Looks nice, but indeed you're not quite there in terms nailing the 3S style. Things that stick out to me:
-Outlines look pretty unrefined. It looks like you've attempted some anti-aliasing, but for the most part those attempts ended up turning into pillow shading and a layer of banding inside your outlines. The bottom of his right (viewer's left) pant leg and the underside of his right arm are the worst examples, but most outlines have similar problems to some extent.
-Muscle groups are lacking definition. The outline of his upper body is somewhat blobby, but more noticeably there are few clear lines within the body to define his deltoids, biceps, pecs, etc. The issue is compounded by the scarring... the scars aren't necessarily problematic in and of themselves, but them having more definition than the anatomy makes the upper body kind of hard to read in general.
-The colour of his gloves looks a tad dull. They may be accurate to his Tekken (or even SFxT) appearance but 3S is full of vibrant colours, and as such the gloves could stand to be a bit brighter. Besides, the reds and black kind of bleed together making the shapes a little hard to read.
-Proportions are slightly off all around - 3S (like every CPS arcade game) runs in 384x224, IE a non-4:3 resolution. When resized to "proper" size most of the body looks just right (or a smidge thin), but his head and hands looks noticeably narrow.
Finally, outside 3S style specifics there are some details that I think have room for improvements. The facial likeness feels a little lacking; his nose looks stubby and overall he looks a little young. The shape of his hair feels a little off somehow too, but I can't really put my finger on what...
er, well that came out a fair bit wordier than I had intended. :S Anyway, while not perfect the sprite does look quite nice, and I hope you post more.
HeyJigsawthat is some really good c&c on my pic I don't disagree on anything ^^ I hope I will find time to give it a overhaul! Thanks!
Been working on a photo ref-ed head (for a change). Didn't focus much on the back of the head, neck or ears. Might refine later when not so busy with work.
Livewire, that's pretty confusing - why is the left hand on the front guard when there's a foregrip attached? And why is the rear sight up with the front sight down and a holo on?
Livewire, that's pretty confusing - why is the left hand on the front guard when there's a foregrip attached? And why is the rear sight up with the front sight down and a holo on?
The rear sight will be lowered when I UV it (doing that now) I thought the left hand looked better where it is now rather than on the grip, do you think I should change it?
ayoub: the thing is I don't really know what I'm looking at. Now the funny thing is you can say the same about the thing I'm about to show here :P :
I'm around 26-27hours of work put into this. Spent most of the weekend doing lowpoly meshes and uvs for the panels and the mechanical arm. I'm continuing to study the lighting and composition in black and white as I progress. This is ingame.
Now to decide if I move to the tower HP on the right or texturing what is ready.
ayoub: the thing is I don't really know what I'm looking at. Now the funny thing is you can say the same about the thing I'm about to show here :P :
I'm around 26-27hours of work put into this. Spent most of the weekend doing lowpoly meshes and uvs for the panels and the mechanical arm. I'm continuing to study the lighting and composition in black and white as I progress. This is ingame.
Now to decide if I move to the tower HP on the right or texturing what is ready.
Josh - That's a real cool sculpt. I'm curious though, I thought LoL was diffuse-only. Are they starting to use normal maps? Or is this some promotional material?
Looking really good Ben. What is up with that spot on his left upper eye lid tho?
I wasn't sure so reloaded the scene. It's a bug where his eyelash plane isn't showing the proper transparency from this angle on the backside. Really weird cause when I look at it flat on it looks fine.
Replies
enjoy!
Hey Jigsaw that is some really good c&c on my pic I don't disagree on anything ^^ I hope I will find time to give it a overhaul! Thanks!
Been working on a photo ref-ed head (for a change). Didn't focus much on the back of the head, neck or ears. Might refine later when not so busy with work.
Getting this 3D printed soon, then maybe casting a mold to make more.
me working on this rifle... not a popular gun..
http://en.wikipedia.org/wiki/VSK-94
As for the model, sort of just for fun right now but might turn into a project of sorts later.
Am i doing the hair right?
that'd make a good chun-li with those proportions..
The rear sight will be lowered when I UV it (doing that now) I thought the left hand looked better where it is now rather than on the grip, do you think I should change it?
I'm around 26-27hours of work put into this. Spent most of the weekend doing lowpoly meshes and uvs for the panels and the mechanical arm. I'm continuing to study the lighting and composition in black and white as I progress. This is ingame.
Now to decide if I move to the tower HP on the right or texturing what is ready.
Looking good, dude.
I've finished my Highpolymodel of my modern bounty hunter.
I'ts a crosspost from my thread.
I hope you will give me some Feedback
HOLY SHIT! Thats crazy good!
Wish there was a realtime way to see transparency, shadows respecting them, and anisotropy within max or marmoset or xnormal or something.
Great to see what everyone's up to. These are just some composition studies that I did this afternoon from the film 'The Third Man':
Looks sweet, been looking through you eye thread in tech talk a lot of good info.
Second your wishes
lowpoly?
Working on my yeti for Bryan Wynia's class
and procrastinating by noodling on this
...and trying to stay out of Diablo beta...maybe just...5 minutes...aaaarrrggh!
Damn that owns! Love the horns. Is this based off a concept somewhere?
http://www.polycount.com/forum/showthread.php?t=98092
Starting a thread here
JoshSingh: woo that's awesome! Polycount exclusive hahah
Looking really good Ben. What is up with that spot on his left upper eye lid tho?
I kind of want to do a Mundo or Morgana bust myself.
This thang is a bit rough around the edges; but i'm callin it done.
@Frump: that's cuz it's awesome haha. I'm gonna jump on the bandwagon myself and do a fiddlesticks...
*edit here's the base
i'm gonna try to stream the whole process also.
.
/ / / / / / / / / /
I wasn't sure so reloaded the scene. It's a bug where his eyelash plane isn't showing the proper transparency from this angle on the backside. Really weird cause when I look at it flat on it looks fine.
Pirate mask paint over.
That's aaawwwwwsssommeee!
Do you recommend his class then? Have just signed up for pixelpushers on visualarium and was thinking of Bryan Wynia's too.
Beautiful, really love the colour palette!