Slowly finishing that desert wreck scene some of you might have seen a while ago, Going to try to be at 95% completion by Sunday. Dem crazy vertex painting, letting me fill sand in the cracks.
I took a concept done by Paul Richards and have a wip highpoly blockout of one of his crates he designed for Quake 4.(Would like to note this is my first venture into High Poly modeling.)
tacit math: love that chopper dude. It's awesome to see you using that technique for different subjects.
A couple more thingies from me. These are some practice environment/storytelling shots from my Race project. I watched a documentary which had a segment about Gelada monkeys stealing crops from villages in Ethiopia. I thought they were so cool/evil-looking that I had to have a sequence in a Ta Prohm-like temple where the hero's attacked by EVIL MONKEYS. I really want to do a stylised sculpt of one of these guys too!
I also worked a bit more on the leaf-blowin' heavy. I need to get some better poses going on and tidy up some sculpting too:
cheers Nick ( that dude is gonna have to get printed right ? so fun ) . and everyone else. here's another craft thumb. some feral kit bashing from a while ago i lumped a couple more squares on :
@Nick Carver: that leaf blower guy looks great man! are you texturing him too?
@Ryswick: I have to agree with m4dcow, I also thought it was snow at first glance.
I saw yesterday some concepts of a very talented guy and I decided I would take one and make it in 3D as an exercise... It is still WIP but I am planning on being done in the next hour or so with the sculpt. Then its up to retopo, UV, Texturing and all the shebang we all do and love! Of course any crits and comments are more than welcome! Cheers everyone!
Changed the spec maps, and made some more minor adjustments. Now I'm off to find what I'm gonna make next. Thanks for the suggestions, and crits. They really helped.
@Jeremy: yeah, the new spec definitively helped! Im really digging this character, makes me think of one of those far out Street fighter characters... Maybe Dahlsin´s evil brother? :P
Jeremy, if you want the orange paint to stand out and shine more you should make a glossiness map as well, could be hard to define it well with the purple skin only with a spec map.
Good point, felipe. I'm so used to only working with Diff/Spec/Normal I forget there's other maps that can be used Wonder if a slight glow would be kinda cool? Hmmm... Should check that out
I think you could brighten the image quite a bit, right now its looking a bit overcast but the sky is a bright blue with no clouds. also define your key light a bit more so there is more contrast between hightlights and shadow. right now both sides of the house are pretty much the same value and it doesn't show the form as well as it could.
also, the fence and house have pretty much the same type of texture, having so much brick is adding a bit of visual noise, you could try having the house be a chipped plaster to have some smooth surfaces to contrast the bricks.
I would put a cool cyan/blue ambient light in there to tint your shadows, right now the case shadows are pretty black. the main thing right now would to realy brighten the shit outta the image.maybe something like this?:
@Fewes: dang, those are some sexy rocks! Is this using DX11 tesselation or something? Do the rocks and caves share only the materials or it's the same mesh as well?
Thanks! let me give credit to the concept artist: it's a very talented guy named Mike Puncekar. he did several creepy looking Mario enemies. Check them out!
Right now I am retopologizing this little guy. I was thinking maybe 2000 tris should do the trick? 3000 maybe? I don't know, any suggestions would be most welcome! :poly136: then I'll uv map, bake maps and paint a diffuse and spec.
And I have to agree with felipefrango, those are some sexy rocks Fewes!
I think I'm about done here, need to do some fixup on the hooves. There aren't many pictures that show them, and I've had little luck finding suitable ref from a regular antelope.
Jesus Christ Fewes, those are some damn nice formations. How did you sculpt them? Something like the Mudbox feature displacement to sculpt or something? I'm wondering if there's something like that in ZBrush...
started work on this again... blocked out all the metal materials today. i've been staring at this too long so i'll have another go at them in the morning.
Hey Throttlekitty, check your proportions cause they seem to be a bit off. If you look at a young antelope you will see that some proportions like the nose and body shape are a bit off.
As for antelope ref pics, maybe this will help? It has lots of pics of various antelopes. I havent really gone through all of them but it is something at least!
As for me, I have started to retopologize my Goomba sculpt. I ran it first through Decimation master so I could load a mid rez mesh into Silo without my poor old Laptop crying and crashing. Poor old thing... I love it still though! :P Anyway, here is the pic so far:
I just spotted an annoying n-gong right in the middle of its face! :P Oh well, I still have a lot to do so lets get to it!
PS. Damn z3phon, that looks fucking badass! Care to post a full body shot?
Replies
Reworking the front entrance. rearranged some pieces and made a new door.
At first glance this read as snow to me.
tacit math: love that chopper dude. It's awesome to see you using that technique for different subjects.
A couple more thingies from me. These are some practice environment/storytelling shots from my Race project. I watched a documentary which had a segment about Gelada monkeys stealing crops from villages in Ethiopia. I thought they were so cool/evil-looking that I had to have a sequence in a Ta Prohm-like temple where the hero's attacked by EVIL MONKEYS. I really want to do a stylised sculpt of one of these guys too!
I also worked a bit more on the leaf-blowin' heavy. I need to get some better poses going on and tidy up some sculpting too:
Keep cranking out the awesome guys!
Yaaaaay
very wip
Wow very cool tacit,like the chopper as well,welder guy is awesome but maybe to exposed for job he's doing,nitpicking i guess
STRIKER nice one mate
Nick Carver awesome concepts,and that leaf-blower heavy
@Ryswick: I have to agree with m4dcow, I also thought it was snow at first glance.
I saw yesterday some concepts of a very talented guy and I decided I would take one and make it in 3D as an exercise... It is still WIP but I am planning on being done in the next hour or so with the sculpt. Then its up to retopo, UV, Texturing and all the shebang we all do and love! Of course any crits and comments are more than welcome! Cheers everyone!
fashionable indeed! :P Looks great man! Mind me asking how did you do the net on the shoulder?
EDIT: Stupid imgur! :P
Concept is here http://cghub.com/images/view/138398/
Changed the spec maps, and made some more minor adjustments. Now I'm off to find what I'm gonna make next. Thanks for the suggestions, and crits. They really helped.
i'll post guns and crap later.
Sitting at 17000 tris right now, need to tweak some spots, add more on the back cap, remove some here and there. Errors everywhere...
A char in progress
@PixelMasher This look better?
Still need to work on the fence and a couple of pieces to get them to accept Vertex blending.
Suggestions welcome
Nioce, very close to the ref!
Which also worked out quite nicely for modular caves.
Playing around with the idea of making a Doom Inspired super shotty.
just rough silhouette blocking, trying out different ideas.
Thanks! let me give credit to the concept artist: it's a very talented guy named Mike Puncekar. he did several creepy looking Mario enemies. Check them out!
Right now I am retopologizing this little guy. I was thinking maybe 2000 tris should do the trick? 3000 maybe? I don't know, any suggestions would be most welcome! :poly136: then I'll uv map, bake maps and paint a diffuse and spec.
And I have to agree with felipefrango, those are some sexy rocks Fewes!
Felipefrango, vc
I think I'm about done here, need to do some fixup on the hooves. There aren't many pictures that show them, and I've had little luck finding suitable ref from a regular antelope.
*no comments
As for antelope ref pics, maybe this will help? It has lots of pics of various antelopes. I havent really gone through all of them but it is something at least!
As for me, I have started to retopologize my Goomba sculpt. I ran it first through Decimation master so I could load a mid rez mesh into Silo without my poor old Laptop crying and crashing. Poor old thing... I love it still though! :P Anyway, here is the pic so far:
I just spotted an annoying n-gong right in the middle of its face! :P Oh well, I still have a lot to do so lets get to it!
PS. Damn z3phon, that looks fucking badass! Care to post a full body shot?