Moosey_G: Yes well in order to achieve something like this this is a number of combinations and techniques I am currently using to utilize the full use of zbrush hard surface sculpting past the usual Alpha overlay work , or blobby look most people get out of there rocky/stoney based environments (no hate to any of you!)
I am currently working on this project as a test to utilize a totally new work flow that will be base mesh modeling>>zbrush sculpting>>3ds Max Multi sub object based baking. This will increase the possibities for hard edge modeling/sculpting for all next genny based props/envrionments
so to answer your question I will have a tutorial up soon when I am more further along in my project
@Squirrely Jones: Why so many info around level? "3 Beginner AA"? Also, why 3,4,7,10?
@JohnnySix: Possibly some (accidentally) flipped normals on those polies?
@MR Verkerk: Up (to surface) should give you a nice opportunity to play with sunlight.
@Ihazard: Two quick things: 1 don't use a general dirt map. skin attracts/holds dirt differently than fabric. 2 specular should also vary, fabric rather matte, (sweaty) skin more specular.
those transitions are scary steep. how much vert on that ramp?
You got it dude, I do more research and notice it way too extreme, I'll fix that.
Btw by "vert" u mean the vertex count?..it display on the screenshot, its at 1.316 verts, 702 polys.
@Millenia: how are you supposed to close this butterfly if there aren´t any holes for the blade to fit in?
And the perspective let it look like that the handle is smaller than the blade...
still working on my bake--might cut out to just do some simple props before fully baking this pistol, just to cement basics. in the meantime i did a painting for kicks--extended in-jokes and fan service basically, but i'm happy the way it came out. about 5 hours, from reference
Here is the low poly shotgun pistol sheet, rendered in Marmoset. **This is the first model that I every plugged in to the Marmoset engine. It was a little tricky that first time.
Finished up some guns, could use more detail maybe or fixing
I couldn't get the boolean stuff to work on the cheytac where the stock rods would fit into beyond the mag but it looks a lot better than my previous. Oh yeah and I didn't add a bolt channel to the cheytac, it needs that too.
As shitty as it continues to look, I am having quite a bit of fun screwing around with the decrepit and saggy skin. Get some interesting detail by just scribbling around and adding some highlights here and there.
very cool butterfly knife. Nice modeling but I am not a fan of the brightly colored models. I think they would look a little better with a shade of gray and maybe a hint of of some other color
Finished up some guns, could use more detail maybe or fixing
[IMG]http://cahemdue.net/images/CheyTac_1.gif[IG]
I couldn't get the boolean stuff to work on the cheytac where the stock rods would fit into beyond the mag but it looks a lot better than my previous. Oh yeah and I didn't add a bolt channel to the cheytac, it needs that too.[/img]
Your rails are all wrong, but everything else looks pretty good. My other complaint though is the tiny bullets on the pistol :l
Haha Raider, now the hammer looks too fat. Whatever, it's still a great-looking gun.
Nice butterfly, Mil, the red light casts a strange shadow but it's looking tight. Ever consider a wooden handle instead of plastic, try something new, maybe with gold rivets?
Haha Raider, now the hammer looks too fat. Whatever, it's still a great-looking gun.
Nice butterfly, Mil, the red light casts a strange shadow but it's looking tight. Ever consider a wooden handle instead of plastic, try something new, maybe with gold rivets?
Replies
i want to turn this into a full character
I am currently working on this project as a test to utilize a totally new work flow that will be base mesh modeling>>zbrush sculpting>>3ds Max Multi sub object based baking. This will increase the possibities for hard edge modeling/sculpting for all next genny based props/envrionments
so to answer your question I will have a tutorial up soon when I am more further along in my project
s0id3: Maybe...but I will never tell
Sounds great!
YES
Have you seen Splash Damage's April Fools characters? Turn him into one of them
@Squirrely Jones: Why so many info around level? "3 Beginner AA"? Also, why 3,4,7,10?
@JohnnySix: Possibly some (accidentally) flipped normals on those polies?
@MR Verkerk: Up (to surface) should give you a nice opportunity to play with sunlight.
@Ihazard: Two quick things: 1 don't use a general dirt map. skin attracts/holds dirt differently than fabric. 2 specular should also vary, fabric rather matte, (sweaty) skin more specular.
Whoops. Barrel was made .303 but bullet is .450. Easy fix.
EDIT: Fixed and updated image.
You got it dude, I do more research and notice it way too extreme, I'll fix that.
Btw by "vert" u mean the vertex count?..it display on the screenshot, its at 1.316 verts, 702 polys.
_Revel
And the perspective let it look like that the handle is smaller than the blade...
Shots from UE3 static mesh browser, the fire and emissive animates, will have to post a video when I'm finished it 986 tris, 1024 maps
yessum
Awesome work
Picked an all time favourite of mine to start with:
I couldn't get the boolean stuff to work on the cheytac where the stock rods would fit into beyond the mag but it looks a lot better than my previous. Oh yeah and I didn't add a bolt channel to the cheytac, it needs that too.
As shitty as it continues to look, I am having quite a bit of fun screwing around with the decrepit and saggy skin. Get some interesting detail by just scribbling around and adding some highlights here and there.
very cool butterfly knife. Nice modeling but I am not a fan of the brightly colored models. I think they would look a little better with a shade of gray and maybe a hint of of some other color
i plan on making them into pirates n knights n stuff!
Awesome.
Looks nice, I really dig the design of the gun, and its nice to see an XSI user.
sittin at 18k tris,
choat: love the style, man. keep it up!
really sweet. If you are using 18k i would expect the frontwheels to be a bit rounder though...
Quick bake
and very nice tractor breakneck
Nice. That's native here in our country.
I actually own one, but different design.
that knife is coming along really nicely as well millenia
Anyway here's the latest of my gun, prob 80% done, need to tweak things like the tape etc
it has to be bright red when you texture it
Nice butterfly, Mil, the red light casts a strange shadow but it's looking tight. Ever consider a wooden handle instead of plastic, try something new, maybe with gold rivets?
pimp my butterfly knife i like it lol