Spent my past 2 days of weekend working on this girl, but doubt anyone here will recognize her, she's an ameizing singer from Taiwan! :poly121:
Still got lots of things to work on~
can someone help how do i display images full screen ?
U mean posting images like others do?
Use the "Insert Image" ,you need to upload your images to some sort of site for that.
Posting to a blog (and then linking here) is a good way, i use that.
Here's some 3d work I have done for Rawlins Paints.
This is a breakdown of the design of a new product range: labels, paint cans and visually descriptive technical drawings for a new range of intumescent fire retardant paints.
Now that I look at them I can see lots of stuff that could be improved... hopefully I will get around to doing a little rework.
Basically they are 512x512 dungeon floor textures (diffuse only). I used them for some item presentations.
BitGem oh wow thats really nice COUGH GOT ANY HAND PAINTED TEXTURE TIPS COUGH haha but seriously thats really well done
Thanks! perhaps just... work big and rough first (rough brush)... blog in hues and shades, never go all black and never go all white... in fact, keep it low contrast so you have more range to play with when you want to make certain features pop out... and zoom out often to see what you are doing. I know that's pretty general... .
The working in low contrast part actually just made alot of things click for me haha thanks heaps
Glad I could help!
I actually have another image of the floor texture. I made 3 textures that tile with each other so they can be used together to avoid that annoying tiling effect.... I also made some geometry tiles to go with it to break up the floor flatness a little for lower view port angles.
My charmander redesign all finished up. I pretty much learned mental ray and sub surface scattering with this project haha. It's why it took so long.
I'm going to make him look alittle less "HIGH" as my buddy told me....and now i can't unsee it haha. So i'm going to close his mouth alittle more, remove the smoke from his nostrals.
Also going to add some pokeballs at his feet next weekend.
Saman looks great, but you got some wierd anatomy issues going on here (I don't even know my anatomy as well as I should, so I'd really thinka bout fixing these)
The clavicle actually goes from the center of the chest to the top of the shoulder, and it's relatively straight. Yours currently goes to just passed the width of the neck. If it were to connect to the shoulder, it's clearly broken hardcore.
Bring the clavicle down a decent amount and lower the angle a bit, and I think you'll be good, though you'll have to bring down the boobs a bit too I fear
something about the face is off; from the preview of your video it looks fine, but the render, idk. I think the eyes are a bit too high on the face. Just guestimating from my own face, I'd say the bottom of my eyes are 2 inches above my top lip, and I think yours are about 3-4 inches. I mean I guess someone could have those proportions, but I'd be more inclined to think not.
Other than that she looks great; what are you painting in BTW?
Wester: Thats really cool! you may be able to keep the smoke and mouth if you want, i think part of the high look may be coming from the angle of the head and the shape of the eye at that angle. if you tilted his head down a bit it might alleviate a bit of the problem. Love the redesign btw totally bitchin.
Replies
The floating geometry somewhat messes up the AO, but you can still see enough
Based on a doodle by Paul Richards
With the normal maps
Love me some feesh'
(pre sculpt fixings/cleanings/anythings)
Really cool wall textures,love the subtle use of color
Made changes to the base model and started sculpting!
http://www.polycount.com/forum/showthread.php?t=100332
TDub This is an amazing fish lol
A few more details to go.
Crits are always welcome. Thanks!
I had to take an extended break from art, unfortunately.
Here's new stuff, though. Re-did all my old stuff for CE3.
can someone help how do i display images full screen ?
Still got lots of things to work on~
U mean posting images like others do?
Use the "Insert Image" ,you need to upload your images to some sort of site for that.
Posting to a blog (and then linking here) is a good way, i use that.
Here's some 3d work I have done for Rawlins Paints.
This is a breakdown of the design of a new product range: labels, paint cans and visually descriptive technical drawings for a new range of intumescent fire retardant paints.
thanks man
http://www.youtube.com/watch?v=Q9dbNSac30w&feature=youtu.be
11,700 Tri's right now. Highpoly anyway so it's not too bad// no sub-divs on#
Cross post from my Environment Thread!
http://www.polycount.com/forum/showthread.php?p=1604869#post1604869
Now that I look at them I can see lots of stuff that could be improved... hopefully I will get around to doing a little rework.
Basically they are 512x512 dungeon floor textures (diffuse only). I used them for some item presentations.
[ame="http://www.youtube.com/watch?v=jpYe7k4cLRQ"]Fruit matter v20 (a week to go!) - YouTube[/ame]
Thanks! perhaps just... work big and rough first (rough brush)... blog in hues and shades, never go all black and never go all white... in fact, keep it low contrast so you have more range to play with when you want to make certain features pop out... and zoom out often to see what you are doing. I know that's pretty general... .
Glad I could help!
I actually have another image of the floor texture. I made 3 textures that tile with each other so they can be used together to avoid that annoying tiling effect.... I also made some geometry tiles to go with it to break up the floor flatness a little for lower view port angles.
[vv]43722819[/vv]
Uploaded with ImageShack.us
xpost from my thread
If you have any feedback it's appreciated!
http://www.polycount.com/forum/showthread.php?t=100408
The sewer grate... Is that floating...?
The end of the street goes into a blank, lifeless pure brick wall?
The huge pipe up top has no supports holding it safely where it is.
These are just first impression looks Good work though!
I'm going to make him look alittle less "HIGH" as my buddy told me....and now i can't unsee it haha. So i'm going to close his mouth alittle more, remove the smoke from his nostrals.
Also going to add some pokeballs at his feet next weekend.
The clavicle actually goes from the center of the chest to the top of the shoulder, and it's relatively straight. Yours currently goes to just passed the width of the neck. If it were to connect to the shoulder, it's clearly broken hardcore.
Bring the clavicle down a decent amount and lower the angle a bit, and I think you'll be good, though you'll have to bring down the boobs a bit too I fear
something about the face is off; from the preview of your video it looks fine, but the render, idk. I think the eyes are a bit too high on the face. Just guestimating from my own face, I'd say the bottom of my eyes are 2 inches above my top lip, and I think yours are about 3-4 inches. I mean I guess someone could have those proportions, but I'd be more inclined to think not.
Other than that she looks great; what are you painting in BTW?
Not much of enviro guy, but working on this little thingy makes me smile.