Back to the really low poly stuff
Quick little scene that will be used for the cover of an album (with photographs and speechs we read during the wedding) I'll offer to my sista and her husband :
I was really inspired by Ani's arts when I was doing this.
Wow! after seeing the past few pages I was debating if I should post my work.
the first scene is a picture of a Cry Engine 3 map I am working on, and the second and third pictures are of characters I am working on (I posted one earlier in this thread)
Back to the really low poly stuff
Quick little scene that will be used for the cover of an album (with photographs and speechs we read during the wedding) I'll offer to my sista and her husband :
I was really inspired by Ani's arts when I was doing this.
Awesome idea! I'm getting married in October, and this is inspiring me to make something for favors.
Love the concept and adorable low-poly style!
[EDIT]: Read your caption too fast the first time and thought you'd gotten married, sorry. Awesome idea for a gift tho too!
Just an update of my disney-styled character. I quite like how the skin turned out, I haven't done sss before. Still doing some texturing and I still need to add eyebrows and eyelashes. Mental ray isn't very good with hair, so I might have to render it separately.
Wonkey - Looks worlds better than it did last week. Bringing the overall lightness up is a huge help.
Now I think you should try to focus the viewer's eye by developing a point of interest. You can try to direct the viewer with atmospheric perspective or depth of field, something to keep us from wandering into the background and the harsh line of the horizon.
@BelgianBoolean:
That painting is excellent!
Did you do that, too?
As for the 3d, it looks almost a bit to polished, straight, high-tech, detailed right now. I don't know if you want to enhance on the concept or go a bit of a different route with it or (most likely) plan to add the wear and grime later on. But most of that detail is not needed or even deviates from the concept and maybe weakens its impact, imho.
Hey Noren! Unfortunately, I did not do the painting.
I agree with the polished bit. A lot of it will get wear and tear in zbrush and texturing. I'm definitely taking the concept a few steps forward for the model's sake, and I'm looking to add some more functionality. As for the small detail, it's a curse. I get really wrapped up in that stuff. But beyond that, I'm trying to test my modeling skills a bit. That said, all of your points are really valid. Would you mind keeping up with my thread? Would love to keep getting feedback.
I'm still workin on the rhino-- I'll be posting more of it later-- in the mean time here's an early walking animation for a character in an iOS game I'm working on. It's been a while since I've done any 2d animation so it's taking a bit to get back in the swing of things, but boy is this fun.
For now the hip rotation is only in on the first half of the animation (you can see how the belt-loops only cycle for part of it), and the armswings need to be smoothed out and articulated, but i'll be getting to that. The only other thing is that I think I need to give the head a little bounce as well-- right now it's looking stiff.
Thanks a lot guys! I used a great number of matcaps and made a 3 point lighting system with a basic material on the model. Then combined everything in photoshop.
Replies
Quick little scene that will be used for the cover of an album (with photographs and speechs we read during the wedding) I'll offer to my sista and her husband :
I was really inspired by Ani's arts when I was doing this.
the first scene is a picture of a Cry Engine 3 map I am working on, and the second and third pictures are of characters I am working on (I posted one earlier in this thread)
Awesome idea! I'm getting married in October, and this is inspiring me to make something for favors.
Love the concept and adorable low-poly style!
[EDIT]: Read your caption too fast the first time and thought you'd gotten married, sorry. Awesome idea for a gift tho too!
More Progress, let me know what you think.
what's the deal with everyone making humanoid bipeds?
Wonkey - Looks worlds better than it did last week. Bringing the overall lightness up is a huge help.
Now I think you should try to focus the viewer's eye by developing a point of interest. You can try to direct the viewer with atmospheric perspective or depth of field, something to keep us from wandering into the background and the harsh line of the horizon.
what's the deal with everyone always making weapons?! :shifty: :poly121:
[/URL]
That painting is excellent!
Did you do that, too?
As for the 3d, it looks almost a bit to polished, straight, high-tech, detailed right now. I don't know if you want to enhance on the concept or go a bit of a different route with it or (most likely) plan to add the wear and grime later on. But most of that detail is not needed or even deviates from the concept and maybe weakens its impact, imho.
I agree with the polished bit. A lot of it will get wear and tear in zbrush and texturing. I'm definitely taking the concept a few steps forward for the model's sake, and I'm looking to add some more functionality. As for the small detail, it's a curse. I get really wrapped up in that stuff. But beyond that, I'm trying to test my modeling skills a bit. That said, all of your points are really valid. Would you mind keeping up with my thread? Would love to keep getting feedback.
Noren: http://ian_mcque.cghub.com/images/
Speed sculpt that I made yesterday.
For now the hip rotation is only in on the first half of the animation (you can see how the belt-loops only cycle for part of it), and the armswings need to be smoothed out and articulated, but i'll be getting to that. The only other thing is that I think I need to give the head a little bounce as well-- right now it's looking stiff.
I want to complete it over a few weekends, will see...
WIP of my current project. I'm thinking of perhaps giving him a beanie, maybe some hipster glasses.
A small update
Awesome !!,what did you use for rendering him?
zxcman - Will you make him game res?
Ani - Holy hell,how did you achieve that 2d look man?
dabbling on this when i have time.
great style
I bet it's one of the PS brushes, all the diffuse texture was made using it.
No crazy shaders, just pure imagination here.
original concept:
http://www.polycount.com/forum/showpost.php?p=1381769&postcount=6210
again, influenced by Tacit Math's presentation style.
Spot on - it's all diffuse texture (except for the shadow which I just drew in). Here's the texture for anyone who's interested!
Those would be the components that make up many indoor environments XD
first post btw
moar textures
I made a lamp:
Original, sorry I can't snap a shot of the one on my desk right now
design by: francisco ruiz
http://swamp-ape-studios.blogspot.com/