Thanks Kurt and Chai, I agree with you, but it is also true that in the test scene illumination is virtually absent, everything was left with a simple ambient light with two bounce. I saved your images and definitely I will use for the next scene.
Haha that pokemon one is brilliant, made me laugh And in general the work here is insanely good, madness! Keep it up folks.
I've nearly finished modeling all the little bits for this 50s style american diner I've been working on (note that there's no normal maps present for these renders).
I'm loving the style in the Black Reef Pirates. Beautiful.
Ok i've upgraded the harrier cockpit on the game I'm working on at the moment. I'm fairly pleased with it and I could go further, but time pressing and all that!
More of the same crap from me...
No photos used for the texture just hand-polypainted, but I was looking at a few old white male celebs for ref while sculpting & painting.
I've linked an even higher rez version as well...just click the image.
@ScoobyDoofus - That's looking awesome man! Any chance of a tutorial on your polypaint workflow/techniques? (I'm just starting out with polypainting and suck so far)
Dan!, loving this guy man. Glad to see some orange being used as well. Most under used colour ever. Maybe you could add some orange decals to the plating on his gloves.
Scooby, How do you not have a job? Awesome stuff. Would love to see a tutorial sometime please.
Fred2303, An amazing step up from the krogan mate. Great detail.
SplatPixel, Twisted, dark, love it!
daphz, wacky design.
Little update from me. I re-addressed the arm drap problem and I think this design is still with the concept.
Worked on a Dota 2 courier along with some other people which is finally ready for the workshop. Click the picture to vote for it (which you totally should).
Here's the high poly (which was my biggest contribution to the project):
More of the same crap from me...
No photos used for the texture just hand-polypainted, but I was looking at a few old white male celebs for ref while sculpting & painting.
I've linked an even higher rez version as well...just click the image.
quick op
hey man, very nice progress, i would suggest toning down the saturation a bit, i think 10-15% might be good. Also i'd fiddle a bit with the neck line, love how the shape opf the back of the head transitions into the neck, but it feels a bit stiff how it flows into the torso. Another point is the ear, i like how it flows into the jaw, not everyone has a well defined earlobe, nice feature. But the overall angle of the ear doesn't work well with the jaw line. Usually its the jawline defining the angle of the ear like here:
oh and mybe the ear is a bit too fleshy thick? he looks pretty skinny but from the side if feels really really fleshy compared to other parts of his face.
todays sculpt, im gona go further with this though and build a saddle and rider character for portfolio work, so treat it as a WIP. But for now here's a DINOSAUR!!! C&C welcome!
Replies
@Alberto: you're probably right. I tend to go overboard with layering stuff. My next piece wont have a popped collar or a hood so help me god :0
[post=1629876]Thread is over njah![/post]
First picture is from Marmoset and the second is inside UDK
going to render down some fishes onto a plane as well for some cheaper volume so this is kind of the "hero fish"
What the fuck is that, it looks like a nipple dragon!
Our First old outdoor test!
I've nearly finished modeling all the little bits for this 50s style american diner I've been working on (note that there's no normal maps present for these renders).
Another crosspost here :
@dii - that concept is so stylin!
@tehsplat - that turned out sweet man! so creepy.
@joseph - that animation is coming along nicely
Ok i've upgraded the harrier cockpit on the game I'm working on at the moment. I'm fairly pleased with it and I could go further, but time pressing and all that!
The Cure - Lullaby comes to mind...
I'd have to agree. Looks great.
Quick art dump before bed =] -
Desert-scene sketch -
Random BUFF DUDE speed-sculpt -
wiiiiiip
wip
Python: The Snake Ninja
A cannibalistic psychopath with a body almost as twisted as his mind.
ho wow!! love this!
Uploaded with ImageShack.us
No photos used for the texture just hand-polypainted, but I was looking at a few old white male celebs for ref while sculpting & painting.
I've linked an even higher rez version as well...just click the image.
nice stuff Fred2303
@ScoobyDoofus - That's looking awesome man! Any chance of a tutorial on your polypaint workflow/techniques? (I'm just starting out with polypainting and suck so far)
@SplatPixel - That's so creepy in a great way
still noodling on this guy, futzing around with Xoliul in Maya-
heres a turnaround link
http://vimeo.com/45923483
Scooby, How do you not have a job? Awesome stuff. Would love to see a tutorial sometime please.
Fred2303, An amazing step up from the krogan mate. Great detail.
SplatPixel, Twisted, dark, love it!
daphz, wacky design.
Little update from me. I re-addressed the arm drap problem and I think this design is still with the concept.
Love the color and light.
The belt is awesome!
Dan. i really like the guy but the specular/colors make the shapes unreadable on the orange parts
nearing the finals for this guy
Here's the high poly (which was my biggest contribution to the project):
hey man, very nice progress, i would suggest toning down the saturation a bit, i think 10-15% might be good. Also i'd fiddle a bit with the neck line, love how the shape opf the back of the head transitions into the neck, but it feels a bit stiff how it flows into the torso. Another point is the ear, i like how it flows into the jaw, not everyone has a well defined earlobe, nice feature. But the overall angle of the ear doesn't work well with the jaw line. Usually its the jawline defining the angle of the ear like here:
oh and mybe the ear is a bit too fleshy thick? he looks pretty skinny but from the side if feels really really fleshy compared to other parts of his face.
1 hour from sphere, did a timelapse vid too
[ame]www.youtube.com/watch?v=vlFZ0NEsXpY[/ame]
Need to crunch more triangles...Waay too many polys right now.
great work scoob and gilesruscoue!
http://www.polycount.com/forum/showthread.php?t=101431
Thanks for everything guys!
Edit heres a slightly better shot of it.