wanted to work on some low poly hard surface models. need to work on texturing, especially hard surface, so i would love to hear some critiques on the Makarov texture(or anything else). other two are high poly still.
itismario - awesome lookin' critter!
Bonebrew - excellent form, can't wait to see where this guy's headed.
Justin_Meisse - that alien dude is super rad!
tactic math - you're beginning to have a whole army of these creaturific creations!
for some reason i dont ever do anything interesting in speedsculpts
but i failed to break away from 3d for a bit and somehow spent a whole hour on this rocker gurl type chick
i did a timelapse so you can see the extent of her accidental lizard eyes
Nice orc Jeremy, got any bigger pics Wester? be cool to see some of the texture detail.
Damn dirty apes! im picking this guy up again, just a bust, not sure what he's going to "be" thinking of putting some medieval garb on him or something. Great work everybody!
for some reason i dont ever do anything interesting in speedsculpts
but i failed to break away from 3d for a bit and somehow spent a whole hour on this rocker gurl type chick
i did a timelapse so you can see the extent of her accidental lizard eyes
This is Great. I like the style you chose for this one. It reminds me of Rock Band but a bit softer on the edges. I think I'm crushing on her a little lol Its got to be those lips.
I still working on my guitar, and here is a new update:start to working on the textures.Just a basic diffuse and specular map, need to working on a lot.Also I need to create glossiness map, and mesh and maps for the stings.Its 5256 Triange, and have 4096X2048 textures what i will scale down to 2048X1024.
I still working on my guitar, and here is a new update:start to working on the textures.Just a basic diffuse and specular map, need to working on a lot.Also I need to create glossiness map, and mesh and maps for the stings.Its 5256 Triange, and have 4096X2048 textures what i will scale down to 2048X1024.
Looking good, except for one thing...these EMG HZ pickups sound like shit! :poly108:
I still working on my guitar, and here is a new update:start to working on the textures.Just a basic diffuse and specular map, need to working on a lot.Also I need to create glossiness map, and mesh and maps for the stings.Its 5256 Triange, and have 4096X2048 textures what i will scale down to 2048X1024.
Replies
~6k tris (with magazine and bullet)
More:
http://i9.photobucket.com/albums/a99/k0nane/3D/1911_LP_Marmoset_11.jpg
http://i9.photobucket.com/albums/a99/k0nane/3D/1911_LP_XoliulShader_1.jpg
http://i9.photobucket.com/albums/a99/k0nane/3D/1911_LP_XoliulShader_2.jpg
http://i9.photobucket.com/albums/a99/k0nane/1911_LP_Marmoset_4.jpg
Saw a prop like this in the Mass Effect 3 demo, wanted to have a go at it after.
@Sean +1 for epic lighting!
Looking for thoughts on proportions/lines
Concept -- Matt Tkocz - http://www.mattmatters.com
And here's a turntable:
http://vimeo.com/33954854
Also have a few other things in the works; here are some concepts I made for the two main characters in our capstone project at school:
And here is the high poly and game-res for the Kid (I've started the Companion, but nothing show-worthy yet):
Also to note, the pixelly areas you see on the turn around aren't actually there. It's just a viewport display issue in Mudbox 2011.
Bonebrew - excellent form, can't wait to see where this guy's headed.
Justin_Meisse - that alien dude is super rad!
tactic math - you're beginning to have a whole army of these creaturific creations!
....could go on and on, this thread's insane.
WOOOOOOOOWWW!
Resemblence is crazy.Good movie too ^^
dude. shits poppin. ide suggest adding in some warm colors to his arms though they lookinnn passtteeeyyy
for some reason i dont ever do anything interesting in speedsculpts
but i failed to break away from 3d for a bit and somehow spent a whole hour on this rocker gurl type chick
i did a timelapse so you can see the extent of her accidental lizard eyes
enjoy.
you know, like, playing as him...so I'd be him...you know... :x
No seriously, looks great man; looks like a real badass...probably patriotic? Loyal to whoever governs him
Damn dirty apes! im picking this guy up again, just a bust, not sure what he's going to "be" thinking of putting some medieval garb on him or something. Great work everybody!
Mrandk: Love that dwarf!
Funky Bunnies: I like the facial proportions on that girl - very cool!
Some shtuff:
Cheers!
some anatomy noodling from me
A simple Sci-Fi texture for a group environment project for school.
Another sword!
this are some of my silhouettes
let me know witch one is the one you like.
http://albertoherrera3d.com/2011/12/10/alberto-herrera-tito/
Making some renders for fun.
Sloowwwwlllyyy workin' on this alien dog pet.
the concept was provided from the client it's rly good one
This is Great. I like the style you chose for this one. It reminds me of Rock Band but a bit softer on the edges. I think I'm crushing on her a little lol Its got to be those lips.
Progress
that's a low poly zombie i'm working on for a little indie game project.
Hope you like it
@ Pivot Like it! Cool bulldog/alien crossover.
strangely, he remind me of megamn XD
i dont know why it become lighter when i upload it 8)
here is a wip of a train station I ve been doing on my spare time... comments & crits are welcome.
Looking good, except for one thing...these EMG HZ pickups sound like shit! :poly108:
I do like it, I like it a lot. What would happen if you stretched the arms a little bit longer?
just posting a turret im working on, posted it here ages ago but finally decided to bake it out, make it game functional. This is just a bake,
CORT EVL!!! omnomnomnom! really nice.
that better ?
btw, how can I make *.gif images loop ?
http://creativetechs.com/tipsblog/build-animated-gifs-in-photoshop/
Last step, Looping Options>>"Forever"