So much awesome, you guys inspire me all the time!
aobond : keep it up! Your hangar is coming together nicely.
Rens : dat sci-fi hallway... excellent technique.
Snefer : wow, some awesome organic modeling on those props!
Choco : love your landscapes, I had to wipe the drool from my keyboard.
Shameless cross-post, more details found in my sketchbook link in my signature
Baj Singh Man... this is f*&%king pro. Really captured the god of war feel and look, even your texture/shaders are close to the game. Freakin' awesome. Only the fire on the helmet leaves me a little sceptic, but it's a really good work.
Osman - looking super nice, textures are looking tighhhhtt. Only real crit is the scale feels a little off, don't know if you're planning on making this more of a third person type scene, but the first person camera makes "me" feel a little small.
Osman - looking super nice, textures are looking tighhhhtt. Only real crit is the scale feels a little off, don't know if you're planning on making this more of a third person type scene, but the first person camera makes "me" feel a little small.
Awesome stuff!
Maybe you ARE small? ^^ No you're right, the scale might be off a little. It IS however meant as a 3rd person scene, since I got inspired by the 'Last of Us' video . I'll probably need to tweak it a bit more.
retoped my mutant and started some textures. Right now hes in Maya so no fancy shader shtuff- I need to get him into an engine or something. Thinkin about making a few versions and some weapons. Maybe make a set of em...who knows.
Holy Crap thats looking SICK Denis.
I think the hands need a bit more attention to the form. and check the first joint on that thumb, seems a bit far down. but again really mind-blowing how well you hit the style.
Hi guys - great stuff on display as usual , I've decided to try and finish off 4 separate models/concepts I've had on the go for a while now by combining them all together into my own interpretation of Disney's "Beauty and the Beast"with a bit of an adult twist. Here are the rough parts of my scene (Beast, Belle and Environment). I'll push them more towards the original Disney now that I've decided upon the idea.
and here's a quick SSS VRay rendering test I did last week.
I've been messing about in Mudbox on a Space Jockey sculpt from Alien/Prometheus. I've embellished some areas - just got carried away on a really enjoyable sculpting exercise!
Hi guys. First time posting to this thread. I have been working on a model of Asajj Ventress. I am almost finished with the sculpt here are some images.
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[ame="http://www.youtube.com/watch?v=-bHQeUtEXFs"]Cryengine 3 : ForbiddenLands WIP 4 - YouTube[/ame]
aobond : keep it up! Your hangar is coming together nicely.
Rens : dat sci-fi hallway... excellent technique.
Snefer : wow, some awesome organic modeling on those props!
Choco : love your landscapes, I had to wipe the drool from my keyboard.
Shameless cross-post, more details found in my sketchbook link in my signature
[ame="http://www.youtube.com/watch?v=kzhbTGGEWIk"]UDK v0.3 - YouTube[/ame]
EDIT: A screenshot for the ones not interested in a video
Awesome stuff!
Haha this needs to be one of the new banners.
Nick : Can you show some junk that you hate, just so you dont continue to make the rest of us look so bad.
Wow I'm doning the same thing for my site and signature stamp
Maybe you ARE small? ^^ No you're right, the scale might be off a little. It IS however meant as a 3rd person scene, since I got inspired by the 'Last of Us' video . I'll probably need to tweak it a bit more.
Here's my 2 cents for the thread.
retoped my mutant and started some textures. Right now hes in Maya so no fancy shader shtuff- I need to get him into an engine or something. Thinkin about making a few versions and some weapons. Maybe make a set of em...who knows.
slowly chippin away on this dude, wanna be retopoing soon
There it is! Damn, nice work, you have a stream right?
I think the hands need a bit more attention to the form. and check the first joint on that thumb, seems a bit far down. but again really mind-blowing how well you hit the style.
crossposting! new pics for wip, udk old school DM map using single diffuse and normal textures.
more in sketchbook http://www.polycount.com/forum/showthread.php?t=52565&page=9
goal is to wrap this up asap and release for peeps to play, check out, hate on.
Miku........
Really nice looking environment! I love the feel that you've managed to get there with very few assets. The lighting is just lovely...
and here's a quick SSS VRay rendering test I did last week.
I've been messing about in Mudbox on a Space Jockey sculpt from Alien/Prometheus. I've embellished some areas - just got carried away on a really enjoyable sculpting exercise!
Pete
http://petemcnally.wordpress.com
Cross-postan'
Currently working on a character.
First time I'm doing a head sculpt. I'm open to critics !
(The hair is just a placeholder).
http://thatanimator.com/dump/ninjagrl/ :bear:
implemented the ninjagirl from some time ago into unity,
playback the animations using 1,2,3 :poly136:
a bit like an animviewer if you will
Another sketchup design I'm gonna do a full paintover etc on
Yeah, totally ! x]
I'm focused on the proportions of the face for the moment, this explain that.
@Dan: Cute little beast, yes, please give him some toys.
absolutely stunning work
I just put up our new Facebook competition if anyone's interested- design a character for TOB in any medium and we'll put it ingame if selected!
Click to enter!
I know I can count on you!
thx in advance!
Finishing up the legs this weekend, then on to the jackal's skin.