It's something I'm trying to look out more for, balancing the amount of low/medium/high detail, as I tend to get carried away with scratches, cuts, holes and stuff while sculpting, and forget that it's eventually going to be inside a 256x256 texture
Something to improve on the next model I guess!
Anyway, I think I'll finish it up today and maybe submit tomorrow, lets see
EDIT
Really liking the outcome, maybe I can finish the maps today!
EDIT 2
Done and submitted!
Have you tested this model with all his animations? I had a similar idea to make a jur / katar for Riki but one of his main animations makes the handle go through his arms/wrist. I think it's his backstab.
Have you tested this model with all his animations? I had a similar idea to make a jur / katar for Riki but one of his main animations makes the handle go through his arms/wrist. I think it's his backstab.
Yeah, the only animations where it screwed up a bit were the ones from special sets I think (named shinobi or something like that), where he twists his dagger. The default ones were mostly fine, with only a bit of clipping on some off-hand animations.
hi everybody, give me some advises about my shield please.
It's flat, the glowing center could use more geometry, the blue lines are wonky, yellow trim could use some red undertone and the overall shape seems wonky, you may want to spend some time moving those vertices.
for this marketing material i just did max renders and some painting/compositing in photoshop. Dunno if it's necessarily the best way to do it...but so be it.
Reverend!! the Items are awesome!! However IDK if it is my monitor display or I am seeing a lot of shades of purple in ur presentation image which makes complicated to see the silouette, again i have a shitty display so don't take me that srsly.
Guys I have a question, does Floating Geo works in Dota2? for Items and Couriers, or Everything has to be in one mesh, I was wondering.
cheers and GL
It's flat, the glowing center could use more geometry, the blue lines are wonky, yellow trim could use some red undertone and the overall shape seems wonky, you may want to spend some time moving those vertices.
I will try. I started modeling two months ago. Thanks for advice (^_^)
You can also apply for an EIN Online, but what I don't understand is that why do I need to fill in so much stuff for an ITIN and not for an EIN :S Normally an ITIN is for foreign ppl that want to have an Identification number for the IRS and doesn't want to fill in tax forms every year.
Also I tried to apply for an EIN online and they ask for an SSN/ITIN number so how do some ppl get an EIN number on the phone that easily if they are foreign??
Oh well I just keep waiting for my ITIN number...... Otherwise I might need to pick up the phone and try to make myself understandable
You can also apply for an EIN Online, but what I don't understand is that why do I need to fill in so much stuff for an ITIN and not for an EIN :S Normally an ITIN is for foreign ppl that want to have an Identification number for the IRS and doesn't want to fill in tax forms every year.
Also I tried to apply for an EIN online and they ask for an SSN/ITIN number so how do some ppl get an EIN number on the phone that easily if they are foreign??
Oh well I just keep waiting for my ITIN number...... Otherwise I might need to pick up the phone and try to make myself understandable
What are you guys talking about , it sems like adult stuff , do we need to do all this if we sell some items (I am 21)?
OK, here it is what I Understand. I live in America(not USA), If I get lucky enough and I get items into the game, I will have to pay taxes to the USA governemnt? Where can I process my SSN as a non-citizen of the USA via Internet?.
What i'mtrying to say is that first of all, the blade is undefined, there's no sharp parts. The scratches are unneeded and i think it's a friggin plague to add wear on every item, would you ever go in a battle with a weapon that looks like it's only good for... well, nothing. You can drop some nois on top to simulate metal grain most of the time.
The AO is too dark, symbols will be barely visible from the ingame view and whywould you need that thingon the side? I'd suggest to define the blade some more, add more weight to it, if you like the design, but i think there are more clever ways to keep the lil blade.
What i'mtrying to say is that first of all, the blade is undefined, there's no sharp parts. The scratches are unneeded and i think it's a friggin plague to add wear on every item, would you ever go in a battle with a weapon that looks like it's only good for... well, nothing. You can drop some nois on top to simulate metal grain most of the time.
The AO is too dark, symbols will be barely visible from the ingame view and whywould you need that thingon the side? I'd suggest to define the blade some more, add more weight to it, if you like the design, but i think there are more clever ways to keep the lil blade.
Thanks for the honest critique!
I toned down the wear'n'tear from my other stuff, but it apparently is still too much. The AO is 100%, should have been 80% or less, my mistake. The small blade is actually from a real sword (called hachiwara), and it had a little blade/hook on its side to remove armor. I tried to exaggerate it making it bigger and adding a division, so it didn't look just like a small detail. The symbols are pretty small indeed. I intended on having them double that size, but scrapped this idea during sculpting, then decided to do them anyway on the texture, and they turned out small like that.
I'll see if I can revise the model or do another one, but for now, stuff like this is what helps me get better. Thanks!
All right... 'Got a start on my rat... 'Handled the fur a couple of different ways and could use some opinions on which fur rendering style works better. I figure it's better to ask earlier than later.
Replies
Probably tusk or skywrath....oooohhh the possibilities!
also: shameless crosspost.
Need to make some concepts for Tusk
Finished my rifle for sniper, check it out if you like:
Thx for the comments Vlad! looks a lot better this way
Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=141176228
Also check out my older OM set, I'll rework the bracer for this months competition.
Workshop link: http://steamcommunity.com/workshop/filedetails/?id=136243461
Have you tested this model with all his animations? I had a similar idea to make a jur / katar for Riki but one of his main animations makes the handle go through his arms/wrist. I think it's his backstab.
Yeah, the only animations where it screwed up a bit were the ones from special sets I think (named shinobi or something like that), where he twists his dagger. The default ones were mostly fine, with only a bit of clipping on some off-hand animations.
awesome guys! im really glad that you guys liked the texture
its the part that i fell less confident to do =]]
The tri count is far too low
WiP Texture
http://www.dota2.com/workshop/requirements#hudskin
He's so dreamy.
workshop link
for this marketing material i just did max renders and some painting/compositing in photoshop. Dunno if it's necessarily the best way to do it...but so be it.
Guys I have a question, does Floating Geo works in Dota2? for Items and Couriers, or Everything has to be in one mesh, I was wondering.
cheers and GL
but to answer your question YES floating geometry is very much possible
Hachiwara/Jutte for Juggernaut.
High poly is done, still open for critiques though! Doing retopo tomorrow.
Can someone tell me how to get ITIN asap, and whats more important, does EIN works the same way and its easier to get?
you got stuff in already? nice!
for the ITIN you've gotta fill out the W7 form and wait mooonths for it to come back.
then you just fill out the W8 and wait some more.
apparently the EIN is a lot easier though.
but slark's fin is very popular, so I'm counting on it
thanks!
but slark's fin is very popular, so I'm counting on it
thanks!
You can also apply for an EIN Online, but what I don't understand is that why do I need to fill in so much stuff for an ITIN and not for an EIN :S Normally an ITIN is for foreign ppl that want to have an Identification number for the IRS and doesn't want to fill in tax forms every year.
Also I tried to apply for an EIN online and they ask for an SSN/ITIN number so how do some ppl get an EIN number on the phone that easily if they are foreign??
Oh well I just keep waiting for my ITIN number...... Otherwise I might need to pick up the phone and try to make myself understandable
What are you guys talking about , it sems like adult stuff , do we need to do all this if we sell some items (I am 21)?
I don't have anything in yet...but i immagine it's less of an ordeal if you've got a us SSN.
We're working on a set for him
Highpoly by Onilolz and textures by me.
Crits on the color please
Tried to keep on Jugg's palette, but not all red/orange/yellow, so I didn't have yet another orange sword. Kinda reminds me of the Battle Fury.
What i'mtrying to say is that first of all, the blade is undefined, there's no sharp parts. The scratches are unneeded and i think it's a friggin plague to add wear on every item, would you ever go in a battle with a weapon that looks like it's only good for... well, nothing. You can drop some nois on top to simulate metal grain most of the time.
The AO is too dark, symbols will be barely visible from the ingame view and whywould you need that thingon the side? I'd suggest to define the blade some more, add more weight to it, if you like the design, but i think there are more clever ways to keep the lil blade.
Reminds me of Daenerys Targaryen somehow, i guess if you combine all of her hairstyles it'll look something like that hah. Good job!
Thanks for the honest critique!
I toned down the wear'n'tear from my other stuff, but it apparently is still too much. The AO is 100%, should have been 80% or less, my mistake. The small blade is actually from a real sword (called hachiwara), and it had a little blade/hook on its side to remove armor. I tried to exaggerate it making it bigger and adding a division, so it didn't look just like a small detail. The symbols are pretty small indeed. I intended on having them double that size, but scrapped this idea during sculpting, then decided to do them anyway on the texture, and they turned out small like that.
I'll see if I can revise the model or do another one, but for now, stuff like this is what helps me get better. Thanks!
Yeah, it looks pretty sweet!
I went for a bit of a hybrid of hachiwara/jutte, the jutte being this one:
Much better! I like it!
All right... 'Got a start on my rat... 'Handled the fur a couple of different ways and could use some opinions on which fur rendering style works better. I figure it's better to ask earlier than later.
Thanks for your time...
EDIT: Accidental double post. Delete me please!
Well, Primrose and I finally finished our Hippogryph set. Check it out, all pictures lead to workshop links
unless i'm in direct competition with anuxi...then i'm gg'ing.
damn, this is beautiful. Nothing beats a good hand painted model. Is it possible to see a texture flat?