Here's some Hi Res renders straight from UDK to give you guys more details. The whole map + package weights 24 Mo. I focused a lot on the optimisation. I might create a threat showing the making if people are interested.
Here's a link to a YouTube video for those who didn't see:
Here is the first shot of my work right now, very early in my current project:
I still have so much to do, haven't even really thought about lighting, post-processing let alone more props than grass, spruce and the terrain. Going to add more and more now when I've got my scene set up.
Honestly the terrain was annoying to set up, feels very buggy to me.
I might have gone too far with the saturated colors but I'll probably bring into a more realistic or even darker mood later. I might still be influenced by Far Cry 3 and all :poly136::)
I love how saturated it is Chris, it always makes things a little nicer to look at in this kind of scene IMO but My lead would probably slap me for saying that, he doesn't seem to like how much I over saturate things so maybe ignore me :P
@ScudzAlmighty - love the suit! He turned out really nice! @Paul Pepera - Amazing work! Looks insane! @Sanna - She's beautiful!
I've done a bust sculpt. Tried to make it look like the cool Black Zombie from here http://schellstudio.com/gallery , but I guess I need to practice a bit more.
Tsup peeps!
Keep up the good work guys,
have the feeling like the 2013 thread will out perform the just outstanding 2012 what are you working on thread!
First post this year,
working on a commercial about Crown Royal.
3D Whisky FTW xD.
Wow! Stunning work in these last few pages.
Paul: Awesome door and beautiful presentation.
Rollin: Very nice clothes, but the stitches make them look a bit miniature size.
ivars: they are as tiny as the resolution allows .. so it's bit like brink-doing-it-big-and-chunky-style
btw.. the "wind" seems bit to slow moving.. making it sometimes a bit slowmo looking. You know what I mean? These fast and bit chaotic direction changes.
Nice work though!
Hi!! i just wanted to show what Im working on, you can follow the refinement of this model over on my thread here !!! Thank you.
Here is what i have so far...
If you could stop by and offer some suggestions for extra details and also..helpful metal textuing and rendering tips..THAT would be very very appreciated. Thank u.
Replies
Here's a link to a YouTube video for those who didn't see:
https://www.youtube.com/watch?v=1MZbNIcZQOM
https://itunes.apple.com/us/app/nick-jane-lite/id593206155?ls=1&mt=8
What the fuck man. :thumbup:
Calling my Supes done, and gave him his own thread if anybody wants to stop by
This is so much impressive, can you post some wireframes?
I want to "assimilate" your techniques ;D
I love how saturated it is Chris, it always makes things a little nicer to look at in this kind of scene IMO but My lead would probably slap me for saying that, he doesn't seem to like how much I over saturate things so maybe ignore me :P
I think the colours are quite nice. The darks are too dark though, but I'm sure you'll get around to it.
@Paul Pepera - Amazing work! Looks insane!
@Sanna - She's beautiful!
I've done a bust sculpt. Tried to make it look like the cool Black Zombie from here http://schellstudio.com/gallery , but I guess I need to practice a bit more.
Some more work on this one.
nice plane and plans neox ...
http://www.polycount.com/forum/showthread.php?t=110553
Love it:)
Man... That is awesome, what's your Renderer?
Did this one today it´s a sniper for SSX.
DUNDOA WIP THREAD
Keep up the good work guys,
have the feeling like the 2013 thread will out perform the just outstanding 2012 what are you working on thread!
First post this year,
working on a commercial about Crown Royal.
3D Whisky FTW xD.
would like to play a RPG that is made in that style
paul p, superniiccceee.. love the red painted cuts
neoooox.. omg you're doing it now in real.. airborn, the toys..
superb stuff in here aaas usual.. very nice!
joining with an evil crosspost
[ame="http://www.youtube.com/watch?v=xAAuL5-Ne5c"]Dragonball Tribute Master Roshi - YouTube[/ame]
Paul: Awesome door and beautiful presentation.
Rollin: Very nice clothes, but the stitches make them look a bit miniature size.
Crossposting from my WIP thread (http://www.polycount.com/forum/showthread.php?t=107190&page=2)
Been working on an animated grass shader with wind-gusts:
[ame="http://www.youtube.com/watch?v=a5Cdx3t_sbc"]UDK animated grass - YouTube[/ame]
btw.. the "wind" seems bit to slow moving.. making it sometimes a bit slowmo looking. You know what I mean? These fast and bit chaotic direction changes.
Nice work though!
Here is what i have so far...
If you could stop by and offer some suggestions for extra details and also..helpful metal textuing and rendering tips..THAT would be very very appreciated. Thank u.
So this is what I have done today.
[URL="http://www.polycount.com/forum/showthread.php?t=115904”]Thread Here[/URL]
I want this as a 3d kit or print, these are so rad!
PAUL! i want to lick your brain so i can get some of the insane skills you have :P
Quick progress on a character I'm working on
MAILS HERE!
I'll be starting a thread showing the game today, a little teaser till then.
-paul... good modelling, but what subliminal images did you hide in that door, i think people seem sexually attracted to it.