Your textures need a lot of work. I'm not seeing wood end at the ends of planks etc, and you've got a veins running in the wrong direction. For instance, on the chair legs you've got = horizontal veins while they should be || vertical. Carpenters make furniture so the veins run along the longest side, because that's the sturdiest.
It's also very obvious that you haven't done much with the textures. The one on the cupboard is straight off of CGtextures, and the one you choose looks more like a PS filter then actual wood. To get a good look, you'll need to paint in some (subtle) dirt in crevices, have some details like hinges, screws perhaps, and painting in the grooves between planks.
The cupboards are really simple planar maps and it shows. You need to texture in all the different planks. You can get a long way with just mixing up a single texture, but better is to have multiple texture sources combined (several samples of similar wood, instead of just a 1024 like I used). Here's a really quick mockup with just one grain texture, one end texture, and a simple colour adjustment to make them match:
Left is like your, right is what you should do instead. Notice how you can see that there's a top plank, sideplanks, and a bottom, and notice that the planks look like planks because of the end grain. As I said though, this is a very simple example, because it's only 8 planks, whereas a real cupboard usually has 25+ (look at the borders on the doors on the reference photo).
Damn, I've really been rushing the texturing stage, thanks for the advice! I'll have to redo the textures and post here again I did notice the grain on the chair running vertically but I completely forgot about it haha
ae, what engine? Alpha blending is very expensive to draw in the correct order so I'll be interested to see what engine it is and how it looks when its all clumped together
@hatred&odium: Currently this is running in UDK, I am looking into ways of bringing down how many grass textures/planes I am using without destroying the overall quality of the grass itself. Hope to have updates soon
Kite, that guy looks great! It's a great design and I love the little touches like the tie hanging over the collar of the bomb disposal suit. Also, more bowler hats in videogames please!
In terms of the facial stylisation, if you want to match the TF2 style more closely I think you could afford to simplify things a bit more and also go for a more angular/planar approach to the sculpting. It's a face that's choc-full of personality though so I wouldn't stress too much about matching the style 1 for 1.
Good stuff Kaskad, it's one of the classiest gun profiles ever (with yet another revival due to RDR )
I assume the current Mauser emblem is a placeholder? The only part that really sticks out as being a little off to me (not having studied the weapon) is the Mauser logo and the chamfering on the concentric squares around them looks a little off. Not by much, but a little. Shame not to go all the way when the weapon is already so well detailed.
Hey guys! long time viewer, first time poster, here's a bust I did for a contest over at CGchannel:
*IMG*
*IMG*
Can anyone guess who it is?
Man thats a sweet gun Kaskad!
Robert Downey Jr.? Looks great and welcome to Polycount.
If you are making the renders in Zbrush 3.5 R3, double the canvas size and then hit Ctrl+0 or click on AAHalf, it will give you AA effect on your models so they will not have those ugly dents ^^
somehow I never seem to catch the post just before mine when I use the quick reply
bludragon: immediate likeness, I had no doubt who it was intended to be, so nice work. Captured a lot of the flare he has now that makes him so enjoyable to watch work (still hoping for a non-Iron Man Tony Stark movie, I'd RDJ file taxes and do laundry quite frankly)
this one is for Harry by request almost done, just a little more detailing around the mag, need some screws, etc.
(also thanks for Artsy Fartsy for his how-to on diamond grip surfaces in max in the shapes thread in technical talk)
He suggested the Welrod and so I looked into it, and it's a super bad-ass super secret British spy gun from WWII. Most suppressed weapons still make a certain amount of noise because of the action cycling, so they developed the Welrod so you could manually cycle the bolt. See that recess around the muzzle? that was intended for pressing the it against a target point blank. As you can see, I've modeled the Mk. I version, with the trigger guard and the detachable suppressor.
Oh god yes, Welrod ftw. Almost never makes any appearances in popular media (though it was in at least one of the Silent Storm games, which was a pleasant surprise).
You're making me want to do up a lowpoly De Lisle.
rolin: thanks man I try. There are a lot of really interesting weapon designs out there--more people on polycount generally need to do research. It seems like such a waste to see really talented guys spend time on aping an existing in-game art asset from a popular title? what's that all about
LoTekk: Hahah shhhh, a De Lisle is definitely on my list, though I think I'll just go ahead and build a proper SMLE Mk III model first and use that as a base. Didn't know the Welrod was in Silent Storm, very cool.
more people on polycount generally need to do research. It seems like such a waste to see really talented guys spend time on aping an existing in-game art asset from a popular title? what's that all about
I couldn't have said this better myself. And it applies to more than just guns
*cough* space marine *cough* fantasy knight *cough* damaged pillar
rolin: thanks man I try. There are a lot of really interesting weapon designs out there--more people on polycount generally need to do research. It seems like such a waste to see really talented guys spend time on aping an existing in-game art asset from a popular title? what's that all about
LoTekk: Hahah shhhh, a De Lisle is definitely on my list, though I think I'll just go ahead and build a proper SMLE Mk III model first and use that as a base. Didn't know the Welrod was in Silent Storm, very cool.
I think the De Lisle was in COD or Medal of Honor as well.Not sure which one it was but it was.
Davidson, awesome character, the only thing that strikes me is the lack of teeth/tongue, makes it look kinda disturbing in the open mouth shots. Great piece otherwise.
Replies
Damn, I've really been rushing the texturing stage, thanks for the advice! I'll have to redo the textures and post here again
You are a maniac. :shifty:
Holy crap nice work
early wip of my demon that will eventually be covered in crazy armour
Looking good. Moar updates plz
@hatred&odium: Currently this is running in UDK, I am looking into ways of bringing down how many grass textures/planes I am using without destroying the overall quality of the grass itself. Hope to have updates soon
In terms of the facial stylisation, if you want to match the TF2 style more closely I think you could afford to simplify things a bit more and also go for a more angular/planar approach to the sculpting. It's a face that's choc-full of personality though so I wouldn't stress too much about matching the style 1 for 1.
Can't wait to see it finished!
One of Shah Aznable's mobile suits?
Heck, is it even a robot or a Transformer at all?
You can clearly see that this model belongs to the Transformer World
The Red Shader is just making everyone think is Optimus Prime.
nope... :O
the red shader have nothing to do with this transformer, i just like to work with it
can something to red stuff latly lol
:thumbup:
YOU KNEW THE BROOMHANDLE WAS MY FAVORITE GUN
OH YOU
(That is sexy. Serious.)
working on an iphonegame right now:
So indeed..
haha. cute. I think the dog could use at least a couple more polygons to define the snout a bit. It's a little too amorphous as it is.
For some reason I find that sheep dog terrifying, you should probably define the snout more, maybe post some wires?
Can anyone guess who it is?
Man thats a sweet gun Kaskad!
I assume the current Mauser emblem is a placeholder? The only part that really sticks out as being a little off to me (not having studied the weapon) is the Mauser logo and the chamfering on the concentric squares around them looks a little off. Not by much, but a little. Shame not to go all the way when the weapon is already so well detailed.
For comparison, some time back I know Johny did this model--worth a look-over (Johny's work usually is) http://www.3pointstudios.com/img/3ps_xxx_red9_realtime.jpg
Robert Downey Jr.? Looks great and welcome to Polycount.
If you are making the renders in Zbrush 3.5 R3, double the canvas size and then hit Ctrl+0 or click on AAHalf, it will give you AA effect on your models so they will not have those ugly dents ^^
PS: your Image files also said it was Downey :P
bludragon: immediate likeness, I had no doubt who it was intended to be, so nice work. Captured a lot of the flare he has now that makes him so enjoyable to watch work (still hoping for a non-Iron Man Tony Stark movie, I'd RDJ file taxes and do laundry quite frankly)
this one is for Harry by request
(also thanks for Artsy Fartsy for his how-to on diamond grip surfaces in max in the shapes thread in technical talk)
He suggested the Welrod and so I looked into it, and it's a super bad-ass super secret British spy gun from WWII. Most suppressed weapons still make a certain amount of noise because of the action cycling, so they developed the Welrod so you could manually cycle the bolt. See that recess around the muzzle? that was intended for pressing the it against a target point blank. As you can see, I've modeled the Mk. I version, with the trigger guard and the detachable suppressor.
Anyways seriously it's a really interesting gun, cheers Harry http://www.timelapse.dk/welrod.php
You're making me want to do up a lowpoly De Lisle.
LoTekk: Hahah shhhh, a De Lisle is definitely on my list, though I think I'll just go ahead and build a proper SMLE Mk III model first and use that as a base. Didn't know the Welrod was in Silent Storm, very cool.
Gotta be Robert Downey Jr.
I couldn't have said this better myself. And it applies to more than just guns
*cough* space marine *cough* fantasy knight *cough* damaged pillar
and another one which is on hold now.
kind of a remix of a concept i put into concept tag
sword ended up looking alot like kratos' blades...
I think the De Lisle was in COD or Medal of Honor as well.Not sure which one it was but it was.
modeling the heart.. O_O
I have a feeling this is going to be ridiculously detailed :P
I will get him to the dentist and give him some shiny new gold teeth.