Some pre-zbrush progress on the Big Daddy model for the bioshock scene. I havent done any character stuff for a long time, so im not sure if the fabric "works"
He's unposed at the moment, but eventually will be like this:
@Duncan. Thats awesome haha.
After playing saints row the 3rd all weekend i decided to show my love with the under cover hot dog mascot cop haha Who would suspect him.. .. Ive only just started roughing it all in havnt done any details yet..
@Autocon: love the painting, totally screamed ITSP before i even read that part @duncan: your kid zombie looks great, especially all that black-rot-tar-blood stuff on him @seth: loving his pants, those are some crazy awesome wrinkles!
Trying to create a damaged concrete decal. I want to get a workflow working, I'm planning to do something bigger using this all over.
The HP is sculpted with wrap mode 2. I'm thinking of doing a small video tutorial on this. There's a lot of techniques learned from PC that I use to sculpt this.. I think I should give the broken concrete some more flatness and an other layer where the cut is.
Right now it feels to thick, mostly a scale problem. Maybe the details in the concrete is to small to? It's going into CE3 but right now it's in Marmoset, the concrete texture is just something old that i had lying around.
Platforming is almost final. Follow the link below to test it (just a test scene) Should be finilized tomorrow (player death, limit the player when he is able to double jump, still need to add more animations). Both mac and pc builds are provided.
aobond: I think I might do that. I have sort of an artistic block right now.. I don't know what to do next, so maybe I should just keep going on that one.
Replies
When I first saw the gun I was like dayum thats nice... then I saw you did it and I was like...
quick 45 min doodle ... first thing have done at home in ages.. will take it further
Kontrol! I love that film!
He's unposed at the moment, but eventually will be like this:
After playing saints row the 3rd all weekend i decided to show my love with the under cover hot dog mascot cop haha Who would suspect him.. .. Ive only just started roughing it all in havnt done any details yet..
Finished baking this guy down, here is a couple marmoset screen grabs
High Poly done:
and texture progress via marmoset....trousers sorted boots are early days yet with a temp spec on them, they need lots more work.
thanks for looking and stuff
Made some changes on my little scene. Still needs some work before I can call it finished.
@Autocon: love the painting, totally screamed ITSP before i even read that part
@duncan: your kid zombie looks great, especially all that black-rot-tar-blood stuff on him
@seth: loving his pants, those are some crazy awesome wrinkles!
cross posting from my wip Haz's class thread
had a chance to finish up my higpoly!
more shots and some info here: http://www.polycount.com/forum/showthread.php?t=98206
(sorry for the size)
My little play about thing.
http://www.polycount.com/forum/showthread.php?t=100066
this is incredible, as is the other stuff on your website... real inspirational for me.
how do you render stuff like that? and where you get your inspiration from?
The HP is sculpted with wrap mode 2. I'm thinking of doing a small video tutorial on this. There's a lot of techniques learned from PC that I use to sculpt this.. I think I should give the broken concrete some more flatness and an other layer where the cut is.
Right now it feels to thick, mostly a scale problem. Maybe the details in the concrete is to small to? It's going into CE3 but right now it's in Marmoset, the concrete texture is just something old that i had lying around.
anybody know how to fix the floor shadows in zbrush bpr?
-Woog
Looks sick btw
I think this high is finished, so onto the low I go.
looking good, like the style !
One crit : i think the "space" between the legs is too big, maybe just me
yes go to menu - draw then down to floor and move the grid slider up
Thread : http://www.polycount.com/forum/showthread.php?t=99140
Platforming is almost final. Follow the link below to test it (just a test scene) Should be finilized tomorrow (player death, limit the player when he is able to double jump, still need to add more animations). Both mac and pc builds are provided.
D/L: http://dl.dropbox.com/u/41354285/Builds.rar
Standard WSAD ctrls + 2x Space bar to double jump
If you wish to support our project follow this link and gain cool prized.
Thanks!
regards,
I-TECH
looks very nice man, planning to expand it more?
And JFletcher's gun, i think every one already said it, but dayum that looks sexy
and lil update for scene im working on (sorry the image might be too big )
Moving on to the rifle and other bits.
Crits welcome.
[SF]Three9: lol thanks ill try not to break it!
-Woog
awww yeah lay it down mang *hammspanks*
so much good stuff up in here, mega inspiring
little more crosspostin, kinda migrating to the waywo from pnp >_> http://www.polycount.com/forum/showthread.php?t=99960
Been doing some sculpting lately. I like sculpting.
http://www.polycount.com/forum/showthread.php?t=92846&page=2]link to the thread
and this is the result of 2h speedmodelling, no concept, just playing around.
+1
snefer: looks fallout esque, very coo.
A lot of very inspirational stuff!
-bill
Still left to do:
1. Bushes
2. Rocks
3. More grass variation
4. Hand paint grass (instead of procedural)
5. ToD
(in this order).
I'd like to have some criticism, thanks!
also more colour like some green from moss growing into the cracks etc.
+1.
What a sinister dude.