suburbbum - choco - Spacey and many more yum yum! great stuff
This was my entry for the torchlight 2 armor contest, trying to get better at rendering and concepting in general itching to get back into 3D now!
Big thanks to Razorb for being a lovely teacher!
Still playing around with this chick in Marmoset. Back and forth on the lights and skin :poly142:
u can lower the hair bump a bit and tweak the eyes , they dont catch any shadow, atm and they pop rly strange, also the pixeling on the hexagons on the neck is too strong reduce the sharp..
Hello! I've been away from any art related work for a year and half and now I think it's time for me to get back on it! I'm trying to learn the new stuff and remember the old one. So critics are really welcome
Working on a dragon first, very early so far as you can see, but I plan to follow all the process to a final ingame model so I can remember all the steps.
Got bored and started using some assets lying around to kick start a scene. I'm kinda starting to like it... Thinking about taking it in somewhat of a fantasy/magical direction.... Though it's a bit orange right now...
LRoy, almost everything except body biggest armor plate ( actually i decided to retopology that because it is very planar but than I converted that to dynamesh and resculpted it.) also I modeled those hands chain system purely in 3ds max. the other parts were done inside Zbrush.
i finished the lowpoly model, and baked the normal map and the ao for my guitar model.its a little bit highpoly i think (5060 triangle without strings)but it will be a portfolio piece so...:D
Replies
had a chance to be a bit silly with this quick sculpt. think everyone looks real funny that way, go try it
This is so cool that deserves to be be on this page too
http://www.polycount.com/forum/showthread.php?t=94317&page=2
shit dude nice! gotta change my shorts now...
That is a pretty awesome design.
edit: perhaps i need to add a little alpha plane to fake some shadow on the eye now that I think about it!
could always paint in the occlusion
http://www.polycount.com/forum/showthread.php?t=93640
(rework)
(old version)
What do the UVs look like on this?
Failed? No! This looks great. What happened?
Cross posting
love it lupi
and here is my recent WIP model
[ame="http://www.youtube.com/watch?v=WB2a6qMb5JQ"]synd_hirez_render1.avi - YouTube[/ame]
This thread just won't stop impressing me every time I look in here!
Working on a dragon first, very early so far as you can see, but I plan to follow all the process to a final ingame model so I can remember all the steps.
vitor really great designs
Here's some sketchy concept stuff from my wip thread
Dear EA,
Give this man as much money as he asks for just make this a thing.
Kot_Leopold
Thanks a lot!
LRoy, almost everything except body biggest armor plate ( actually i decided to retopology that because it is very planar but than I converted that to dynamesh and resculpted it.) also I modeled those hands chain system purely in 3ds max. the other parts were done inside Zbrush.
damn this is sick man !
is there a normalmap there or just diffuse/spec ? how long did it take you to do ?
Still workin' on my Shadowrun (2.01 Edition) character: an Orc-Decker.
Retopo with about 12.925 tris and normal map applied: