WELLLL today i am going to start a new project, i want to make a full game res character in 3-4 days and record the whole process, it will be my first tutorial so should be fun. I need help choosing a concept so this is where you guys come into it. which character/characters would you most like to see being brought to life? im going to start in about 3hours so get picking i like 5, 6, 14, 15, 16, 18
Quick modular/instancing/etc scene for a quick in-game render. 4 trees, 1 rock, and a few textures.
100 fps (~9.9ms/frame) on my old laptop, quite happy with the results.
Finished the high poly sculpt for this spire. I'm going to make a taller low poly piece out of these pieces. Also playing around with lightcap in Zbrush.
WELLLL today i am going to start a new project, i want to make a full game res character in 3-4 days and record the whole process, it will be my first tutorial so should be fun. I need help choosing a concept so this is where you guys come into it. which character/characters would you most like to see being brought to life? im going to start in about 3hours so get picking i like 5, 6, 14, 15, 16, 18
I liked pretending to be a real developer during the DS2 contest so much that I decided to see how fast I could sketch up a weapon from a basic thumbnail, this is the result after an hour:
Some sort of dwarven axe, because everyone knows that only dwarves have an orthogonal design fetish. Next up is color and basemesh.
I should have maybe said but thought it was common knowledge i didnt draw those pics lol they are from creature box. Well ive decided on 18, most people chose that one and it is a great character ill keep you guys updated on the progress
hi polycounters, want to share something with you, this sculpt was done for the cgfeedback mini-challenge was really fun it is from one of his comics major grubert - the airtight garage... hope you like it
check your scale on that 1911! they are quite thin, elegant pistols in the hand, not deagles. it's quite a bit too big (especially for a man in a bulky hazmat suit), unless he is a very petite man. a little bit of scaling w/reference to real world sizes goes a long way--otherwise looking good
Crystal Saga is a browser-based F2P MMORPG published by R2Games. Set in the fantasy land of Vidalia, it features an anime style that clearly shows in all of its artworks covering the character and beast images, in-game scenarios as well as items of all types. --- mmohunter
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my first real sculpture in ages, working from a concept of my girlfriend, i want symmetry und undo, yep those are definitely needed
100 fps (~9.9ms/frame) on my old laptop, quite happy with the results.
Crits anyone?
Only crit is the hard edge between the road and the grass, maybe a little dirtier blend?
Fantastic!
that looks great
how long did it take you?
those are fucking AWESOME!
ill try to model one of them sometime..
Some sort of dwarven axe, because everyone knows that only dwarves have an orthogonal design fetish. Next up is color and basemesh.
Deathwing Two-Hand Sword:
And version with 256x256 texture:
http://s019.radikal.ru/i624/1203/fb/f3101b5328f2.jpg
Nice work, like it!
other speed alien something from a sphere.
Just for relaxing..
Here is this morning's bust, a sort of Mr. Freeze-ish with additional music for viewing pleasure
Edit: song is a lil bit nsfw-ish
[vv]39296272[/vv]
here's my humble crosspost from my wip thread:
http://www.youtube.com/watch?feature=player_embedded&v=wn_mGzfheqQ
and here is a link to my progress
jolly3dgiant.blogspot.com
Viewing this on my iPad I mistook your images for photos 0.o. Awesome work!
@ blitz: Great sculpt.
@ Spatz: hahaha ace! I really dig that character.
Cross post
Keep up the rads everyone.
check your scale on that 1911! they are quite thin, elegant pistols in the hand, not deagles. it's quite a bit too big (especially for a man in a bulky hazmat suit), unless he is a very petite man. a little bit of scaling w/reference to real world sizes goes a long way--otherwise looking good
[ame="http://www.youtube.com/watch?v=vnBcnAXyB8c&feature=channel"]Tumblebelly Turnaround - YouTube[/ame]
duncan - nice progress, i love that batman!
I finished the SMG for our FPS at school. These are some of the portfolio shots:
let me know what you think!
Id like to see the mushrooms under a sort of glas
or something - but maybe just me
Nice work - more than a normal weapon
Can we see a wire ?
Great materials!
Thanks! Glass would have been nice, but we make our own engine and unfortunatly it doesn't support transparency.
and heres some wires:
Here is my theard
those eyes are HUGE! Scale dowwwwwn