This page needed moar skull! Started as a simple proportions study but i enjoyed it so much i figured what the hell, skulls are fun! Most of the work was edgelooped in max, quick details n render in z.
Working on learning max in my free time and this is my practice object. Still learning program, but looking for constructive criticism. Any suggestions?
I know it's always a good idea for an exercise, plus every game can use a skull model, so I figured it was time. Stopped just after starting the teeth. Tomorrow get all the surface detailing and small detail stuff.
looks a bit homo erectus to me, if it had the pronounced brow you'd be there. I gather that isn't your intention, they eyes just look a bit low and the cranium a little small
whilst your sculpting is completely badass, i just wonder how scratches would get into such deep crvices i mean someone would've had a sword and he blocked it with the mace.. but i dunno. Think you will be able to rig and mega cool action poses?
looks great crazyfool, you should polycrunch that bastard and render him properly, he deserves it. Dunno how powerful your computer is, and maybe you've already crunched him, but that'd also help you with your polypainting.
That's friggin sweet as hell crazyfool. The mace reminds me a lot of the witch king's wrecking ball from the 3rd LOTR film which is definitely a good thing.
Wahlgren, Sampson; I thought I would go OTT with the scratches as all the armour is made from scrap metal and would have been made by orcs and such so they wouldnt have a nice finish but still have a good shape which means scratches would be everywhere. Its also gonna look cool in the textures
ferg; My machines not powerful enough I only got a 4gb machine and its wigging out with it at the moment and Ive decimated it down to around 16 million quads, The scratches mean I had to work quite high on the armour But everythings seperated out so polypaintings not going to tax it too much ......hopefully
tda; haha yea LOTR is heavily influencing this piece, I love the witch king so much hahaha
heres a preview of the polypaint, I might do a tutorial for it if it comes out well enough
i'm not sure about the colours. never seen purple bones in my life, bones all tend to be the browny/sandy colour no matter what animal (correct me if i'm wrong)
hey crazyfool, nice progress...i would love to see the tutorial... how did you all those scratches...what kind of brush do you use for them...very nice work...waitn for more...
Wahlgren, Sampson; I thought I would go OTT with the scratches as all the armour is made from scrap metal and would have been made by orcs and such so they wouldnt have a nice finish but still have a good shape which means scratches would be everywhere. Its also gonna look cool in the textures
Fair enough.
I can totally see a bright yellow/orangey color somewhere on him. Like a warpaint on the arms, or some piece of equipment/cloth. Then again. I'm into contrasts and heavy colors.
I know it's not much but it took me a few tries to get this far.. but I'm really happy with what I've done, just this little bit has given me a confidence boost as I've had trouble starting any model recently. I hope i'm going about it the right way so far.
I haven´t thought about a print yet . ( I should look if my printer has some ink)
My first idea was a little animation where you can see the Monkey coming out of the box and makes a friendly wave with the hand. [but some optimations have to be made to accomplish it)
Thanks for the tip with the text. for a good reading I maybe have to use a flat text
Really nice start crazyfool, I like wahlgren's warpaint idea, the colors right now are looking good, but I agree that some higher contrast areas would do wonders. Hp came out great sir, and I think a tutorial would do everybody some good.:thumbup: Also not worried about the scratches at all, so long as your base color is darker at the core of the mace and lighter at the points it should look good. scratches might not be typical in that area of the mace, but he is a demon after all, and if I'm not mistaken I'm pretty sure they live for a long ass time and could pick up that kinda wear.
Edge extruding planes, and a spline for the piping thing around the fairing. Most of my problem is figuring out how to begin with a shape to get the best topology. Just more practice i reckon.
I really like the monkey in your model, it reads as a stuffed toy really well!
Hello everybody, I think it's my turn now to present my current work ! (No ?)
I'm working on the UDK, for an Island map, I start with a part on the beach. I try to get a render similar to the screenshot of the game "Sniper Ghost Warrior".
Concept :
First cliff :
I'm not sure if I will make the texture with some reference photos (like photos on cgtexture) or make it from scratch under photoshop...
Great polish on the high-poly crazfool. Nice start on the texture as well.
Trying out a new sculpting workflow with Sculptris (great program!). Concept sculpt in Sculptris, then retopo, and finish in Mudbox. Much faster and enjoyable than box modeling the base, and the topology comes out way cleaner too.
Nice stuff dudes. Here is a pretty conservative approach to a plasma rifle... not really that into guns, but need a plasma rifle of some sort. I imagine you have to pump it, so the forward grip thing could probably be more shotgun-like.
Great polish on the high-poly crazfool. Nice start on the texture as well.
Trying out a new sculpting workflow with Sculptris (great program!). Concept sculpt in Sculptris, then retopo, and finish in Mudbox. Much faster and enjoyable than box modeling the base, and the topology comes out way cleaner too.
whenever i see your sculpts i think of mass effect instantly.
Nice stuff dudes. Here is a pretty conservative approach to a plasma rifle... not really that into guns, but need a plasma rifle of some sort. I imagine you have to pump it, so the forward grip thing could probably be more shotgun-like.
Uhh, how do you hold it? FYI, ergonomics would get better in the future, not worse.
Yeah I know, I suck at everything. But here is its latest appearance, made the cock a bit longer, etc. Thanks to Aubrey for some tips he gave. I'm willing to improve it more but to be honest I am satisfied with this appearance, would rather just design more things than push this plasma rifle any further (beyond doing a top view and modeling it, etc).
Yeah I know, I suck at everything. But here is its latest appearance, made the cock a bit longer, etc. Thanks to Aubrey for some tips he gave. I'm willing to improve it more but to be honest I am satisfied with this appearance, would rather just design more things than push this plasma rifle any further (beyond doing a top view and modeling it, etc).
Still looks really uncomfortable to hold. Combat weapons tend to have pistol grips, like this:
Not going to add a pistol grip - I guess when I say rifle, I mean more hunting rifle than assault rifle. However, your critique of the proportions is sound; looked up some shotgun reference for that, so thankyou. Stupid negligence...
I probably shouldn't post concepts like this, since it only makes people mad... but thanks, for the crit.
Yeah, I showed it to someone else and that's the impression I am getting. I'll take a closer look at a broader variety of guns. Made thread for art related to this project, so as not to spam: http://www.polycount.com/forum/showthread.php?p=1166408
Replies
Meh, there are plenty of us.. you just gotta look around.
Working on learning max in my free time and this is my practice object. Still learning program, but looking for constructive criticism. Any suggestions?
looks a bit homo erectus to me, if it had the pronounced brow you'd be there. I gather that isn't your intention, they eyes just look a bit low and the cranium a little small
After eventually losing the file due to a folder shuffling accident, I stopped working on it.
I recently started on it again.
I started on the slide first this time. I'm making this a fairly detailed model.
I'm still a novice modeler, but I've learned quite a bit since then.
And his weapon with over the top scratches will work nice on the normal map
next is poly painting and praying that zbrush doesnt crash I got him in seperate files so hopefully its ok
Good job! Don't wuss out on the texturing now!
Maybe scale it up and make it totally circular around the whole base? So it ends where it starts kinda?
Wahlgren, Sampson; I thought I would go OTT with the scratches as all the armour is made from scrap metal and would have been made by orcs and such so they wouldnt have a nice finish but still have a good shape which means scratches would be everywhere. Its also gonna look cool in the textures
ferg; My machines not powerful enough I only got a 4gb machine and its wigging out with it at the moment and Ive decimated it down to around 16 million quads, The scratches mean I had to work quite high on the armour But everythings seperated out so polypaintings not going to tax it too much ......hopefully
tda; haha yea LOTR is heavily influencing this piece, I love the witch king so much hahaha
heres a preview of the polypaint, I might do a tutorial for it if it comes out well enough
Fair enough.
I can totally see a bright yellow/orangey color somewhere on him. Like a warpaint on the arms, or some piece of equipment/cloth. Then again. I'm into contrasts and heavy colors.
I know it's not much but it took me a few tries to get this far.. but I'm really happy with what I've done, just this little bit has given me a confidence boost as I've had trouble starting any model recently. I hope i'm going about it the right way so far.
Concept by Lipatov
I haven´t thought about a print yet . ( I should look if my printer has some ink)
My first idea was a little animation where you can see the Monkey coming out of the box and makes a friendly wave with the hand. [but some optimations have to be made to accomplish it)
Thanks for the tip with the text. for a good reading I maybe have to use a flat text
[i have to make a Renderpicture of it soon ..]
@Simmo
Which methods do you use for building this thing?
Edge extruding planes, and a spline for the piping thing around the fairing. Most of my problem is figuring out how to begin with a shape to get the best topology. Just more practice i reckon.
I really like the monkey in your model, it reads as a stuffed toy really well!
I'm working on the UDK, for an Island map, I start with a part on the beach. I try to get a render similar to the screenshot of the game "Sniper Ghost Warrior".
Concept :
First cliff :
I'm not sure if I will make the texture with some reference photos (like photos on cgtexture) or make it from scratch under photoshop...
Trying out a new sculpting workflow with Sculptris (great program!). Concept sculpt in Sculptris, then retopo, and finish in Mudbox. Much faster and enjoyable than box modeling the base, and the topology comes out way cleaner too.
nothing very special but I like how this sheet looks
doc rob: Using Topogun.
whenever i see your sculpts i think of mass effect instantly.
Uhh, how do you hold it? FYI, ergonomics would get better in the future, not worse.
Still looks really uncomfortable to hold. Combat weapons tend to have pistol grips, like this:
And your stock is quite a bit too short.
I probably shouldn't post concepts like this, since it only makes people mad... but thanks, for the crit.