@Oniram will you be getting back the the weapon tuturial after this one?
im hoping to. these videos had all been recorded a while back before i started the weapons one, so i thought i needed to just cut back on the amount of things i was trying to do and just focus on finishing this, along with some other things ive started, before revisiting the weapons tut. hopefully, with time, itll get done.
im hoping to. these videos had all been recorded a while back before i started the weapons one, so i thought i needed to just cut back on the amount of things i was trying to do and just focus on finishing this, along with some other things ive started, before revisiting the weapons tut. hopefully, with time, itll get done.
ah thats cool, ya can be a pain when you got too many thing on the go at once, and feels good to finish them off.
Mackan I am not sure what that is totaly weird ,but I love it .C86G I like that it sorta reminds of of the Cant remember the movie but It was Lou Gosset JR and Denis Quad .The drac or something .Great job .
if your a fan of the tv show you should know why the name is what it is .
ZPanzer- I really like your Zbrush doodle. Are you going to continue working on it?
Here's a character model I started a couple weeks ago. I posted various stages of it on my digital sketchbook, and thought that I might post it here as well.
I really was waiting for this , thanks so much dude !
I know have some ways to asset Zbrush for bake , but I don't know how Zb works to be specific just like 3dMax .
Do you know, I talking about canvas size( 2048 in case) and set the model in right place , just for normal and diffuse , Xnormal is definitive for AOmaps.
I really was waiting for this , thanks so much dude !
I know have some ways to asset Zbrush for bake , but I don't know how Zb works to be specific just like 3dMax .
Do you know, I talking about canvas size( 2048 in case) and set the model in right place , just for normal and diffuse , Xnormal is definitive for AOmaps.
Anyway thanks again!
yeah i tend to stay away from using 2.5d in zbrush. ever. lol. i have used it in the past to get some quick normals from placing things on the canvas, but with a sculpt-specific model like this i find it works better to bake rather than capture.
Makkon! Really cool song! I really dig it!
Maze! I love that texture work man! Slick stuff.
Got a couple of things crossposting from my thread.
Pretty much done with the character... but I should have some real presentations up in a week or so.
Coming along real nice Swizzle. The only things that bugs me though is the cloth wrinkles on his coat that sticks out under his chest armor and that his fingers tapers off a bit too much(?). Otherwise great job on this one.
BCos -- Nice, looks like you put a lot of work into this!
-The big guy's walk cycle is alright, but he seems pretty light and tip-toey for someone so bulky. Consider having him stomp about more, and I'd suggest having his arm swing heavily at his side.
-The ninja's inital jump and fall looks okay, but try having more speed at the end. It should look more snappy as she reaches him/the ground. I'd suggest to try going from a more extended body then snapping to her more curled-in one just when she contacts, as the contrast should make it more intersting.
-The part where she looks around looks very pose-to-pose. You need to have more follow through in the body, and secondary action. She should lead with her head, or maybe her hips, and the rest should be delayed. I also wonder if the problem is a lack of anticipation in all the parts, so I'd suggest check that, especially in the torso and arms.
-Her fleeing run is too slow. Her hangtime on the run looks weightless. She needs to move much more swiftly.
-Round 2 is looking good. My main complaint is just that her legs bounce back too much. After a quick jitter, they'd probably be done, or maybe just the foot would fall down. Right now, it looks like the right leg has some slight hang time after everything else has settled, which looks a bit odd.
Thanks, the grass is pretty much a place-holder, I'll use a big color map which I'll overlay on top of the grass layer to get unique detail and erosion flows once I'm done.
Something similar to this :
HP : looks pretty awesome the only thing i don't really get is the metal plating on the tracks, are they supposed to be above the rubber parts of are those rubber parts patches ontop of the metal?
did this sculpt tonight, think i'm going to mess around with SSS on this sculpt
Replies
That's pretty cool dUb, gj
Dub, i'm super jealous. I need to up my design skills and start drawing over all my things!
Making his pupils dilate like the black dragon from how to train your dragon.
im hoping to. these videos had all been recorded a while back before i started the weapons one, so i thought i needed to just cut back on the amount of things i was trying to do and just focus on finishing this, along with some other things ive started, before revisiting the weapons tut. hopefully, with time, itll get done.
Blocked in the feet. Changed his facial features and slenderness.
ah thats cool, ya can be a pain when you got too many thing on the go at once, and feels good to finish them off.
if your a fan of the tv show you should know why the name is what it is .
Here's a character model I started a couple weeks ago. I posted various stages of it on my digital sketchbook, and thought that I might post it here as well.
The first one is the concept I did up and the second is the hoodie I an doing in Zbrush
Thanks
I really was waiting for this , thanks so much dude !
I know have some ways to asset Zbrush for bake , but I don't know how Zb works to be specific just like 3dMax .
Do you know, I talking about canvas size( 2048 in case) and set the model in right place , just for normal and diffuse , Xnormal is definitive for AOmaps.
Anyway thanks again!
i was working the models and rendering for the night, please comment! thx
still WIP, lots of skinning to attend to, animation polish as well.
Critiques and Feedback always desired
-B
[vv]36808354[/vv]
yeah i tend to stay away from using 2.5d in zbrush. ever. lol. i have used it in the past to get some quick normals from placing things on the canvas, but with a sculpt-specific model like this i find it works better to bake rather than capture.
Ferg why you so b0ss?
I am no animator but that was awesome! The second round is brutal! I thought the assassin was getting him again and WHOOSH! Smashes her in the air!
That was amazing!
A TON.
Not very far, but feel more than free to crit me up!
This is super nifty. I like it! The minimalistic style reminds me of that one old game... Highway... Some number... Something. Yeah.
(also hat)
(also patterns and color variation and stitches and other little shits)
(also spam spam spam spam)
-The big guy's walk cycle is alright, but he seems pretty light and tip-toey for someone so bulky. Consider having him stomp about more, and I'd suggest having his arm swing heavily at his side.
-The ninja's inital jump and fall looks okay, but try having more speed at the end. It should look more snappy as she reaches him/the ground. I'd suggest to try going from a more extended body then snapping to her more curled-in one just when she contacts, as the contrast should make it more intersting.
-The part where she looks around looks very pose-to-pose. You need to have more follow through in the body, and secondary action. She should lead with her head, or maybe her hips, and the rest should be delayed. I also wonder if the problem is a lack of anticipation in all the parts, so I'd suggest check that, especially in the torso and arms.
-Her fleeing run is too slow. Her hangtime on the run looks weightless. She needs to move much more swiftly.
-Round 2 is looking good. My main complaint is just that her legs bounce back too much. After a quick jitter, they'd probably be done, or maybe just the foot would fall down. Right now, it looks like the right leg has some slight hang time after everything else has settled, which looks a bit odd.
Hope this has been helpful, keep at it!
My first female bust
link to thread in signature, could use some help.
daylight system with mental ray sky and sun
(freelance job I did for monumental game a while ago)
Ryze, Character From League of Legends as a Chinese Priest/Deity.
Choco: You are the terrain god dude.
Ruz: I don't like football but I'm liking that!
Swizzle: Just amazing man.
That expression is fantastic. I genuinely would feel bad for throwing him in a swimming pool.
that is such a real beauty but be carefull with the texture because we can see the obvious tiling texture
Something similar to this :
That's why I left him on the side trembling in fear.
Finished this personal project this weekend:
http://www.helderpinto.com/centaur-brink-vehicle/
HP : looks pretty awesome the only thing i don't really get is the metal plating on the tracks, are they supposed to be above the rubber parts of are those rubber parts patches ontop of the metal?
did this sculpt tonight, think i'm going to mess around with SSS on this sculpt
update on my texture's
your conan is starting to look pretty good, are you going to use alpha planes on the fur parts?