I do actually like the idea, even though the green bars appear to have little to no texturing, and in the promo image appear to be rectangular planes.
Can you think of a way to better define their shape? Maybe make them look somewhat detailed too?
Thank you for your comment, they are made the same way the handle of the default staff is done, with animated texture, so you can only see it ingame or in the vid I posted on the workshop, they are pure crystal triangles, they have to be 450 tris for both wings so we were very limited to play with the crystals.
Now that I think of it, your tri distribution is out of wak, The crystals have little to no tris, and the little nubby wing parts that barely change the silhouette seem to have the rest? Maybe you could relocate some
After a month of hard work trying to get back into 3D in my spare time I finally finished my first item last night! Can't get over how happy I was just to see it all come together.
Hello all guys! First post here. Yesterday we finished and uploaded a weapon for Omniknight, the "Hammer of the Ancients". Here are some images and a link to the workshop. Hope you like it!
they update the main client and there is no scroll list for animations to test
Yeah WTF. I am just finishing up this set and the game prompts me to close it and update. After doing so, 90% of my importer options are now gone. Can't toggle LODs or control animations.
Edit: Phew, alright. All of the options reappear if you just toggle to portrait view and back.
Double Edit: Wonderful, now one of my set items that worked a few minutes ago in the previous version crashes every time, even on a fresh import. This could completely hinder me from completing and uplodaing...
Hmm haven't seen a button where you can test your item ingame.. At least not in the main client, did someone test it with the dota2test? For some reason Steam removed my dota2test
they update the main client and there is no scroll list for animations to test
There is an easy work-around.
After importing the item go to -> Portrait View
Once you have done that the animations are available for the other sections, too.
Frummi I'd add a gradient to the teeth, darker at the base and lighter toward the tip. Also I would add a slight yellow tint and maybe some darker groove lines.
Hey guys, I'm exporting animation via the .smd exporter that comes with the Source Film maker but all the animation is flipped on the side, as if it was taking all the Y-translation values and using them for Z-translation and vice versa. Any idea where/how I can fix that?
Ugh this patch couldn't have been at a worse time. I stayed up all night to finish this and got delayed a couple hours trying to work around it. As a result the naming is extremely half assed and the presentation is somewhat incomplete. So frustrating...
Ugh this patch couldn't have been at a worse time. I stayed up all night to finish this and got delayed a couple hours trying to work around it. As a result the naming is extremely half assed and the presentation is somewhat incomplete. So frustrating...
Anyway, here's the (mostly) final product!
These giant yellow plates are looking really out of place right now. Maybe you could add some flame motif or just yellow-red gradient on them? Also, the flame pattern on the skirt is too strong compared to the flatness of the armor, maybe you can even it out.
Ugh this patch couldn't have been at a worse time. I stayed up all night to finish this and got delayed a couple hours trying to work around it. As a result the naming is extremely half assed and the presentation is somewhat incomplete. So frustrating...
Anyway, here's the (mostly) final product!
I like the armour but you could do more with it. It's vast amounts of pure gold. You could also curve the thigh plates more to match flow around the skirt and give her more of an hour glass shape.
I agree with the armor plates needing something more, they're too plain at the moment. Maybe red flames along the bottom to match the gold flames on the skirt?
I agree with the armor plates needing something more, they're too plain at the moment. Maybe red flames along the bottom to match the gold flames on the skirt?
Maybe something ornate or something like you've got on her chest. I'd add something to the braces too.
Hey guys,
I'm new to polycount:)
None the less feel free to check out my latest workshop submission for Blood Seeker.
Blessing of the Flayed Ones-http://steamcommunity.com/sharedfiles/filedetails/?id=140114791:thumbup:
Thanks this place rocks!!!:thumbup:
Hey guys, I'm exporting animation via the .smd exporter that comes with the Source Film maker but all the animation is flipped on the side, as if it was taking all the Y-translation values and using them for Z-translation and vice versa. Any idea where/how I can fix that?
in the exporter you have an option to select the up axis, check that
Robbiek1000: Why is it controversial? I really like it. Definitely one of the better PA sets out there.
GhosT88: I like the overall shape but I think your textures definitely need roughing up a bit. At the moment they are very white. Check out this pic for some ideas:
Tvidotto: That looks awesome man, the texturing on the top of the wings is pretty special Loved the end of the video haha.
Has anyone tried to acces that link?xD
Maybe if all together send out massive amounts of emails to Valve appointing the issue. Let them feel the pressure. Comment privileges after some days of created the account or not nbeign able to spam like that atleast.
I've actually visited the link before - the first time I got the message. The contents were disturbing, to say the least.
First thing I did was delete the comment. Then I sent a message on the dev panel requesting that they look into it - as it's bad for business to have that thing out there.
Unfortunately all we can do for now is go to the steam profile, report for spam, and then block all communication. I do that every time I see a spammer even if they're not spamming my own stuff.
That said valve really does need to make a requirement of having purchased something before a steam account can comment on workshop items...
Hello there, this is my first post in this section (and maybe my 5th or 6th in total !)
There are maaaaany talented people here, and I was afraid to post, but oh well
I present to you my first workshop contribution, a pudge hook !
And huge thanks to Nannou who helped me finish this and must now think i'm really annoying with my stupid questions
These giant yellow plates are looking really out of place right now. Maybe you could add some flame motif or just yellow-red gradient on them? Also, the flame pattern on the skirt is too strong compared to the flatness of the armor, maybe you can even it out.
I like the armour but you could do more with it. It's vast amounts of pure gold. You could also curve the thigh plates more to match flow around the skirt and give her more of an hour glass shape.
Maybe something ornate or something like you've got on her chest. I'd add something to the braces too.
I agree with the armor plates needing something more, they're too plain at the moment. Maybe red flames along the bottom to match the gold flames on the skirt?
Thanks guys, I have gotten those comments a lot so I will go back to it and try to add more on the armor plates.
Replies
I do actually like the idea, even though the green bars appear to have little to no texturing, and in the promo image appear to be rectangular planes.
Can you think of a way to better define their shape? Maybe make them look somewhat detailed too?
Thank you for your comment, they are made the same way the handle of the default staff is done, with animated texture, so you can only see it ingame or in the vid I posted on the workshop, they are pure crystal triangles, they have to be 450 tris for both wings so we were very limited to play with the crystals.
http://steamcommunity.com/sharedfiles/filedetails/?id=139973719&searchtext=
Crits and suggestions welcome.
Here is my set for Clinkz, high poly is still in progress.
Ike's lion ward wip sculpt
Yeah WTF. I am just finishing up this set and the game prompts me to close it and update. After doing so, 90% of my importer options are now gone. Can't toggle LODs or control animations.
Edit: Phew, alright. All of the options reappear if you just toggle to portrait view and back.
Double Edit: Wonderful, now one of my set items that worked a few minutes ago in the previous version crashes every time, even on a fresh import. This could completely hinder me from completing and uplodaing...
None the less I finished my PA weapon, hope you guys like it:
http://steamcommunity.com/sharedfiles/filedetails/?id=140101419&searchtext=
There is an easy work-around.
After importing the item go to -> Portrait View
Once you have done that the animations are available for the other sections, too.
Also the weapon shines like crazy ingame. It is not mask 1 Alpha(self-illumination) so what did I mess up? :poly122:
Anyway, here's the (mostly) final product!
Let the "item pack" craze begin!
I like the armour but you could do more with it. It's vast amounts of pure gold. You could also curve the thigh plates more to match flow around the skirt and give her more of an hour glass shape.
Snap 12:08am*!
link to the workshop
I hope you guys like it!
Maybe something ornate or something like you've got on her chest. I'd add something to the braces too.
Really want to achieve this type of look on my items.
http://steamcommunity.com/sharedfiles/filedetails/?id=140213619
I would very much appreciate the upvotes if you like it.
Thanks!
we're kind of a big deal.
any challengers?
edit: oh also have some drawings. weee
And awesome wards mate
I'm new to polycount:)
None the less feel free to check out my latest workshop submission for Blood Seeker.
Blessing of the Flayed Ones-http://steamcommunity.com/sharedfiles/filedetails/?id=140114791:thumbup:
Thanks this place rocks!!!:thumbup:
welcome sir! you will love this place =]
in the exporter you have an option to select the up axis, check that
i was scaried about that too that i rushed to submit my hawk and left the presentation shots to the other day
the only problem is that when i made it public it was on the bottom of the recent items page =[
but im happy on finishing it, i really like the new model
http://steamcommunity.com/sharedfiles/filedetails/?id=139945491
GhosT88: I like the overall shape but I think your textures definitely need roughing up a bit. At the moment they are very white. Check out this pic for some ideas:
Tvidotto: That looks awesome man, the texturing on the top of the wings is pretty special
Jeebus! Dat texturing! Looks awesome man!
70% of this is:
Maybe if all together send out massive amounts of emails to Valve appointing the issue. Let them feel the pressure. Comment privileges after some days of created the account or not nbeign able to spam like that atleast.
First thing I did was delete the comment. Then I sent a message on the dev panel requesting that they look into it - as it's bad for business to have that thing out there.
Unfortunately all we can do for now is go to the steam profile, report for spam, and then block all communication. I do that every time I see a spammer even if they're not spamming my own stuff.
That said valve really does need to make a requirement of having purchased something before a steam account can comment on workshop items...
There are maaaaany talented people here, and I was afraid to post, but oh well
I present to you my first workshop contribution, a pudge hook !
And huge thanks to Nannou who helped me finish this and must now think i'm really annoying with my stupid questions
There will be a fix out on Monday. In the mean time Robin Walker posted a workaround to try. I haven't done it yet so I can't confirm if it works.
http://dev.dota2.com/showthread.php?t=82545&p=541689&viewfull=1#post541689
Thanks guys, I have gotten those comments a lot so I will go back to it and try to add more on the armor plates.