@Prophecies: Glad to see you got your wing modeling issues resolved, it's looking good. I find it unlikely that such fine detail sich as the tips of the talons would be left intact over time, IMHO it's one of the first things that would degrade and break off.
Oh cool. Try just chopping parts of the geometry off on the fine tips, like on the talons, the tail, maybe the tip of the longer feathers on the end of the wings...
wielding marks is superb attention subtle details.
the only thing that i question is the 3 chevrons modeled into the rudders, a sergeant/ Senior Airman plane? i just feel those would be left to texture only.
but also i think they are upside down?
This thread keeps me inspired. Love all the work here. Figured I might drop in some of my own art.
I'm a big fan of Ben Mauro. (www.artofben.com) Here is something I've been tackling whenever I get free time. Inspired by some of his concepts.
Planned to be a very short cinematic (matinee) of a train going by. I just got back to it after a little break. It's really busy right now, but wanted to share progress so far before I started digging deep into this again.
im working on a dragon head based on the cover of brisingr by Christopher Paolini,
im having a bit of a problem with that eyebrow part, when i made the base mesh in 3ds max i didnt model that part in i was just going to scuplt it, but in zbrush when i try to make it, it gets very lowpoly when i try and pull out the antenna looking bit is there a way i can do that part with out going back into 3ds max and modeling it into the base mesh?
hiya! So ive decided to attempt to take my concept to 3D which is new for me. im a concept artist so character modeling is new and fun. My character is WOW stylized and about 1200 polys and only about 6 tris. looken forward to some good feedback on here than some other sites my other work has been on. i attached my concepts and model so hopefully they go through
Oh just working on your average, everyday futuristic jet fighter.......
Wait! What's this!? It's not your average everyday futuristic jet fighter it's!!!......
bahaha....trying to combine the look from TFA with War for Cybertron....pretty sure I'm going to go with a more G1 looking head, as I really don't like this version
Don't worry a lot more details are coming, it's just this is my first transformer, and it's really hard to get a feel for how things are working. What do you guys think? and who is it!? (lol its kinda obvious....)
thinking of entering big boss cg challenge, messed around earlier with concept sculpts.. got this idea for an insect boss that is trying to gather food to metamorphasize to its full form o_O
quite a fun way to design and sculpt at the same time too, just appending new zsphere on and dragging out limbs to see what happens
This thread keeps me inspired. Love all the work here. Figured I might drop in some of my own art.
I'm a big fan of Ben Mauro. (www.artofben.com) Here is something I've been tackling whenever I get free time. Inspired by some of his concepts.
Planned to be a very short cinematic (matinee) of a train going by. I just got back to it after a little break. It's really busy right now, but wanted to share progress so far before I started digging deep into this again.
Maya. UDK.
OOoOoOoOoOoooo...I'm loving the lighting here. It's great to see progress on this.
@muzz: give that little girl a bra >< I'm creeped out man!
Replies
the only thing that i question is the 3 chevrons modeled into the rudders, a sergeant/ Senior Airman plane? i just feel those would be left to texture only.
but also i think they are upside down?
I'm a big fan of Ben Mauro. (www.artofben.com) Here is something I've been tackling whenever I get free time. Inspired by some of his concepts.
Planned to be a very short cinematic (matinee) of a train going by. I just got back to it after a little break. It's really busy right now, but wanted to share progress so far before I started digging deep into this again.
Maya. UDK.
well there's your problem
pretty much it for the body, may still change the belts, not sure yet.
GoSsS, that is seriously cool and I want one
im working on a dragon head based on the cover of brisingr by Christopher Paolini,
im having a bit of a problem with that eyebrow part, when i made the base mesh in 3ds max i didnt model that part in i was just going to scuplt it, but in zbrush when i try to make it, it gets very lowpoly when i try and pull out the antenna looking bit is there a way i can do that part with out going back into 3ds max and modeling it into the base mesh?
cheers,
Finished... Going for another one.
How so?
Nice modelling but some nasty looking seams you got there holmes:\ Care to share the uv map?
moar shotty:
http://althouseonline.com/websitephotos/shootingvideos/spas12.JPG
And where the charger connect to the upper receiver, it's not pushed in like your charger is... look here
http://spacereptilesareyourfriend.com/images/SPAS12.jpg
A few more changes and you'll have the basic construction done!
Its an uber sweet program, puts Zbrush to shame in my eyes .
zxcman: the skin texture looks too purple
I just havent painted them out yet, not a problem with my uv's.
This is really cool!
http://cahemdue.net/images/LethalStigma_USPMatch-Low-choice1_1.gif
http://cahemdue.net/images/LethalStigma_USPMatch-Low-choice1_2.gif
http://cahemdue.net/images/LethalStigma_USPMatch-Low-choice2_1.gif
http://cahemdue.net/images/LethalStigma_USPMatch-Low-choice2_2.gif
Wait! What's this!? It's not your average everyday futuristic jet fighter it's!!!......
bahaha....trying to combine the look from TFA with War for Cybertron....pretty sure I'm going to go with a more G1 looking head, as I really don't like this version
Don't worry a lot more details are coming, it's just this is my first transformer, and it's really hard to get a feel for how things are working. What do you guys think? and who is it!? (lol its kinda obvious....)
goddamn bram, your concepts are getting better!, love this one.
A mash-up of the iphone and the EVO 4G.
Brilliant! Something about those chittering little fucks always got to me, many frenzied moments in Half-Life DM
Does this deserve it's own thread yet?
quite a fun way to design and sculpt at the same time too, just appending new zsphere on and dragging out limbs to see what happens
Yes.
OOoOoOoOoOoooo...I'm loving the lighting here. It's great to see progress on this.
@muzz: give that little girl a bra >< I'm creeped out man!
So yeah flaregun replacement for pyro, now with more sledgehammer and tape!
@Peris: I love your art, inspiring stuff
Very early stage of blocking, started out with a poopy basemesh so i'm already a few subdivs to high to get some detail in the face
A remake of this model that I also need to finish at some point