Awesome work guys, I havent checked this thread in a while, need to do a bit of catch up.
from my m4 thread, getting through the textures, it's missing a gloss map at the moment and there are quite a few things that need to be touched up (also havent touched the lens, which will be super reflective later on)
Awesome work man, would love to see the wireframe if you have one!
Sculpt is 95% done, have a few areas to clean up. Trying to push through this fast I've seen some character artist jobs pop up in my area need another solid piece done! Low poly begins tomorrow.
Thought i'd post this quick before I sleep. Based off a concept I did a little while back while I was trying to find something to contain my D3 excitement. Anyways might still touch it up a bit if I can find time but here's where I'm at, ended at about 4500 tris and a 1k diffuse, also an extra small sheet for the scarf I threw on afterwards:
homes44: your art just gave me an eyegasm, Ryan. JFletch: I swear everything you touch turns into solid awesome.
And to the rest of all you beautiful, talented Polycounters, .
Here's some stuff from the latest art tests I was working on. Click through to my portfo links for even more shots and that kind of thing.
Yesterday suffering / enjoyment of a nice attack of nostalgia gamer ... and I remembered a great game of PSX ... the GREAT Medievil! And I decided to do a "remake" the main character ... so ...
The Galowmeere unbeatable hero has become! The GREAT knight Sir Daniel Fortesque !
Tris 3052!
BY THE POWER BLENDER!
Is that much more could have cleaned the Polycount ... for example, using cylinders 4, 5 or 6 faces to the extremities ... and and do the hand like a mitten ... but I liked how it turned out the modeling
Replies
I'm getting a 403, violating the TOS of imageshack
I just finished a prop from MASS EFFECT from the artbook of the game.
Made it in 3DsMax, textured in Photoshop, rendered in UDK and 370 Polys in the low-poly version.
I hope you like it!
Cheers!!
Shamelessly crossposting stuff from my thread
yeah.. I guess ImageShack doesn't like nudes on their servers.. guess I'll try to upload it the old fashioned way
Awesome work man, would love to see the wireframe if you have one!
Higher res version here
and with the shield here
A lil environment art test. I had a few issues with seems in UDK.
Ai_ love that
GoSsS thats really cool
pretty much every one posting at the moment haha
Not sure I like the horizontal metal above the doorway, seems unnatural and caught my eye.
another one of these this guy is a bit older but i changed the feet and arms and like them much better now.
-Woog
JFletcher, alkogolik, wo262, disting, jramauri, ericdigita, woogityl....outstanding stuff
been noodling this prison rioter character over the last 10 days or so....HP nearly done....open to tweaks and sugestions if you have the inclination:
needs moar improvised bludgeoning weapon and hands, hat and vest edging finishing
.
thanks for looking
One of three Cthulu Mythos gods I'm working on at the moment.
Silhouettes of some characters I'm working on
http://www.polycount.com/forum/showthread.php?t=99910
http://www.polycount.com/forum/showthread.php?t=99914
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Sculpt is 95% done, have a few areas to clean up. Trying to push through this fast I've seen some character artist jobs pop up in my area need another solid piece done! Low poly begins tomorrow.
-Oliver
Skudz: Bearded huh? Y'know that might just work.....it could spoil his manly chin though.....I will try it out.
Nick: Thank you very much
Denicon: digging the tripple breast look, better than the first shot I think.
Lombos: looking good...maybe thicken the arms a bit and reduce the length of the lower leg a little?
The latest mood:
how will you do the part between the wings ?
Great work everyone, love this thread
JFletch: I swear everything you touch turns into solid awesome.
And to the rest of all you beautiful, talented Polycounters, .
Here's some stuff from the latest art tests I was working on. Click through to my portfo links for even more shots and that kind of thing.
http://ezralauportfolio.blogspot.com/p/bit-trap-studios-art-test.html
http://ezralauportfolio.blogspot.com/p/character-art-test.html
The Galowmeere unbeatable hero has become! The GREAT knight Sir Daniel Fortesque !
Tris 3052!
BY THE POWER BLENDER!
Is that much more could have cleaned the Polycount ... for example, using cylinders 4, 5 or 6 faces to the extremities ... and and do the hand like a mitten ... but I liked how it turned out the modeling
BY THE POWER OF BLENDER!!