys think. The idea was to add some more armor, but not to much because it can become a bit busy.
Also as a tail the idea was to make the black color some red/orange if Valve's is willing to change it ;p Probably not..
Hi all i'm a new rookie . i have only one month using 3dsmax. i have created something but i still don't know many things.
PLS IF ANY ONE CAN CREATE A VIDEO TUTORIAL THAT EXPLAINS HOW IS CREATED AN ITEM FOR D.O.T.A 2 FROM THE BEGINNING TILL THE IS READY FOR GAME PLAY I BEG U.
I HAVE THIS HEAD FOR SVEN IS NOT OVER YET IT NEEDS A FEW MORE DETAILS.
BUT I DONT KNOW HOW TO ATTACH IT TO THE BODY OR TO ADD COLORS ON IT.
[IMG]file:///C:/Users/Visi/Desktop/gogol/asdasd.bmp[/IMG]
[IMG]file:///C:/Users/Visi/Desktop/gogol/sss.bmp[/IMG]
Congratz to the one that got items ingame, it's about time some of my items get ingame again I think I'm going to concentrate on sets again, because the single items don't work that well either...
Started working on my first mount for dota, it's still very wip but I wanted to know what u guys think. The idea was to add some more armor, but not to much because it can become a bit busy.
Also as a tail the idea was to make the black color some red/orange if Valve's is willing to change it ;p Probably not..
Also, since i have been challenged to make these items with free software (blender, gimp , maybe sculptris ??) do you guys have any pipeline/workflow advice for me to begin with ? (do i do low poly- High poly- sculpt or sculpt low poly etc. )
i know its kinda personal the way someone makes models, but if u share your (pro) way, i would be grateful !
as said on the workshop, very nice dagger really like it!
and another one by us, this time the the final texture and masks and integration have been done by our intern max, with a bit of guidance from more experienced artists. This one was also sculpted way back in 2012 before some family issues stopped me from digging deeper into this - so far its fun and it really helps polishing our current production.
as said on the workshop, very nice dagger really like it!
and another one by us, this time the the final texture and masks and integration have been done by our intern max, with a bit of guidance from more experienced artists. This one was also sculpted way back in 2012 before some family issues stopped me from digging deeper into this - so far its fun and it really helps polishing our current production.
:O awesome sword, and a job well done !
but, how did you get all the glow on it ? I've been away for a while now...
did they add a glow function or its just the glow mask texture ?
I don't think i've seen anyone really working on any HUD's here but nonetheless the workshop page has been updated with requirements and a PDF guide similar to the texture/shader one for HUD creation.
Hello steam workshop developers. I just finished a video comparing handplane's source output to 3dsmax, maya, and xnormal tangent space maps and I thought it would be interesting to the dota people:
[ame="http://www.youtube.com/watch?v=QeP-tOKryxU"]Source engine comparison with handplane - YouTube[/ame]
Also,
I wanted to take a minute to ask workshop artists - what kinds of tools do you want to streamline your development? Email me at: alecmoody@gmail.com
but, how did you get all the glow on it ? I've been away for a while now...
did they add a glow function or its just the glow mask texture ?
there are a couple of things going on, first of all the particles (can we turn those off by any chance? not for this model, just in general). then we have a lot of self illumination on the glowing parts and on top of that is an additive detail texture which makes the glow look like its pulsating.
@alec: my biggest problems with the workflow are inside dota itself so i guess you can't do much about that. everything else is pretty straight forward.
there are a couple of things going on, first of all the particles (can we turn those off by any chance? not for this model, just in general). then we have a lot of self illumination on the glowing parts and on top of that is an additive detail texture which makes the glow look like its pulsating.
I know about the illumination channel on one of the shader masks, and AFAIK we still cant do anything about the particles.
YET , i would appreciate anything that illustrates how to use the detail texture ? (apart from the valve documents provided, i know pretty much nothing about detail texture) if someone can fill me up on this, it would really hit the gray spot of my brain
@alec: my biggest problems with the workflow are inside dota itself so i guess you can't do much about that. everything else is pretty straight forward.
possibly not but if you would email me or post your thoughts about it I can see what would be possible.
I will try and make some different kinds of concepts for various items as time goes by, my first concept is for a Necrolyte weapon. will make a more detailed one later today/tomorrow, or within the next week (graduating from school this friday so I might not have that much time before that :>)
Dont mind the colours and whatnot, I'd gladly take any advice if anyone got any to give ^^
I will try and make some different kinds of concepts for various items as time goes by, my first concept is for a Necrolyte weapon. will make a more detailed one later today/tomorrow, or within the next week (graduating from school this friday so I might not have that much time before that :>)
Dont mind the colours and whatnot, I'd gladly take any advice if anyone got any to give ^^
Wait.. I just thought of something - if Luna gets a custom mount will she keep saying
Nooooooova or will that have to change ?
Chaos Knight and Mirana also have lines referring to their mounts (Armageddon and Sagan). I don't think they will change the lines. Just imagine it's the same character but looks different, I guess.
Speaking of CK, his palette is really dark, bland and restrictive.
First off, Neox, I love how that Doom sword turned out. And Hawt, I'm liking where you're going with that Luna set. So much cool stuff. You guys are all awesome.
I played a game as Riki and actually didn't do terribly a little while back so I guess to celebrate I made him some daggers.
PS: Is anyone on here actually good at the game? Just curious. I'm terrible.
Just found something fundamentally wrong with my invoker set when rigging (The back was too low and collided with the cape a lot) which put the set back a couple of days So disheartening...
Replies
I don't doubt that it will be
Hehe, now lets see how fast Anuxi can make a set for Luna
And Tvidottos courier as well!
GZ!
http://tf2b.com/diff.php?gid=205790
I only have 1 week. Can I do it?
Oh nice found out why by accident. I couldn't vote for another submission because i didn't buy a game on steam with my new account made for this. so i bought a game and random error message was gone....
http://steamcommunity.com/sharedfiles/filedetails/?id=150420999
You can do it! :thumbup:
Why do you only have 1 week?
I have two sets on the go. I'm really not sure if I should put them on hold and try get a Luna set done before the competition is way too fierce!
Started working on my first mount for dota, it's still very wip but I wanted to know what u guys think. The idea was to add some more armor, but not to much because it can become a bit busy.
Also as a tail the idea was to make the black color some red/orange if Valve's is willing to change it ;p Probably not..
PLS IF ANY ONE CAN CREATE A VIDEO TUTORIAL THAT EXPLAINS HOW IS CREATED AN ITEM FOR D.O.T.A 2 FROM THE BEGINNING TILL THE IS READY FOR GAME PLAY I BEG U.
I HAVE THIS HEAD FOR SVEN IS NOT OVER YET IT NEEDS A FEW MORE DETAILS.
BUT I DONT KNOW HOW TO ATTACH IT TO THE BODY OR TO ADD COLORS ON IT.
[IMG]file:///C:/Users/Visi/Desktop/gogol/asdasd.bmp[/IMG]
[IMG]file:///C:/Users/Visi/Desktop/gogol/sss.bmp[/IMG]
Looking great!
it never worked for sven as his weapon is 2 handed and needs a second place for his hand to rest on.
Great Sword. Hop it will become a set.
Stop making Dota 2 items, you guys are too awesome already ^^
And yes, finally Luna! Has anybody datamined to requirements yet?
Nyx Assassin set in progress...i call the sculpting done, colors are just to get an idea of the main color scheme.
Dragon Nyx
I had to double-check that the far-right dagger was actually polygonal, it's so close to the concept art!
I've been away from the forums for a long time, it feels good to be back. ;D
i wanted to know how i can make custom anims for item using blender ( not an animation tutorial, but how to re-animate items to do stuff)
Here is a VERY SPECIFIC example:
i want to make a pudge hook that does an anim when it grapples on to something. Yep. Thats literally it. Is this possible yet ?
i know its kinda personal the way someone makes models, but if u share your (pro) way, i would be grateful !
and another one by us, this time the the final texture and masks and integration have been done by our intern max, with a bit of guidance from more experienced artists. This one was also sculpted way back in 2012 before some family issues stopped me from digging deeper into this - so far its fun and it really helps polishing our current production.
:O awesome sword, and a job well done !
but, how did you get all the glow on it ? I've been away for a while now...
did they add a glow function or its just the glow mask texture ?
Luna concepts
Dota 2 Workshop HUD requirements
[ame="http://www.youtube.com/watch?v=QeP-tOKryxU"]Source engine comparison with handplane - YouTube[/ame]
Also,
I wanted to take a minute to ask workshop artists - what kinds of tools do you want to streamline your development? Email me at: alecmoody@gmail.com
there are a couple of things going on, first of all the particles (can we turn those off by any chance? not for this model, just in general). then we have a lot of self illumination on the glowing parts and on top of that is an additive detail texture which makes the glow look like its pulsating.
@alec: my biggest problems with the workflow are inside dota itself so i guess you can't do much about that. everything else is pretty straight forward.
I know about the illumination channel on one of the shader masks, and AFAIK we still cant do anything about the particles.
YET , i would appreciate anything that illustrates how to use the detail texture ? (apart from the valve documents provided, i know pretty much nothing about detail texture) if someone can fill me up on this, it would really hit the gray spot of my brain
mounts
possibly not but if you would email me or post your thoughts about it I can see what would be possible.
ouch! that is great!!! =]
That is so cute. Very nice concept.
Noova! Noooova
Nooooooova or will that have to change ?
I'm new here
I will try and make some different kinds of concepts for various items as time goes by, my first concept is for a Necrolyte weapon. will make a more detailed one later today/tomorrow, or within the next week (graduating from school this friday so I might not have that much time before that :>)
Dont mind the colours and whatnot, I'd gladly take any advice if anyone got any to give ^^
I'm new here
I will try and make some different kinds of concepts for various items as time goes by, my first concept is for a Necrolyte weapon. will make a more detailed one later today/tomorrow, or within the next week (graduating from school this friday so I might not have that much time before that :>)
Dont mind the colours and whatnot, I'd gladly take any advice if anyone got any to give ^^
Chaos Knight and Mirana also have lines referring to their mounts (Armageddon and Sagan). I don't think they will change the lines. Just imagine it's the same character but looks different, I guess.
Speaking of CK, his palette is really dark, bland and restrictive.
First off, Neox, I love how that Doom sword turned out. And Hawt, I'm liking where you're going with that Luna set. So much cool stuff. You guys are all awesome.
I played a game as Riki and actually didn't do terribly a little while back so I guess to celebrate I made him some daggers.
PS: Is anyone on here actually good at the game? Just curious. I'm terrible.
we're actually bootcamping for ti4
i think we have like 1 win from 7 games
Iron Priest and the Polycounts however..