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What Are You Working On? 2010 Edition!

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  • Revel
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    Revel interpolator
    For the over all Remington 700 design you can reference into this blueprint. If you need more closer look to the Mauser's bolt design (which is most of the bolt action rifle are somewhat "variation" of this one) you can see it here. Hope this help.

    _Revel
  • Y_M
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    Y_M polycounter lvl 10
    Last time I was learning new techniques in familiar programs, this time I'm learning new programs altogether :)

    alienevolution2.gif
  • paulsvoboda
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    paulsvoboda polycounter lvl 12
    Finally finished this up. I agree the folds in the arm are a bit weird and will be fixing that up but for class presentation I am going to call the modeling stage done (and then will go back and fix some things). Critique/Comments are very welcome. It is currently sitting at 3000 tris:

    4705282772_ac516eaa20_b.jpg


    And the wireframe (I'll post the link):
    http://farm5.static.flickr.com/4068/4705283000_eda7b64fdc_b.jpg
  • Piflik
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    Piflik polycounter lvl 12
    dfacto wrote: »
    When you're on Pandora you need a big gun, and a totally fruity camo scheme
    bowman4.jpg

    May I model that one? Really like the design...
  • dansher
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    dansher polycounter lvl 8
    Revel wrote: »
    For the over all Remington 700 design you can reference into this blueprint. If you need more closer look to the Mauser's bolt design (which is most of the bolt action rifle are somewhat "variation" of this one) you can see it here. Hope this help.

    _Revel

    thanks for the link should help heaps i found this site as well which has some ok pics

    http://www.dust2dollars.com/Husqvarna%203006.jpg

    it actually says husqvarna but its what i got up when i googled remington so im not sure now lol

    which part of the action would you recomend starting with? i cant decide what would be best
  • boeba
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    This is a quick photoshop overpaint to check if the shapes work wel with texture on it's surface.
    The sculpt itself is just a 10 min.test to check my flow=>and it needs
    more work:poly121:.

    2ajl90.jpg

    C&C welcome
  • Revel
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    Revel interpolator
    dansher
    Wow that's a pretty clear reference. I guess you're don't have to think that much about the name of the rifle, because some of the rifle are the modification of others as far as I can see. My suggestion you just stick with Remington since Husqvarna is not much info you can get (I google the name and it shows a motorcycle :poly132:)

    But if you notice both rifle have a slightly different bolt design, just make sure you use a correct one for a particular rifle that you decide to use.

    Well for which part to do first, for me personally I like to model the bigger part first and slowly to the more detailed part..a pretty typical really.

    PS: I guess it's time for you to create its own thread :poly142:

    _Revel
  • Rapante
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    Rapante polygon
    quick shot in illustrator... messed it up a bit though... probably will do a clean up and fixing pass later... but it's the idea that counts though :poly142:

    kevin-butler-games.png
  • BlackulaDZ
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    rapante that's awesome!
  • Rapante
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    Rapante polygon
    BlackulaDZ wrote: »
    rapante that's awesome!

    glad you like it :)
  • katzeimsack
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    katzeimsack polycounter lvl 17
    pig: old shot/light sucks, but the new version looks great!
    I didn't see a sd arttest which looked that good yet.
  • katana
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    katana polycounter lvl 14
    Mainly because I couldn't find anything better to do tonight...

    logo_polycount_sign.gif
  • n88tr
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    Version 3 of a 3-part series advancing on this little 9mm SMG. Added every attachment that could fit on it. Version 1 and 2 are on my website if you're curious.

    Maya crashes when I try to smooth and render it [last shot is rendered but not smoothed] so I have to fix that but otherwise it's done.

    QCW-05_Final_1.gif
    QCW-05_Final_2.gif
    QCW-05_Final_3.gif
    QCW-05_Final_4.gif
    QCW-05_Final_5.png
  • Hawt Koffee
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    Hawt Koffee polycounter lvl 13
    Little concept
    hazr.png
    working on the model
  • Maks
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    Maks polycounter lvl 14
    I'm working on a skatergirl. I would be happy about some critque.
    I'd made the hair with splines. Is there a better way to do that?
    493014capture_1276907120.jpg
  • boeba
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    This is a basic overpaint(photoshop)to check out some colors/textures for this dragon.

    The sculpt itself is just a quick shape/polyflow-test,and the conclusion is

    that i have to fix a couple of loops...:poly124:

    Everything is still WIP

    C&C welcome.

    2ajl90.jpg
  • ebagg
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    ebagg polycounter lvl 17
  • Hawt Koffee
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    Hawt Koffee polycounter lvl 13
    hazmodel.png

    Done the model
    Damn I feel like I can't model sh*t compared to some of these people
    I really need to learn how to use maya some time
  • Papa_Austin
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    Papa_Austin polycounter lvl 10
  • Papa_Austin
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    Papa_Austin polycounter lvl 10
  • rollin
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    rollin polycounter
    Notorious P.I.G: cool!!
  • pixelchaot
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    pixelchaot polycounter lvl 17
    my weapon in the 90`s :P

    sparvar_can_by_pixelchaot.jpg
  • dansher
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    dansher polycounter lvl 8
    this is a head i modeled, followed a tut for it but i cant remember who it was buy or what site it was on so if anyone knows let me know and ill post a link to it here

    head3.jpg
    head2.jpg
    head.jpg
  • Ninjai
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    All of this incredible art has inspired me to try some 3D modelling.
    It's my first model ever, made in blender. Still a wip at the moment.
    SACKBOY.
    sackboywip.jpg
  • OzMa
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    Ninjai wrote: »
    All of this incredible art has inspired me to try some 3D modelling.
    It's my first model ever, made in blender. Still a wip at the moment.
    SACKBOY.
    sackboywip.jpg

    Good begining. Keep going :)
  • mystichobo
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    mystichobo polycounter lvl 12
  • tanka
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    tanka polycounter lvl 12
    Ninjai wrote: »
    All of this incredible art has inspired me to try some 3D modelling.
    It's my first model ever, made in blender. Still a wip at the moment.
    SACKBOY.
    sackboywip.jpg

    That's really good, especially for a first model. I recognised it as sackboy straight away, you've really got the silhouette down.

    Just make sure you optimize the mesh a bit more when you're closer to finishing. You can do alot more to save polys in the hands and feet. Great work so far though!
  • Simmo
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    Simmo polycounter lvl 12
    pixelchaot: Reminds me of Jet Set Radio.. which is a really good thing :) looks good

    dansher: Looks cool, my little experience doesn't include modeling humans or anything like that, much better than I could do.

    OzMa: wow. for a first model that's pretty damn awesome. Good work!

    mystichobo: Really nice Dalek, looks spot on from what I've seen. you going to do a lowpoly?


    This is a little strange looking spaceship.. some sub-d hi-poly practice.

    I didn't use a reference or anything, it probably shows :poly124: WIP:

    spaceship1.png

    spaceship2.png
  • almighty_gir
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    almighty_gir ngon master
    womanzq.jpg

    got the hair kind ahow i want now =]
  • maze
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    ...lots of cool stuff ve been added as always!

    ...here is a quick mailbox concept .. I did last night, I am not that good drawing as many talented people in this thread, but I am trying to improve my 2D skills, hopefully 3D goes out better than this! ....any crits are well appreciated! ;)

    mailbox_sketch.jpg
  • dansher
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    dansher polycounter lvl 8
    maze wrote: »
    ...lots of cool stuff ve been added as always!

    ...here is a quick mailbox concept .. I did last night, I am not that good drawing as many talented people in this thread, but I am trying to improve my 2D skills, hopefully 3D goes out better than this! ....any crits are well appreciated! ;)

    mailbox_sketch.jpg

    looks cool,

    is it meant to have a smiley face in it?
  • glynnsmith
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    glynnsmith polycounter lvl 17
    maze wrote: »
    ...lots of cool stuff ve been added as always!

    ...here is a quick mailbox concept .. I did last night, I am not that good drawing as many talented people in this thread, but I am trying to improve my 2D skills, hopefully 3D goes out better than this! ....any crits are well appreciated! ;)

    mailbox_sketch.jpg
    Where does the mail go? What does all the technical detailing do?

    It's incredibly noisy in detail, and the form is overtaking the function to a point where, if "Mailbox" wasn't typed onto the image, I would have no clue that this was anything other than a Transformer robot.

    All a mailbox needs to be is a box with a slot and a door in it. I think you'd do well to concentrate on communicating that more clearly, rather than additional detailing that isn't serving the image at all.
  • Harry
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    Harry polycounter lvl 13
    Torrrtilla wrote: »
    Current work "Phil the amphibian" Planning on taking this into Zbrush.
    phil4.jpg

    FUCK YES
    GO GO GO
  • gauss
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    gauss polycounter lvl 18
    first crack at at a head sculpt in mudbox, from a (rather sorry) base mesh in max, started this morning.

    based on my "laputan machine" painting. ended up fixing a lot of the anatomy from the painting and boy I had fun. i know now i can handle a full character no problem.


    headsculpttest.jpg

    it's so much like oil painting the transition was nearly seamless
  • EarthQuake
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    Its funny, but the anatomy is quite a bit better in the painting, you've got these super exaggerate huge cheek bones, eyes set too far in, sort of strange lip shape, chin that juts out a bit too far, and general distance from front of the face to ears is too long. I'm not trying to say you're doing shite or anything, just that the "fixes" you've done from the painting to the model are actually worse proportionally. Hes got more of that neanderthal thing going on now.

    Very very good sculpt for first real attampt at this sort of thing however.
  • gauss
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    gauss polycounter lvl 18
    Yeah lot of good calls. I did at least catch the problem with the eyes being too deeply set, but I didn't know how to reposition the eyes (a separate mesh), but it looks pretty straightforward, I just need to learn the program. The main ref for this (and the original ref for the Laputan Machine) is Chuck Liddell, who has some massively Neanderthal proportions, but not so much as shown here, that you're right about. Thanks for the crits JERK
  • Wells
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    Wells polycounter lvl 18
    moar lol modding, saturday morning edition!

    NakedTeemo.jpg
  • low odor
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    low odor polycounter lvl 17
    Sectaurs wrote: »
    moar lol modding, saturday morning edition!

    NakedTeemo.jpg



    molerat teemo ftw.... awesome
  • maze
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    dansher: thanks man, smiley face...mmm I ll think about it...haha

    glynsmith: thanks for the crits. I've been told before that, but I guess I haven't learn the lesson yet, of not adding too much detail before defining the shape/concept.

    I'll made a small sheet, hopefully some stuff is more clear now. I wanted to make something
    futuristic, yet with some elements of the original object, and I wanted it to look robust as well.

    mailbox3.jpg

    Gauss, I saw your 2D for that character, I really like the mood, Although I agree on some of the stuff earthquake said on the 3d model though!

    Sectaurs, Thats a cool character man! really like the stuff on his face like veins or something like that...

    any other crits are welcome, thanks!
  • almighty_gir
  • OzMa
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    @Simmo: thanks for the comment! Your spaceship is cool too, that "spherized" style looks good :)

    @Sectaurs: That molerat is a bit scary at the face :(

    More head tests playing with marmoset. Now It's time to make a entire model !

    test03.jpg
  • Thegodzero
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    Thegodzero polycounter lvl 18
    mystichobo wrote: »
    xdw607.jpg

    Nice! You better make a low poly and texture that badboy!
  • Bibendum
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    Sectaurs wrote: »
    moar lol modding, saturday morning edition!

    NakedTeemo.jpg

    Gotta admit at first glance I thought it was a chibi version of the ghouls from Fallout 3.
  • dfacto
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    dfacto polycounter lvl 18
    Piflik wrote: »
    May I model that one? Really like the design...

    Sure! Just make sure you post progress shots. :)

    Here's an updated one if you prefer:
    bowman5.jpg
  • gavku
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    gavku polycounter lvl 18
    Sectaurs awesome man.
  • Martin Henriksson
  • willlord
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    willlord polycounter lvl 11
    Hello all! I am new to the forum. This is a model of the Predator that I'm working on. This is my first model so I cant wait to hear some opinions before I get closer to finishing. Thanks!polycountrender.jpg
  • dansher
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    dansher polycounter lvl 8
    hey all, im working on a test bolt action for a rifle im making,
    iv got these hard lines in it which i dont want there, i know why they are there but i dont know how to get rid of them because the support edge thats causing it is need to harden up another edge

    boltpic.jpg
    boltpicwires.jpg

    is there any little trick i can do to get rid of it and keep the suport edge?
  • disanski
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    disanski polycounter lvl 14
    Hey dansher . I was told many times here on polycount - just add more geo and then you will not need the support edge. :)
  • felipefrango
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    felipefrango polycounter lvl 9
    maze wrote: »
    dansher: thanks man, smiley face...mmm I ll think about it...haha

    glynsmith: thanks for the crits. I've been told before that, but I guess I haven't learn the lesson yet, of not adding too much detail before defining the shape/concept.

    I'll made a small sheet, hopefully some stuff is more clear now. I wanted to make something
    futuristic, yet with some elements of the original object, and I wanted it to look robust as well.

    mailbox3.jpg

    Gauss, I saw your 2D for that character, I really like the mood, Although I agree on some of the stuff earthquake said on the 3d model though!

    Sectaurs, Thats a cool character man! really like the stuff on his face like veins or something like that...

    any other crits are welcome, thanks!

    That's not a good sign, you shouldn't need a sheet to explain the function of something as simple as a mailbox. Also IMHO amount of detail depicts scale to a certain extent. I would've never guessed it was a mailbox cause it looked like a huge container or even a building of some sort. Stuff the size of a mailbox don't have this many things going on because it's simply not needed. The bigger your object is, though, the more nuts and bolts you're probably need to keep it together.
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