Nice work! Glad someone fount that video useful! It looks like you used a round brush, not that there is anything wrong with that. Did you have a reference of a type of rock you wanted it to look like?
Nice work! Glad someone fount that video useful! It looks like you used a round brush, not that there is anything wrong with that. Did you have a reference of a type of rock you wanted it to look like?
Oh, there you are! I didn't remember who posted that video. I'm actually using a square brush with a very low falloff.
I didn't really have any decent reference unfortunately, and some parts is kinda strange. But it really felt like the first rock texture that's on the right track. I'll try to gather some reference and do a more details one with some better reference material.
Lazerus & Miche:
Thanks a lot. I'm skipping this model though as I feel that the concept isn't strong enough and I'd rather put my energy on something I like more. Those were some great feedback however, Miche.
Here is some progress on my ape;
I resculpted his clothes. Next is the normal map bake. I'm aiming for somewhere around 5k on the lowpoly. Let's see how well that goes :S
You know, I might be an American and thus know very little about geography... but something seems just a bit off there.
What feels off? The projection is quite 'right'.
However there were some small things to be improved. Such as rendering with a better source image, and I've also moved Oceania above/next to Australia so now New Guinea is in one piece instead of cut into two. All (significant) landmasses should be in one piece now, no cuts anywhere.
The current version is here. Toss that on a cube and subdivide it a bunch of times.
St4lis - really digging that scope man. Theres some nice ideas there but not really feeling the front, it looks too toy like? Are you working from a reference? also, theres a few smoothing errors in there you may want to take a closer look at. Might be the lighting set up.
Yeah, it misses a lot of the details on the front section, but I've added most of them since and will post them later.
I am working from references, but I admit I've done a lot of the details incorrect. Im sort of experimenting with a workflow where I make and bake all the separate pieces one by one rather than first doing a great highpoly model and then baking everything at once. Im not that experienced with firearm modeling but I find this method to be fast and produce decent results. I also find myself missing out on the correctness of some of the details as i never really get to see my gun in one piece until I'm finished.
worked on a pic for the diablo contest, which still has no real info about it,
but ye, it was said to feature some of the heroes so I choose to go with the barbarian,
might do another one as I'm really pumped about diablo 3 and doing artwork for it is a lot of fun!
This has been one of those projects I've only been able to put about 2 hours every week towards so it's taken a while. There's still some places I'd like to detail out a bit more but I think the hp is almost done.
Nice work MGreke and computron!
spent the day building some detail alphas for the hands/face. thinking about doing a release when there all done.
test:
It's just an art project at the moment. I've been working on a story/world idea for the past 2 years and I'm planning to release an artbook for the project (kind of a vis dev book for a film that doesn't exist) at the end of the year.
Tried to start of with some geo from Maya. Didn't really help. I like some forms, but nah.
Try to make sure the larger rock forms look good before you start detailing them. Get the grains and chunks worked out early so you have a baseline from where to flow your edges
EG:
Now that I look at these like this... I like the middle form the best. The last one has lost much of its large shapes in needless detail. Hrmmm I'ma go back to that file and start again from that. That's the great thing about increment saves!
Replies
Not sure if you aware but the space in-between the 3 holes at the front of the rifle is part of the bolt as well.
Nice work! Glad someone fount that video useful! It looks like you used a round brush, not that there is anything wrong with that. Did you have a reference of a type of rock you wanted it to look like?
Oh, there you are! I didn't remember who posted that video. I'm actually using a square brush with a very low falloff.
I didn't really have any decent reference unfortunately, and some parts is kinda strange. But it really felt like the first rock texture that's on the right track. I'll try to gather some reference and do a more details one with some better reference material.
Look at my shitty wires!
Here is the 'blueprint' I'm using:
Turnaround .GIF:
Thanks bro, Any feedback is appreciated.
Here is the gun I am working on, quite a small update this time, but not posted it in here before.
Thanks a lot. I'm skipping this model though as I feel that the concept isn't strong enough and I'd rather put my energy on something I like more. Those were some great feedback however, Miche.
Here is some progress on my ape;
I resculpted his clothes. Next is the normal map bake. I'm aiming for somewhere around 5k on the lowpoly. Let's see how well that goes :S
What feels off? The projection is quite 'right'.
However there were some small things to be improved. Such as rendering with a better source image, and I've also moved Oceania above/next to Australia so now New Guinea is in one piece instead of cut into two. All (significant) landmasses should be in one piece now, no cuts anywhere.
The current version is here. Toss that on a cube and subdivide it a bunch of times.
Yeah, it misses a lot of the details on the front section, but I've added most of them since and will post them later.
I am working from references, but I admit I've done a lot of the details incorrect. Im sort of experimenting with a workflow where I make and bake all the separate pieces one by one rather than first doing a great highpoly model and then baking everything at once. Im not that experienced with firearm modeling but I find this method to be fast and produce decent results. I also find myself missing out on the correctness of some of the details as i never really get to see my gun in one piece until I'm finished.
If he had more tatoos id say hes rollins from black flag
Any opinions on how to improve it?
but ye, it was said to feature some of the heroes so I choose to go with the barbarian,
might do another one as I'm really pumped about diablo 3 and doing artwork for it is a lot of fun!
Still chewing away on the frame, but it's not as hard as I figured it would be.
Here's what I got right now, Day 5. Hope you like 3-point lighting :
spent the day building some detail alphas for the hands/face. thinking about doing a release when there all done.
test:
Yah Rollins it is !
Cheers, is big compliment someone actually picked that one up
Here's what i've been up to. Done 2 weapon entries for the Darksiders II 'create a weapon' challange. Here are the final models:
Louomi - I would love to see some final presentation/large shots of that thing. Really cool looking!
Impala88 - Love that last axe man! killer textures and nice colors!
Here's a little diorama for my project:
A game would definitely be cool though!
Piss.
Some progress on a dwarf model I have been kicking around for a bit over here.
Crosspost: http://www.polycount.com/forum/showthread.php?t=96898
from this guy's ref which i got with permission
Try to make sure the larger rock forms look good before you start detailing them. Get the grains and chunks worked out early so you have a baseline from where to flow your edges
EG:
Now that I look at these like this... I like the middle form the best. The last one has lost much of its large shapes in needless detail. Hrmmm I'ma go back to that file and start again from that. That's the great thing about increment saves!
Back grip done.
Keep up the awesome work everyone.