adamlewis wrote: »
I'm not sure about other apps, but if you're using Max and have it configured for a linear workflow, you need to setup the color mapping settings in Vray so it correctly samples the image at a gamma of 2.2 (with an inverse of .454). If you don't, Vray will try to sample from the gamma 1.0 output, and won't catch the noise in darker areas, even with a really low noise threshold setting. I originally thought my sample settings were too low, so I increased them, at a huge cost to render time with minimal benefit in quality. Once I sorted out the color mapping settings, I was able to use a lot cheaper sample rate while still achieving a nice clean result. Send me a PM if you need more info.
moof wrote: »
specter> thundercats... which curiously I just read the guy who wrote that show was murdered, his arm taken off?
weird friggan world.
Snader wrote: »
A fan of Lady GaGa, I see.
odium wrote: »
Brandoom, its nice but it doesn't look like theres any normal map at all on it, or even a decent spec map? Its like its just using one texture...?
Cap Hotkill wrote: »
felipefrango wrote: »
Cool, I followed the same Digital Tutors DVD a while ago, looking good.
mrjimmy wrote: »
Oh my days, crikey you guys are good And hello, this is my first post here
Here's just some furniture I've been working on, it's actually the first proper game stuff I've been making, I've not been into game creation related stuff for very long so I'm a newbie to it (been learning loads of technical stuff though). Also the textures are like twice what they will be in game...
ae. wrote: »
Working on grass for sports game, still trying to figure out a good way about getting it very nice looking without being a strain on the engine: