I've been working on an enchantress set, almost done with the high poly model.
Critique?
Can you make the model 100% black on a light grey background? Then you will be able to see how the silhouette works and what you can do to make it pop especially from top down angles
Hey all... is there a known problem with updating a preview image after-the-fact? I'm attempting to unify my submissions and the preview images - went into DOTA 2 to modify my submission, and re-uploaded the image. It shows in the preview window in the edit screen, but when I view the item online, or in Steam, it is the old one...
I love how clean it is! Do you guys do fur with the move tool or something like that?
Also, some good news!
Vladimir >the implyer: So willthe Chinese doto get the same store with our contributed items? Will it be cut down to non-skull items?
GreenMarine: same stuff. skull items will probably get alternate appearances or not sell there
dry & chemical alia - nice work on your mirana set!
pixelherder - courier is coming along great!
zaphk - tusk items are awesome so far! i want to do some tusk stuff too
I was working on a head piece for skywrath until i realized the new heroes aren't in the importer yet. Still wip, hoping they update soon so I can test some things in game.
Vladimir >the implyer: So willthe Chinese doto get the same store with our contributed items? Will it be cut down to non-skull items?
GreenMarine: same stuff. skull items will probably get alternate appearances or not sell there
that is really nice
do you guys know when they will have access to the store?
Hey guys, once I'm done with exams, I would like to do a courier, might someone be cool to share their process in doing a courier? I understand the whole basic item workflow, but I'm still in the dark with animations, etc.
I have been listening to great band from sweden called Ghost and it got me inspired to a sketch on a zombie queen conecpt. Thought Death Prophet could be a good hero for that.
Don't know which i want to continue to making concepts on, what do you think?
Obviously it will need some more work on it.
The far right seems the most queenly. I like it. The middle would be an appropriate direction if you wanted to go in a "death jester" direction with the character. The one on the left... Eh. Compared to the other two, it's kind of unremarkable.
I have been listening to great band from sweden called Ghost and it got me inspired to a sketch on a zombie queen conecpt. Thought Death Prophet could be a good hero for that.
Don't know which i want to continue to making concepts on, what do you think?
Obviously it will need some more work on it.
Keep in mind that her dress is actually two pieces, so you'll want to think outthe way they connect with each other and the rest of the cosmetics
Is anyone else getting a weird glitch with the workshop over the past two days? Every time I go to the workshop by mousing over the "community" tab and clicking workshop in steam, it's taking forever, or just white-screening on me. I can get to my items by going through my profile, and once I'm in the workshop, I can look at things, but the main workshop page is messed up for me.
Is anyone else getting a weird glitch with the workshop over the past two days? Every time I go to the workshop by mousing over the "community" tab and clicking workshop in steam, it's taking forever, or just white-screening on me. I can get to my items by going through my profile, and once I'm in the workshop, I can look at things, but the main workshop page is messed up for me.
Yeah I've been having that problem a lot lately. It's been slow since forever going through the steam client though. The web version is super snappy and normal.
Also, it's great to hear that the Chinese will be able to buy cosmetics, that's something I was wondering about.
Is anyone else getting a weird glitch with the workshop over the past two days? Every time I go to the workshop by mousing over the "community" tab and clicking workshop in steam, it's taking forever, or just white-screening on me. I can get to my items by going through my profile, and once I'm in the workshop, I can look at things, but the main workshop page is messed up for me.
Same problem here, able to access the workshop through my profile but results in a white page from the community tab, and like frump web version is normal.
Made more rat progress... Trying to nail down a flying method. Sculpted a few quick variants.
Cheese-Chaser Variant
Pros: potential for interesting animation, I find it hilarious, simple to rig.
Cons: Others may not find it as funny as I do.
Jet Pack Variant
Pros: Super easy to rig and animate, I like the alliteration of "Rocket Rat"
Cons: Animations may not be as funny/interesting as other variants... Except for death. That could be hilarious.
Rat-icopter Variant
Pros: Easy to rig and animate, potential for fun animations considering that the hands are free
Cons: May be too similar to an enemy in the upcoming Shovel Knight game.
Winged Rat Variant
This is fucking stupid.
Mecha-Winged Rat Variant
Pros: Rat's hands are free creating potential for interesting animations, especially secondary motion; It almost seems like Valve prefers wings for couriers
Cons: Probably not as easy to rig and animate as everything else
(Cloudy with a Chance of Meatballs - watch it, it's awesome )
I like the jetpack and the mechanical wings, though the latter may be a bit too detail heavy to read ingame in its current version. Keep it up, looking fantastic!
I'd love to see the flying version using a malfunctioning jetpack, so the rat keeps trying to get the cheese when the jetpack makes him bounce in the air.
This have so much promise in it, great work so far, Dash.
Hey guys, I'm currently optimizing and baking my set and I was wondering how hard are these poly limits? I know in general, limits are more or less just guidelines but how stingy is Valve with items that lightly exceed these limits?
Made more rat progress... Trying to nail down a flying method. Sculpted a few quick variants.
Cheese-Chaser Variant
Pros: potential for interesting animation, I find it hilarious, simple to rig.
Cons: Others may not find it as funny as I do.
Jet Pack Variant
Pros: Super easy to rig and animate, I like the alliteration of "Rocket Rat"
Cons: Animations may not be as funny/interesting as other variants... Except for death. That could be hilarious.
Rat-icopter Variant
Pros: Easy to rig and animate, potential for fun animations considering that the hands are free
Cons: May be too similar to an enemy in the upcoming Shovel Knight game.
Winged Rat Variant
This is fucking stupid.
Mecha-Winged Rat Variant
Pros: Rat's hands are free creating potential for interesting animations, especially secondary motion; It almost seems like Valve prefers wings for couriers
Cons: Probably not as easy to rig and animate as everything else
Thanks, all! I've certainly got a fair bit to think about...
I think I'm gonna try a wingsuit. And for some reason, I love the idea of combining the Cheese-Chaser with the malfunctioning Jet Pack.
I can't believe I'm seriously considering grafting wings onto a rat, but the idea of doing both wings and jetpack is strangely alluring.
@OniLolz
Also can't wait to see the punching glove. It is gonna be sweet! I really like the use of arrows on your cloak.
Flying Cheese, lifting the mouse and the mouse still chasing it. In fact you can put emphasis on the magical, winged cheese, with the mouse being little more than a passenger, who's there to carry the bag. Would at least be more original.
Yeah kind of. I think the picture needs a little bit more action. It doesn't looks interesting enough in my opinion. Try to make her strike different poses and see what fits best in your opinion.
Nedless to say, very nice set. I haven't followed the previous version, but I liked this 'season set' idea. Curious to see what (and if) you will do for the winter and spring
Yeah kind of. I think the picture needs a little bit more action. It doesn't looks interesting enough in my opinion. Try to make her strike different poses and see what fits best in your opinion.
But this is just my opinion.
You must do something with those red shades in her hair. It looks a little bit weird imo.
Flying Cheese, lifting the mouse and the mouse still chasing it. In fact you can put emphasis on the magical, winged cheese, with the mouse being little more than a passenger, who's there to carry the bag. Would at least be more original.
... That. Is. BRILLIANT!
Dude, I don't use the word "brilliant" often. That idea earned it. Sure, I'll have to figure out the physics, maybe shorten the string a bit and enlarge the cheese, but there's potential there.
Thanks, Chriss Raven! 'Never would have thought of that.
See? THIS is why you don't develop things in a vacuum. You'd miss out on all kinds of crazy awesome things that can actually make your work better!
@pear
What's the story behind that picture? She almost looks like she's trying to obtain inner peace. Now while it isn't as action packed as other pictures, I've got to say that that's the most clever way of showing both a front and back view of a character I've seen in a promotional image since... Well, ever.
@Anuxi
If I commented every time you did something awesome, I'd have a post count in the thousands. I really like the leaf-dress!
@Rubus
Turned out well! Glad to see you finished it!
@Andyk125
Dude, it looks just like the concept! It's uncanny...
Replies
Critique?
I'm going to try and be a bit more active here, I'll start with this, a highpoly blockout of a SkyWrath Staff.
Can you make the model 100% black on a light grey background? Then you will be able to see how the silhouette works and what you can do to make it pop especially from top down angles
Any advice?
Tusk is adorable ^^
Also, some good news!
pixelherder - courier is coming along great!
zaphk - tusk items are awesome so far! i want to do some tusk stuff too
I was working on a head piece for skywrath until i realized the new heroes aren't in the importer yet. Still wip, hoping they update soon so I can test some things in game.
Zaphk - you are right, Tusk is adorable in that Hat. good work
HntrLuc - That's one sweet head piece!
Bit of an update.
Brb doing some more asianthemed items
that is really nice
do you guys know when they will have access to the store?
HntrLuc: Thanks! Wow this head piece is awesome! Can't wait to see your take on Tusk ^^
Taz: Thanks! Ohh I like your design!
Loving the set Dry and Chemical.
Zaphk, that hood looks amazing. Clean and purty.
Don't know which i want to continue to making concepts on, what do you think?
Obviously it will need some more work on it.
Yeah I've been having that problem a lot lately. It's been slow since forever going through the steam client though. The web version is super snappy and normal.
Also, it's great to hear that the Chinese will be able to buy cosmetics, that's something I was wondering about.
Same problem here, able to access the workshop through my profile but results in a white page from the community tab, and like frump web version is normal.
Nice to know its not just me running into this
Cheese-Chaser Variant
Pros: potential for interesting animation, I find it hilarious, simple to rig.
Cons: Others may not find it as funny as I do.
Jet Pack Variant
Pros: Super easy to rig and animate, I like the alliteration of "Rocket Rat"
Cons: Animations may not be as funny/interesting as other variants... Except for death. That could be hilarious.
Rat-icopter Variant
Pros: Easy to rig and animate, potential for fun animations considering that the hands are free
Cons: May be too similar to an enemy in the upcoming Shovel Knight game.
Winged Rat Variant
This is fucking stupid.
Mecha-Winged Rat Variant
Pros: Rat's hands are free creating potential for interesting animations, especially secondary motion; It almost seems like Valve prefers wings for couriers
Cons: Probably not as easy to rig and animate as everything else
Any other thoughts? Things to consider?
(Cloudy with a Chance of Meatballs - watch it, it's awesome )
I like the jetpack and the mechanical wings, though the latter may be a bit too detail heavy to read ingame in its current version. Keep it up, looking fantastic!
I'd love to see the flying version using a malfunctioning jetpack, so the rat keeps trying to get the cheese when the jetpack makes him bounce in the air.
This have so much promise in it, great work so far, Dash.
Whoa. Thanks for the info
gliding possum!
I think I'm gonna try a wingsuit. And for some reason, I love the idea of combining the Cheese-Chaser with the malfunctioning Jet Pack.
I can't believe I'm seriously considering grafting wings onto a rat, but the idea of doing both wings and jetpack is strangely alluring.
@OniLolz
Also can't wait to see the punching glove. It is gonna be sweet! I really like the use of arrows on your cloak.
Flying Cheese, lifting the mouse and the mouse still chasing it.
Flying Cheese, lifting the mouse and the mouse still chasing it. In fact you can put emphasis on the magical, winged cheese, with the mouse being little more than a passenger, who's there to carry the bag. Would at least be more original.
I finished my enchantress update. Gonna start work on that skywrath mage set tomorrow
http://steamcommunity.com/sharedfiles/filedetails/?id=106303053&tscn=1367394984
do you guys think this looks silly?
Yeah kind of. I think the picture needs a little bit more action. It doesn't looks interesting enough in my opinion. Try to make her strike different poses and see what fits best in your opinion.
But this is just my opinion.
Nedless to say, very nice set. I haven't followed the previous version, but I liked this 'season set' idea. Curious to see what (and if) you will do for the winter and spring
@pear:
I looks good, but the posing doesn't say much about anything, as she's currently just standing in a very generic position.
Perhaps more compelling movements, such as she combing her hair or something could do the trick.
***
Finally finished my PA set for the monthly competition. It's late, but it's done, here it goes:
http://steamcommunity.com/workshop/filedetails/?id=142524175
Some progress on a Dragon Knight sword, concept is by DoubleLeaf!
Looking great! Are you not doing his weapon? I'm curious as to what the slots actually are on Tusk as they are a little confusing. Is this correct?
tusk_hat - Head
tusk_horns - Neck
tusk_cowl - Shoulders
tusk_armor_glove - Arms
fish_basket - Back
tusk_weapon - Weapon
Then what is the tusk_skirt for? I take it this is not customizable.
You must do something with those red shades in her hair. It looks a little bit weird imo.
... That. Is. BRILLIANT!
Dude, I don't use the word "brilliant" often. That idea earned it. Sure, I'll have to figure out the physics, maybe shorten the string a bit and enlarge the cheese, but there's potential there.
Thanks, Chriss Raven! 'Never would have thought of that.
See? THIS is why you don't develop things in a vacuum. You'd miss out on all kinds of crazy awesome things that can actually make your work better!
@pear
What's the story behind that picture? She almost looks like she's trying to obtain inner peace. Now while it isn't as action packed as other pictures, I've got to say that that's the most clever way of showing both a front and back view of a character I've seen in a promotional image since... Well, ever.
@Anuxi
If I commented every time you did something awesome, I'd have a post count in the thousands. I really like the leaf-dress!
@Rubus
Turned out well! Glad to see you finished it!
@Andyk125
Dude, it looks just like the concept! It's uncanny...