FAT_CAP wrote: »
Finally had some more time to work on this guy - lowpoly finished, UV'd and baked...
...and some texture work on the arm...colour scheme subject to change...
More shots here in my thread here...
Soldeus wrote: »
Would've never thought of that mesh clone trick. Will definetely try it out. tyvm! ^^
menagy wrote: »
SA_22 wrote: »
way i do it is to clone the mesh... put a black material on the new mesh that only shows the wireframe and use push to bring it out a tiny bit (max)
BoBo_the_seal wrote: »
Snader wrote: »
Wait, seriously? I just press [F4] to toggle the wireframe on/off. Then [Prt Scr]. Looks like this:
The material can be any kind of material you like. In this case a simple cold gray, but it'll also work on materials with a diffuse/specular/glow/normal/whatever map.
Rens wrote: »
nice piece arman!
Massbot wrote: »
....So. this is a character from my mates blog loldisrox.com (check it out, awesome stuff!)
He asked if I fancied trying some out in 3d.
So, I was going to censor it, but hey - this is polycount
slipgatecentral wrote: »
my Bioware entry that will never make it to deadline, most likely
ae. wrote: »
something i just started working on for a new scene, needs tons of work:
TheQiwiMan wrote: »
ScudzAlmighty- very cool Superman, but aren't his arms super tiny? They look like they've atrophied. Maybe its a style choice and i just don't "get it", but I did a quick lasso-enlarge in PS to see.
eyo wrote: »
Looking great "Armanwich!" love the chunkiness!
EiGHT wrote: »
Some shameless x-posting.
More images over here.
Andy H wrote: »